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Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
Please change your Icon Xietor.
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Re: Mega Age II (Kingmaker) Sign Up!
Xietor, will the border mountains being converted to mountains still block the path to some neighbours?
These provinces are important to making the game more strategic. |
Re: Mega Age II (Kingmaker) Sign Up!
yes, one thing i tend to like is maps with strategic places to build forts. After the map is created changing the border mountains to mountains does not change neighbors.
Some of the neighbors do allow movement through seemingly impassible mountains-and i am removing those where i spot them. |
Re: Mega Age II (Kingmaker) Sign Up!
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Jazzepi |
Re: Mega Age II (Kingmaker) Sign Up!
I have used these icons to use the many magic sites tag in both of the Epic Heroes games that I hosted. And I am looking at the present game, EH II. I own 1/3 the map, and 6 of 18 capitals on a 300 province map.
There looks to be 7 provinces that got the tags. And I own 1 of them. And the only magic site is has is a farm of plenty. And the one I can recall from EH I i owned has one of those plains on it that increased heat-and nothing else. On the 900 province map, i think there were about 15 total provinces with the icons. And I do not think the tag makes them a gold mine of magical sites. I think it does increase the chance, similar to a waste province, or mountains etc. Lolomo owns 4 of the sites on the EH II map, and I will ask him what magic sites his contain. But I do not see it as a major thing. To me it adds a small bit of spice to the province. I own 100 provinces, one of which has the tag. A farm of plenty is hardly unbalancing. But since there are not many, it would not be hard to remove the tags. But so far we are 1 vote for them, and 1 vote against. And I would wait until we see what Lolomo's 4 sites have before we make it a big deal. Edit-i actually own 3 of the sites, 1 was partially hidden by a castle, and the other by my army. The second site has 2 magical sites, 1 produces 1 w gem, the other 1 s gem. The 3rd has no magical sites at all. So I am now not sure the tag does anything, or whether it is bugged or what. Though 3 is too small a sample to be conclusive. |
Re: Mega Age II (Kingmaker) Sign Up!
The "many sites" tag doesn't really do very much - a province with "many sites" has approx. the same number of magic sites as a mountain or forest, but might also have the income of a farmland. Although, in the cases that Xietor has specified, they don't.
The more sites tag really is just another terrain, which has even more sites on it than wasteland, but not by a huge margin. Due to the way magic site placement works, there will probably be a number of plains or even farmland provinces which actually have more gem income / better indies than the few "more sites" provinces. |
Re: Mega Age II (Kingmaker) Sign Up!
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Jazzepi |
Re: Mega Age II (Kingmaker) Sign Up!
I am happy with the many tag sites, they will make little difference to the game, I have played on many maps with them and still have not had one single special site even with a 100+ province empire. Which is rubbish!
The real gem producing sites that will be sought after will be other players capitals. |
Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Jazzepi |
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