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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Rambie February 6th, 2003 03:39 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets...
<font size="2" face="Verdana, Helvetica, sans-serif">Pathfinder, are these the only two ZIPs needed to for the GoldMOD?

I was going to post these to the site.

Thanks,

Fyron February 6th, 2003 03:54 AM

Re: Babylon 5 Mod
 
The original B5 mod was only 4 files cause that is how it would fit on the PBW server. The file uploads there can't be greater than 5 MB. On Shrapnel, they can go up to 30 MBs, so pathfinder has more flexibility.

pathfinder February 6th, 2003 04:17 AM

Re: Babylon 5 Mod
 
Rambie: Well, the readme files kind of (hopefully) explain what files are included. basically all these are, are the files needed to Convert 1.49 to Gold. In other words, I would setup a B5 MOD folder in SEIV Gold folder using what is available on your site then d/l & extract the 2d zip with the conVersion files and shipsets to overlay what you have in your site.

Unfortunately, I am not familiar enough with the winzip to make self-extracting files *shrug*.

Schwarzbart February 6th, 2003 08:42 PM

Re: Babylon 5 Mod
 
I thryed the B5 Gold mod and it looks good except that I haved to correct 2 AI Files and dont know why all the Minor AIs every round brings an error but the lines SEIV misses are in the files.

pathfinder February 7th, 2003 12:44 AM

Re: Babylon 5 Mod
 
Swartzbart: where did you put the minor races (what folder)? and what are you considering minor?

Fyron February 7th, 2003 01:55 AM

Re: Babylon 5 Mod
 
Minor races are Neutrals. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder February 7th, 2003 02:06 AM

Re: Babylon 5 Mod
 
Understood IF: My question basically is did he make a separate B5 MOD folder with the required sub-folders???

Rambie February 7th, 2003 09:21 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
Rambie: Well, the readme files kind of (hopefully) explain what files are included... then d/l & extract the zip with the conVersion files and shipsets...

Unfortunately, I am not familiar enough with the winzip to make self-extracting files *shrug*.

<font size="2" face="Verdana, Helvetica, sans-serif">Ok, good. I'll work on getting it posted this weekend.

Time for another dumb question: Did v.34 get released? Last I looked here it was still in development. This forum gets so many Posts it's easy to loose track of conversations.

Making self-extracting files (EXE files) with WinZIP requires a seperate utility, not the basic WinZIP. You CAN make ZIP files that store the directory info as well as the file though. I usually do that with the files I have for downloading.

Schwarzbart February 7th, 2003 12:18 PM

Re: Babylon 5 Mod
 
Ups think I found the error I maked http://forum.shrapnelgames.com/images/icons/icon10.gif ... have 2 orders for the Neutral Races in Pictures one named RaceNeutral the other RacesNeutral ... ups.

pathfinder February 7th, 2003 01:16 PM

Re: Babylon 5 Mod
 
Rambie: Well, yes and no. Val had planned to release .34 before going on holiday/vacation back in Novemeber but was waiting on an updated AI from me. I had a HDD problem at the time and it didn't get published. Not sure what Version(s) you'd call what I have done since then...

Swartzbart: Hehe, been known to happen http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 07, 2003, 11:39: Message edited by: pathfinder ]


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