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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Captain Kwok June 16th, 2004 01:21 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JLS:
Atrocities I assume you are referring to just closing out se4, your talents and experience must continue the Star Trek theme into se5, if not - this will be a said day indeed http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">That is not an accurate statement. http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron June 16th, 2004 03:50 AM

Re: STM "Final v1.7.5" Discussion
 
Retrofits require the resources to be in storage at the end of the turn. They technically happen at the end of the current turn, not on the next turn, where new resources generated would help. I have seen this happen in stock SE4 before. I am not certain wether conVersion happens before or after retrofits. The order you create your orders for the turns might have an effect... try conVersion after ordering retrofits.

madkillercat June 16th, 2004 05:04 AM

Re: STM "Final v1.7.5" Discussion
 
How can I setup to play as a non-Federation empire whilst keeping computer bonuses/racial points highest with my player empire lowest? And everyone where they're supposed to be...I set a game to high number ofcomputer players with random & neutral empires and everyone ended up in weird places.

I assume I can do so by adding each empire individually in the order listed in the map readmes, and selecting the computer controlled option in the Empire Setup...that would just take longer than I would like.

What is the ship used for the Federation Destroyer icon? I figured out the rest, but can't recognize the Destroyer.

Also, have you (Atrocities or Captain Kwok) looked at the Spacdock rules? They're not canon but fairly consistent, and more detailed than something like Starfleet Command.

Atrocities June 16th, 2004 07:38 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by madkillercat:
How can I setup to play as a non-Federation empire whilst keeping computer bonuses/racial points highest with my player empire lowest? And everyone where they're supposed to be...I set a game to high number ofcomputer players with random & neutral empires and everyone ended up in weird places.

I assume I can do so by adding each empire individually in the order listed in the map readmes, and selecting the computer controlled option in the Empire Setup...that would just take longer than I would like.

What is the ship used for the Federation Destroyer icon? I figured out the rest, but can't recognize the Destroyer.

Also, have you (Atrocities or Captain Kwok) looked at the Spacdock rules? They're not canon but fairly consistent, and more detailed than something like Starfleet Command.

<font size="2" face="sans-serif, arial, verdana">Welcome to the forum http://forum.shrapnelgames.com/images/icons/icon7.gif

I really don't know how to answer your question about playing as the Federation whilst changing nothing.

In order to get the empires to locate properly on any of the provided maps you will have to add them manually and set them to computer control according to that maps read-me file. http://forum.shrapnelgames.com/images/icons/icon7.gif

The Federation Destroyer is a modified Version of the Nebula Class starship. It is outfitted with a weapons pod.

This mod was not set up according to any Star Trek rule set. I have been bLasted horribly by hard core star trek game fans over this and really all I will say is - Sorry, I can't mod hard code. http://forum.shrapnelgames.com/images/icons/icon7.gif

madkillercat June 16th, 2004 07:55 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

I really don't know how to answer your question about playing as the Federation whilst changing nothing.

In order to get the empires to locate properly on any of the provided maps you will have to add them manually and set them to computer control according to that maps read-me file. http://forum.shrapnelgames.com/images/icons/icon7.gif

The Federation Destroyer is a modified Version of the Nebula Class starship. It is outfitted with a weapons pod.

This mod was not set up according to any Star Trek rule set. I have been bLasted horribly by hard core star trek game fans over this and really all I will say is - Sorry, I can't mod hard code. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Sounds like I will have to manually and edit to play as someone else like the Borg and have everyone in position. Sigh.

Weapon pod eh?

Only bLasted? You didn't get 10MiB pictures of the Enterprise D crashing or a ship blowing up?

Well, I meant adjusting rules to SE and not changing messing with SE internals. e.g. no shield regeneration except on Prometheus (or very expensive), tech dependencies more linear (ablative armor after normal armors or a few levels), etc.

Atrocities June 16th, 2004 05:38 PM

Re: STM "Final v1.7.5" Discussion
 
The mod when it was developed had to use the set physics of SEIV. That meant we needed to have all the ship hull classifications that SEIV standard had as a minimum. Now with 191 we do not.

After you play for a while if you want to adopt the rule set from another game to this mod by all means help yourself. Just please name it something else and include credit for any one elses mod work or images. http://forum.shrapnelgames.com/images/icons/icon7.gif

Have fun and sorry about the manual editing issue, we all must do it. http://forum.shrapnelgames.com/images/icons/icon7.gif

madkillercat June 17th, 2004 01:19 AM

Re: STM "Final v1.7.5" Discussion
 
No thanks. I had problems enough trying simulate Honor Harrington's world when SE4 came out. Now I'm busy enough with real-life even though I run a few turns of this mod.

Atrocities June 18th, 2004 07:39 AM

Re: STM "Final v1.7.5" Discussion
 
Yet another nut trying to rattle my cage.

[ June 18, 2004, 07:02: Message edited by: Atrocities ]

Fyron June 18th, 2004 08:15 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

I do not want to put Shrapnel, Malfador, or myself at risk for lawsuits.
<font size="2" face="sans-serif, arial, verdana">They are not in any danger. They have no connection to you or to STM what-so-ever. They have never endorsed your mod or used it as a selling point to make more sales of SE4, so they have not in any way violated any copyrights. You have not either, as you have made it clear that Star Trek is copyrighted and all, and you have not made any profit from the mod.

narf poit chez BOOM June 18th, 2004 08:33 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by madkillercat:
No thanks. I had problems enough trying simulate Honor Harrington's world when SE4 came out. Now I'm busy enough with real-life even though I run a few turns of this mod.
<font size="2" face="sans-serif, arial, verdana">David Weber has to shut down fanfiction because an auther he knows lost his/her copyright to fanfiction.

If your gonna make a HH mod, I suggest asking him first.


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