![]() |
Re: Bug thread
I just noticed that grave consorts can't lead undead. Seems rather strange since they can create them.
|
Re: Bug thread
Quote:
Don't forget to check patch progress. You can notice that Tempest (unique item) and another spell (Horror Seed) cause CTD's as well. You may mod them out so that they cause no problems until patch is out. |
Re: Bug thread
Quote:
The reason why that doesn't happen every time in your save game is because chances that either of 3 cases will happen are random. |
Re: Bug thread
Quote:
|
Re: Bug thread
Agreed.
|
Re: Bug thread
The system is rather strange though : how is it possible that armies marching against each other (or at least towards one another) don't meet but then don't move neither ??
Province switching will be a bad thing game-wise but is at least explainable (armies didn't meet and moved to destination), but armies freezing is unrationalizable - given that if one army didn't move they will have met and fought ! Simplest solution would be that there are only 2 solutions, one of the army moves first and the other cancels move, and fighting occurs. |
Re: Bug thread
Hidden in Snow can be poisonned (and die by this)
I use Catoblepas with them and the toxic cloud kill some of my undead commander. The Hidden In Snow haven't second form. Edit: it isn't a bug, the unfrozen mage probably use invulnerability spell, who make them sensible to poison. Sorry for the mistake. |
Re: Bug thread
Quote:
I'm pretty sure that, at least in Dom2, armies could switch provinces -- they cross borders at different points and just don't meet; the bigger the armies, the less likely, though. And it makes more sense to me, rather than having no-one moving at all. And yes, that was irritating, chasing some small army raiding your provinces (and burning your temples down to ashes) far behind the frontline! I have never experienced the "no-one moves" syndrom in Dom2. Since the possibility of switching provinces already was there in Dom2, makes more sense (to me at least), and is explicitly documented as such, I think that the new behavior we see in Dom3 really smells like a bug. But then, only the game designers can give a definite opinion. Guys?... |
Re: Bug thread
Quote:
Either your commanders wheren't poison resistant, or they were subject to irresistable poison (IIRC there is something like that in the game, but poison cloud 5 shouldn't do that)... what may be a(nother) bug! Btw., what is a "Hidden in Snow" commander? http://forum.shrapnelgames.com/images/smilies/wink.gif I guess you mean the "Unfrozen Lord" from the spell of that name .. it is listed in the manual as 100% poison resistant - what does the icon say in-game? Do you have a savegame where one can see them getting poisioned during combat? (Maybe you have a savegame at least from that game, so it is easier to recreate the situation. Ench-6 and 55 water gems isn't that fast to get in a test game, unless you do a specially modded test game) |
Re: Bug thread
<font color="green"> [img]/threads/images/Graemlins/Bug.gif[/img]Computer accuses me of cheating (increase of money) for no reason. Happened at least 3 times. Maybe has something to do with using alchemy, but at least once happened when I didn't use it.</font>
[img]/threads/images/Graemlins/Bug.gif[/img]Random crashes when viewing battles in windowed mode. |
All times are GMT -4. The time now is 12:09 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.