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 Re: SEV Betatest... Looks like both larger system and larger tactical maps. http://forum.shrapnelgames.com/images/smilies/smile.gif | 
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 Re: SEV Betatest... Very much larger system maps.  I counted a radius of 12-14 on that hex grid (12 if you go in exactly a straight path out, only possible in 6 directions, 14 for the farthest edge that requires a little zig-zagging to get there from the center), compared to just 6 for SEIV. | 
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 Re: SEV Betatest... I wonder if you can rotate the system maps... | 
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 Re: SEV Betatest... I think he said we could during one of the chats. | 
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 Re: SEV Betatest... My website has a list of mentioned SE:V features here: http://www.captainkwok.net/se5info.html | 
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 Re: SEV Betatest... 1680 wide? omg, downsize man, I only tested it to 1600x1200. lol, and now you know the downside of 'bleeding edge' http://forum.shrapnelgames.com/image...ies/tongue.gif Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif | 
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 Re: SEV Betatest... Quote: 
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 Re: SEV Betatest... Quote: 
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 Re: SEV Betatest... Looking at the pics on the site and a couple of notes: 1.) Maintenance on facilities http://www.malfador.com/SE5scr004.htm There aren't any currently, are there? Would make a resource limited game quite interesting. 2.) Asteroids - Occlusion http://www.malfador.com/SE5scr006.htm I guess that will replace "condition" allowing only certain size ships to pass through the sector? (Can you hide a fleet of smaller ships inside?) | 
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