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Re: SEV Betatest...
Looks like both larger system and larger tactical maps. http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: SEV Betatest...
Very much larger system maps. I counted a radius of 12-14 on that hex grid (12 if you go in exactly a straight path out, only possible in 6 directions, 14 for the farthest edge that requires a little zig-zagging to get there from the center), compared to just 6 for SEIV.
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Re: SEV Betatest...
I wonder if you can rotate the system maps...
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Re: SEV Betatest...
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Re: SEV Betatest...
I think he said we could during one of the chats.
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Re: SEV Betatest...
My website has a list of mentioned SE:V features here: http://www.captainkwok.net/se5info.html
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Re: SEV Betatest...
1680 wide? omg, downsize man, I only tested it to 1600x1200.
lol, and now you know the downside of 'bleeding edge' http://forum.shrapnelgames.com/image...ies/tongue.gif Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SEV Betatest...
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Re: SEV Betatest...
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Re: SEV Betatest...
Looking at the pics on the site and a couple of notes:
1.) Maintenance on facilities http://www.malfador.com/SE5scr004.htm There aren't any currently, are there? Would make a resource limited game quite interesting. 2.) Asteroids - Occlusion http://www.malfador.com/SE5scr006.htm I guess that will replace "condition" allowing only certain size ships to pass through the sector? (Can you hide a fleet of smaller ships inside?) |
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