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-   -   Joker: new game, new theme, HA Ha ha (http://forum.shrapnelgames.com/showthread.php?t=40786)

Tifone January 14th, 2009 03:55 AM

Re: Joker: new game, new theme, HA Ha ha
 
Can't you redo the turn from the start? =)

Mithras January 14th, 2009 12:07 PM

Re: Joker: new game, new theme, HA Ha ha
 
Anyone interested in dispeling the forge should send astral pearls to me (anyone who thinks they can do it better than me post here for goodness sake) Since the hordes of Tien Chi are crushing my field armies I might as well go down biting.
NB in 4-5 turns sending pearls to me might be an unsafe investment (The ermorian gold piece is trading at 1000 for a bandar log makarta) So if you want this dispel cast then send them quick.

Atlantis, Tien Chi... this is your cue to start racheting up the beatings!

Ossa January 14th, 2009 07:46 PM

Re: Joker: new game, new theme, HA Ha ha
 
Instead you could send the gems to me along with a receipe of what I should make of them. Free of charge.

Now that is a service, isnt it?

rdonj January 16th, 2009 12:47 PM

Re: Joker: new game, new theme, HA Ha ha
 
Bandar Log was doomed, I set them AI and went on a summoning spree. You may now return to your regularly scheduled program.

Mithras January 18th, 2009 05:35 PM

Re: Joker: new game, new theme, HA Ha ha
 
So no one wants the forge down? Fair enough, no skin off my back. We're getting crushed with or without the forge...

Gregstrom January 20th, 2009 09:30 AM

Re: Joker: new game, new theme, HA Ha ha
 
The Bandar Mafia appear to have been taken over by a strange intelligence from the Outer Void. Machakan scouts report that instead of the normal Bander vocabulary of up to 30 words, they are now down to just 'ook' and 'eek'. Sentence length is invariably 8 words among the Marketa, 16 words among Vanara and Bandar, and an unwieldy 32 words among the White Ones. Yaksha and their relatives communicate in strange whistling and graunching noises, but cannot begin conversation without shaking hands first.

The Machakan high command is not sure what all this signifies, and all our translation sorcerers can make from the battle chants of the monkey hordes is something about 'adding our individuality to the collective'.

Mithras January 24th, 2009 07:22 PM

Re: Joker: new game, new theme, HA Ha ha
 
The sages of ermor have decided it is better to die in bed choking on phlegm than on the battlefield.
If they have antagonised anyone who wasn't already at war with them then good. Ermor hopes it will be remembered when two years when those clever priests and mages throwing up all over the place, this was a much better use of astral pearls than dispelling Tein chi's global :D
Oh and I'm not gone yet I vow to play at a level just below that of the AI until I am truly defeated... perhaps I'll find another way to annoy everyone...

Gregstrom February 1st, 2009 06:38 PM

Re: Joker: new game, new theme, HA Ha ha
 
The strange monkey zombie disease is spreading rapidly. Who would have thought monkey bites would be so dangerous? The entirety of Abysia now suffers from the problem.

Tifone February 1st, 2009 07:18 PM

Re: Joker: new game, new theme, HA Ha ha
 
Actually Abysia's enlightened religious government has been overthrown by the Aristocratic Insurrection (A.I.) which has now taken control. Of course they care only for honours money and all those material and superficial things so their battlefield tactics will suck - have fun with our territories :D

Jokes aside, thanks for the beautiful game and the laughs guys. I've learned and enjoyed a lot. Let me know who wins this!! :cool:

Gregstrom February 9th, 2009 04:40 PM

Re: Joker: new game, new theme, HA Ha ha
 
I'll say this for the AI - it's very brave. Flamegasm's prophet stood bravely while his army fled around him, and took on an undead monstrosity toe to toe - briefly. Flamegasm itself was last seen shouting "10101010111100001010101000101010!" and engaging in a headbutting contest with a large rock. Brave for certain, intelligent... perhaps not.


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