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Re: STM "Final v1.7.5" Discussion
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I'll be throwing in some of my system types I've made for Space Food Empires. That's 35 additional types of planetary systems alone, that's 3-10 planets per system with moons and somewhat plentiful asteroids. The planetary systems in general will mimic our own solar system, i.e. rock close and gas far. There's also a host of other ones like binary, neutron etc. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Captain Kwok, here is how components would look in a universal AI research file system. All races would research the same technology areas, in this case advanced armor. Since each race starts with its own racial traits e.g Federation Technology, Borg Technology all components technology would be capturable, just like the Captain components are. http://forum.shrapnelgames.com/images/icons/icon7.gif
Federation Ablative Armor I Number of Tech Req := 2 Tech Area Req 1 := Advanced Armor Tech Level Req 1 := 1 Tech Area Req 2 := Federation Technology Tech Level Req 2 := 1 Borg Regenerative Armor I Number of Tech Req := 2 Tech Area Req 1 := Advanced Armor Tech Level Req 1 := 1 Tech Area Req 2 := Borg Technology Tech Level Req 2 := 1 |
Re: STM "Final v1.7.5" Discussion
TNZ, I think it is a very good idea for mod unification, but it has 1 significant drawback - all races will look like each other, ie, same amount of hull sizes, same amount of similar facilities and components. Else they will simply waste their research point trying to research techs which give them nothing.
Example: Borg have 5 levels of Drone Maturation Chamber facility (increase system reproduction), so they need some sort of population support tech with 5 levels to research. But Romulans have only 1 facility with similar function - Romulan Senate (increase happiness, 1 level). So why should they bother themself researching 4 additional levels of Population Support tech which give no benefit for them? This example is not the best, maybe, but I think this approach has some problems if you want significantly diversified races. [ June 19, 2004, 15:11: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
I'd have to agree with Aiken on this point. In fact, Atrocities and I have talked about moving more in the opposite direction and increasing the diversity in the mod.
[ June 20, 2004, 02:12: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
I think its best. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
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Will this be for se4 or do we have to wait till this falls se5. |
Re: STM "Final v1.7.5" Discussion
No, this is all just a wrap up for Space Empires IV. Although SE:V is due around the end of the year, I'd hazard to guess it won't be out until spring. So we need to keep busy until then. http://forum.shrapnelgames.com/images/icons/tongue.gif
This is not really a major overhaul, just a few key changes that will have a big impact. Plus, we are also considering setting up the mod in such a way that'd be easy to transfer to SE:V right away when it's out. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: STM "Final v1.7.5" Discussion
Outstanding http://forum.shrapnelgames.com/images/icons/icon6.gif
= = = = = = = = Also to say, I would like to see se5 under my tree this x-mas, I do hope it is ready by then http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 20, 2004, 15:36: Message edited by: JLS ] |
Re: STM "Final v1.7.5" Discussion
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