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-   -   New game - The Art of War, Fight! (http://forum.shrapnelgames.com/showthread.php?t=43097)

WingedDog October 6th, 2009 08:26 AM

Re: New game - The Art of War, Fight!
 
The sub for Atlantis is found as well. Most likely there would be a delay to allow the new player to dive into the game. Anyway, you will be informed.

Calahan October 6th, 2009 12:51 PM

Re: New game - The Art of War, Fight!
 
Thanks again for all the work you put into keeping this game in the AI-free zone WingedDog. Very much appreciated.

Agema October 8th, 2009 11:57 AM

Re: New game - The Art of War, Fight!
 
As a general query, do new players get info from the old ones, and can they see the last few turns? I ask because it might not be immediately clear to them who they're at war with.

WingedDog October 8th, 2009 01:39 PM

Re: New game - The Art of War, Fight!
 
Agema
I thought 'you are at war with everybody' is the game theme.:) If serious, I do ask leaving players to write a small essay and transfer it to the new owner of their nation, but I can't make them do it.
For the current situation:
1) I can't contact Atlantis player at all.
2) For Ermor (as much as I know) everything is quiet obvious.

So neighbours of Atlantis and Ermor ccould consider their goverment had changed, the new president had been elected, and who he is: a longhaired oddball talking about freelove and flowerpower, or a hysterical maniac with a tense for red button - only time would tell. You have to adapt to whatever political course he takes.

Perhabs (and more probably) it is not an answer you wanted to hear, but I can't see what I can do about it without abusing my power. If you have a constructive proposal - PM me.

Sambo October 16th, 2009 10:33 AM

Re: New game - The Art of War, Fight!
 
And with that, the holy fires of Marignon are extinguished.

Thanks to all for the great game. The highlight for me: killing Shimu. The lowlight: taking my strong mid-game against a nation with end-game power. I tried this: http://forum.shrapnelgames.com/showthread.php?t=43899 and got a bunch of :doh: instead.

Lessons learned:
  • Don't waste gems. They are vital later on. Those fires from afar would look much better as elemental royalty.
  • Sweet gear on thugs can be a waste; go with the essentials (especially true when they die). Relates to point above.
  • Beware the rout. This happened on several occasions, when a nice thug retreated from a minor threat due to PD or army routing. Frustrating experience, but point taken.

Best of luck to all who remain... except the foul nation that vanquished me. I hope you get plague events in your capital every turn!

In defeat,

Sambo

WingedDog October 17th, 2009 11:35 AM

Re: New game - The Art of War, Fight!
 
Sambo

Thank you for the game, and especialy for staying till the end. It is always apretiated.

Calahan October 17th, 2009 04:58 PM

Re: New game - The Art of War, Fight!
 
Thanks for playing Sambo. Good to hear that you enjoyed the game, and glad that you learnt a lot from it. Best of luck in your future adventures :)

WingedDog October 22nd, 2009 04:02 AM

Llamaserver is being capricious lately, probably long road from Birmingham to Cambridge was too exhausting. Still, llamabeast told he had added extra 48 hours to all games and I personally added extra 24 hours to this game. As you can see llamaserver at least doesn't display changes we made, so the best thing you could do to avoid dissapointments in the future is to submit the turn before current deadline. Server seems to accept emails, at least it did accept mine in the other game, even if my box had a bombardment of 30-35 confirmations afterwards.:) I just don't see what else can I do here.

WingedDog October 22nd, 2009 11:01 AM

Re: New game - The Art of War, Fight!
 
I managed to add 48 hours to current turn. Hopefully problem with server resolves faster.

Calahan October 23rd, 2009 07:21 AM

Re: New game - The Art of War, Fight!
 
The mighty winged Dog did tame and subdue the stubborn and insubordinate Llama.

And there was much rejoicing.


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