.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   SEV Modders Knowledge Base (http://forum.shrapnelgames.com/forumdisplay.php?f=154)
-   -   Modding SEV Thread Questions (http://forum.shrapnelgames.com/showthread.php?t=30358)

CosmoLizard October 25th, 2006 08:10 PM

Re: Modding Process
 
there arent modifiers to defense rating at racialtraits.txt, or goverment or society?? like a "armor defence percent" or an opossite of "weapon to hit percent"?

also it cant be possible to separeate space combat with ground combat as was done in se4? maybe using "weapon damage percent" with a negative "ground combat percent"?

thx

Devnullicus October 25th, 2006 11:23 PM

Re: Modding Process
 
Is there a list of possible values for

1) Ability Type
2) Ability Scope

I see a large list of possible values in MainStrings.txt (Abilities_Const), but there's no rhyme or reason to them and I'm pretty sure not all of those values are possible for either Scope or Type.

Is there a list in the script files somewhere (i.e. not in the Data folder)? Or is there a Data file that has a list of possible values?

Phoenix-D October 25th, 2006 11:31 PM

Re: Modding Process
 
There's a list but its out of date and not accurate. Search around the forum for Fyron's post that "doesn't" have Description_Abilities.txt attached to it.

Devnullicus October 25th, 2006 11:39 PM

Re: Modding Process
 
Hmmm, not finding it. I see a number of references in messages to that file, but they all say "where is it?". So I guess I have the same question http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok October 26th, 2006 12:46 AM

Re: Modding Process
 
I've posted a copy of the description files here:
http://www.captainkwok.net/se5resources.php

Devnullicus October 26th, 2006 01:09 AM

Re: Modding Process
 
Yeah, found them after I started widening my search past this forum http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for doing that, Captain Kwok. I can definitely see why Aaron pulled them - they're seriously out of date and somewhat confusing.

Instead of relying on them, I think I'm going to hard-code the ones I know about for now and when the updated files come out, I'll read them in instead.

President_Elect_Shang October 26th, 2006 01:14 AM

Re: Modding Process
 
Is there a way to get SE5 to generate a log or report showing any errors with my mod?

CosmoLizard October 26th, 2006 01:18 AM

Re: Modding Process
 
thxs Capitain for the link, but im still a bit confused if i could ud¡se, for example "Combat To Hit Defense Plus " as racial ability?? or is just for th hulls??

President_Elect_Shang October 26th, 2006 08:40 AM

Re: Modding Process
 
Quote:

President_Elect_Shang said:
Is there a way to get SE5 to generate a log or report showing any errors with my mod?

bump

Captain Kwok October 26th, 2006 09:58 AM

Re: Modding Process
 
SE:V will spit out fatal mod errors when the mod is loaded as SE:IV did. It won't tell you though if you have 1 ability required but 2 listing and things of that sort - but it would tell you if you had 1 ability listed and said 2 were required... http://forum.shrapnelgames.com/image...ies/tongue.gif

The "Combat To Hit Defense" ability can be used on hulls or components, and even facilities if you wanted.


All times are GMT -4. The time now is 10:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.