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Re: Proclamation of the Priesthood of Ulm
Teutanion challenges Ulm to trial by combat of armies to be held in a mutually-agreeable province at such time as allows for both parties to arrive at the destination with the armies of their choice.
Should the snivelling minions of Lady Elena defeat the best and boldest of Teutanion in fair and open combat, then and only then shall we concede defeat. Should the army of Teutanion win this battle, we shall fight this war to the end!!! |
Teutanion\'s challenge
Considering the outcome of the last dozen confrontations, we can only assume that
by "fair and open" "combat of armies", you mean that only living, human troops and holy magic will be allowed. This places us at quite the disadvantage, as nearly all of our priests are proficient in some other magic discipline, but we will, of course, accept. Our faith will see us through any difficulties. We suggest that the trial by combat is held in Fera'an, which is currently under our control and your dominion. Four turns will give you the time to bring armies from all your castles. We will not interfere with your maneuvers north of the agreed battleground. We will continue our campaign south of it. We expect that you will not use resources from the north to interfere south of Fera'an. Whether items will be allowed is up to you. If you would rather have the defensive in exchange of the dominion, let us know, and our priests will bring the light of Lady Elena to Fera'an. Please let us know what you think of these terms, and suggest your own if you do not find them to your liking. |
Re: Teutanion\'s challenge
How exciting! If only I could get some scouts there without them being mushed by overzealous crossbowmen.
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Re: Teutanion\'s challenge
Sounds like a job for Astral Window.
Wish this game was on my server, then I could spy on it. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Teutanion\'s challenge
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"Combat of armies" specifies only that this contest is not between individual combatants. We contemplate no restriction on troops or leaders either party may send to the battle. Quote:
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Re: Teutanion\'s challenge
> We think it more fitting that Ulm, in keeping with its character as heretofore
> demosnstrated against its various neighbors, be the aggressor in this battle Base insults. In our recollection, this particular war started with two treacherous, unannounced attacks on our provinces. We remember it quite well, because you actually managed to inflict losses that did not pale compared to yours, something you never managed to repeat. We also remember that we had refrained from moving the victors from the vampire wars towards your border, because we did not want to make you nervous. The only reason for us to accept this challenge is that we wanted to minimize the loss of life. Your loss of life, mostly, given that we are losing about one man for every twenty of yours. You expect us to allow your wizards to reach the battlefield without interference, research Master Enslave, setup a nice communion with the cowards that fled Algiers, and then what? Walk into a storm of battle magic, like lambs to the slaughter? Based on last year's events, that's your job. Ulm's men are not a resource to be scandered. If magic is to be allowed, we will not concede the first turn, nor will we let you maneuver unopposed. Here is our offer, and it is not subject to discussion. The chosen battlefield will be a province that is currently yours and currently borders any land province of ours. It will be your responsibility to remove all mobile troops, and ours to assure that it becomes independent before the battle. Everything but conquering the province before the day of the challenge will be allowed. That includes attempting to convert the population, and interfering with movement. On the day of the challenge, both sides will attack the province through any means available. The one winning the magical battle will have the advantage of being the defender in the melee that will surely follow. The only alternatives to the above that we will consider is our original proposal or a test of arms between two champions - human and living, with their traditional equipment, and without any but holy magic. Or of course, we can continue to grind you to dust as we have been doing so far. |
Re: Teutanion\'s challenge
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Re: Teutanion\'s challenge
Oh, boy! I wanna front seat! http://forum.shrapnelgames.com/images/smilies/shock.gif
And someone is suckered. Teutanion will go before Ulm, even with indy province. Lower nation number |
Quiet, grasshopper!
> And someone is suckered. Teutanion will go before Ulm,
Quiet, grasshopper! Nation numbers cannot be bargained for :-) I have better teleport capabilities, and his fountain can move only by teleporting. If I can make it use up its gems in the magic phase, I'm fine. Even if it does not use them up and somehow manages to beat my teleporters, it will still have to use the same script for the main battle. And he is not suckered, either. He knows that I have the upper hand anyway, and this is about going down in stylish flames. That, and firing off as many "snivelling minions", "aggressors", "treacherous, unannounced attacks" as possible. |
Re: Quiet, grasshopper!
I don't think nation number makes any difference to move order. In fact, I'm almost certain it doesn't.
In this case, since both players will be teleporting stuff in to grab the province before the battle, the order of teleporting depends on the order in which rituals are cast, which is explicitly stated to be random in the manual. And then whoever wins the battle of the teleporting armies will get to be the defender in the main battle. |
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