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-   -   Darwin's Zorro: The Battle For Antilarium-started (http://forum.shrapnelgames.com/showthread.php?t=39680)

Omnirizon October 19th, 2008 11:04 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
alright. i guess we end it. congrats to konming on victory.

Omnirizon October 20th, 2008 12:20 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
alright. i guess we end it. congrats to konming on victory.

CyborgMoses October 20th, 2008 12:24 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
All is lost.

In the end, righteousness and enlightenment were no match for barbarism and savagery. Although the people of T'ien Ch'i fought with the favor of the Divine Emperor, still we were defeated. Our brave soldiers were crushed beneath the tread of enormous boots; our divine emissaries, called from the heavens, were cut down with ancient artifacts of power; our wise and learned sages were humbled by the magics of the demon-children and devoured by their kings. When the most beneficent and profound Divine Emperor Mono Zedong took the field to protect his subjects, clad in his shining armor and wielding a blade so swift it could not be seen by mortal eyes, the cowards of Hinnom slew even him from afar with their mystic prowess.

The great empire of T'ien Ch'i is no more; our lands are ash, our villages are rubble, our peasants are food for the invaders. We few survivors of the Imperial Court have been left with no choice but to flee to our mountain homeland and seal ourselves within the Forbidden Palace, most secret of our nation's holy places. Within this colossal tomb of our forefathers, all we can do is wait for our bodies to inevitably join theirs in the dust.

My only hope is that in some future era, a new people shall arise, greater even than we were... great enough to defeat the merciless men of Hinnom and their masters, great enough to return this land to its true glory. By the grace of the Divine Emperor, may these future heirs to our legacy find that the collection of treaties, ultimatums, and diplomatic proclamations I have collected throughout this war and enclosed herein helps them avoid the doom that has overtaken us, and indeed, all the world.

konming October 20th, 2008 12:45 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
1 Attachment(s)
Thanks a lot Omnirizon for organizing this fantastic game.

Thank you very much for CyberMoses who were good neighbors and worthy foes. Your army gave us the most headache and even slew many powerful Ba'als with legendary reputation and even more legendary artifacts.

Our thank goes to Juffos who was our only ally in our struggle against powerful magician sword fighters from Kailasa.

And of course all the friends and foes in the game.

There was a time that Hinnom could be soundly defeated. Had Sauromatia not given up so early, and other neighbors joined the attack, there was no way Hinnom Ba'als could react to so many front. Still, I stand here not because of great skill, but mainly due to unbalancing nature of Hinnom.

I will post all my turns and commands given. Maybe some will find entertaining watching the growth of Hinnom empire.

Juffos October 20th, 2008 10:14 AM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
Good game.

Omni, you really should have accepted my offer of cease fire, even considering the reparations :)

Omnirizon October 20th, 2008 02:49 PM

Re: Darwin's Zorro: The Battle For Antilarium-started
 
perhaps. it may have changed the game, but it would have also meant almost certain destruction of Kailasa. you demanded we forfeit a large part of our empire right back to you. And if at peace with you we would really only have TC to attack, and while you and I were at war and losing troops, TC had been building tons of them up. Thus really Kailasa would be boxed in and have nowhere to go, surrounded by progressing empires. So you see, we really didn't have a choice. With your reparation demands, we couldn't accept a peace treaty because it would have been certain death.

A major problem with this map, I see now, is its "piping" effects. It is largely just a bunch of one province width corridors and the map tends to isolate players from others or at least be very deterministic of who meets who. Without a central position, you will likely have only 2 or 3 neighbors. Further, what neighbors you will have is determined at the beginning of the game because all the corridors funnel the expansion from any given position on the map. So while in most maps you have a little choice about where to expand to, in Antilarium you do not.


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