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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Retrofits require the resources to be in storage at the end of the turn. They technically happen at the end of the current turn, not on the next turn, where new resources generated would help. I have seen this happen in stock SE4 before. I am not certain wether conVersion happens before or after retrofits. The order you create your orders for the turns might have an effect... try conVersion after ordering retrofits.
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Re: STM "Final v1.7.5" Discussion
How can I setup to play as a non-Federation empire whilst keeping computer bonuses/racial points highest with my player empire lowest? And everyone where they're supposed to be...I set a game to high number ofcomputer players with random & neutral empires and everyone ended up in weird places.
I assume I can do so by adding each empire individually in the order listed in the map readmes, and selecting the computer controlled option in the Empire Setup...that would just take longer than I would like. What is the ship used for the Federation Destroyer icon? I figured out the rest, but can't recognize the Destroyer. Also, have you (Atrocities or Captain Kwok) looked at the Spacdock rules? They're not canon but fairly consistent, and more detailed than something like Starfleet Command. |
Re: STM "Final v1.7.5" Discussion
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I really don't know how to answer your question about playing as the Federation whilst changing nothing. In order to get the empires to locate properly on any of the provided maps you will have to add them manually and set them to computer control according to that maps read-me file. http://forum.shrapnelgames.com/images/icons/icon7.gif The Federation Destroyer is a modified Version of the Nebula Class starship. It is outfitted with a weapons pod. This mod was not set up according to any Star Trek rule set. I have been bLasted horribly by hard core star trek game fans over this and really all I will say is - Sorry, I can't mod hard code. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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Weapon pod eh? Only bLasted? You didn't get 10MiB pictures of the Enterprise D crashing or a ship blowing up? Well, I meant adjusting rules to SE and not changing messing with SE internals. e.g. no shield regeneration except on Prometheus (or very expensive), tech dependencies more linear (ablative armor after normal armors or a few levels), etc. |
Re: STM "Final v1.7.5" Discussion
The mod when it was developed had to use the set physics of SEIV. That meant we needed to have all the ship hull classifications that SEIV standard had as a minimum. Now with 191 we do not.
After you play for a while if you want to adopt the rule set from another game to this mod by all means help yourself. Just please name it something else and include credit for any one elses mod work or images. http://forum.shrapnelgames.com/images/icons/icon7.gif Have fun and sorry about the manual editing issue, we all must do it. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
No thanks. I had problems enough trying simulate Honor Harrington's world when SE4 came out. Now I'm busy enough with real-life even though I run a few turns of this mod.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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If your gonna make a HH mod, I suggest asking him first. |
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