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Re: The Star Trek Mod - Final Update
Use the Force of IDDQD, AT http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - Final Update
If I was a Federation citizen under Atrocities' leadership - I'd be starting to question his abilities. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: The Star Trek Mod - Final Update
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Re: The Star Trek Mod - Final Update
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Re: The Star Trek Mod - Final Update
HAve the Beta installed, Splash still states 175, no Warp Nacel, EBM Marker, Missle Weapon Marker, Planet Weapon Marker in build window, I D/L Comp Pac #23b&c, Planet Pac 11, Facility Pac 15 is there one I missed????
(Edit), No General race Facilitys |
Re: The Star Trek Mod - Final Update
DL and install the full stm 1.8.4 beta first (big 20 meg file), then DL and install the latest stm patch (1.8.8). That should be sufficient.
edit: which race are you playing? |
Re: The Star Trek Mod - Final Update
Did, 1.88 Server off line, get can not find...will try again
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Re: The Star Trek Mod - Final Update
OK, Got it now, still no Markers (what ever they are for?) messed up existing ship designs http://forum.shrapnelgames.com/images/smilies/rant.gif Oh well I was not into it to far, I am running DS-9 race
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Re: The Star Trek Mod - Final Update
I noticed that markers are messed up in design window if "Show latest" is on. Also they're invisible then you switch to Weapons grop (instead of All).
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Re: The Star Trek Mod - Final Update
ok, i HAVE THE 1.8.8 INSTALLED, vULCANS ARE BUILDING SHIPS W/O WARP DRIVES= "0" movement also w/AI on Error in advance energy weapons?
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