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Re: STM "Final v1.7.5" Discussion *DELETED*
Post deleted by Suicide Junkie
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Re: STM "Final v1.7.5" Discussion
you might have to refresh.
direct download is: www.astmod.com/zips/stm/STMv175Full.exe www.astmod.com/zips/stm/STMv175Patch.exe www.astmod.com/zips/stm/STMv174Full.exe www.astmod.com/zips/stm/STMv174Patch.exe www.astmod.com/zips/stm/STMv172Full.exe www.astmod.com/zips/stm/STMv135.exe [ June 15, 2004, 19:52: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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You can still see some of the items from my original mod here: Old Star Trek Mod Site Anyways, you may recall recently that I offered Atrocities some assistance in fixing up the armor/shields/weapons area of the mod. It turns out this was a lot of work and we thought, hey since we are making so many changes now - why don't we just use what've done to make a Version 2 of the Star Trek Mod and that why it doesn't matter if we mess up save games or AI files. Among other things we'll be looking at is adapting UserX's propulsion system into the Star Trek Mod. This is an ingenious system where mounts are used to scale warp cores to the ship sizes as well as nacelles. And the best part is that the AI seems to like it too! Another item, although I haven't discussed this with Atrocities yet, is that we should make Version 2 with Space Empires 5 in mind so that we can adapt it as quickly as possible to the new game when it comes out. Lastly, Atrocities is still the go to guy on this project. I'll just be in the background most of the time. I cannot understate how much work he has already put into this mod. Please direct your praise to his efforts! |
Re: STM "Final v1.7.5" Discussion
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It is questionable that they will be compatible. And thank you very much too, CK - original idea and your initial work made the great base for successful mod. Such is human nature - we tend to worship only 1 person at any given moment of time http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 15, 2004, 21:17: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
The shipsets should be fine for the most part. Atrocities has made many with Doga and that is easily converted to .x format which SE5 uses. Also, asking different artists to use their 3d models in the mod giving credit. This is common practice to my knowledge in most Star Trek Mods for other games. http://forum.shrapnelgames.com/images/icons/tongue.gif
[ June 15, 2004, 21:16: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Is there a Retrofit problem under STM 1.7.1?
Something REALLY annoying happened Last turn in the Quadrant of Conflict game using STM 1.7.1. None of my retrofits took place. I didn't get any message saying "not enough resources to complete this retrofit" or any sort of explanation, and I double checked - I did have enough resources (almost positive) and I did order the retrofits. Not a serious problem,but I'll order the same retrofits this turn...and if they don't take place AGAIN is there anything we can do to figure this out? Have any other players had the same problem? It's vital for me to retrofit my ships with the sensors that allow me to detect those damned romulans before they infiltrate my space... thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
I've seen a similar issue in Adamant Mod when I've gone to refit ships. I have lots and lots of resources stored, but operating with a minerals defecit - although I am converting other resources to minerals for a "surplus". I notice only a few are successful and most are not due to lack of resources. This may be a result of how the turn executes and in what order different items are handled.
Also note that the message header for both successful and unsuccessful refits is the same (ugh) so you need to check each one to see what the problem is. |
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