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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
I pre-order coe3 from Desura yesterday,and play coe2 today^^
May I play coe3 demo before chinese new year holiday end?(2/22-2/28) |
Re: Conquest of Elysium 3 dev log
The dev log lists a crash bug as being fixed, so I expect that it will not persist in the final version. Also, DRAGONS! Yay!
I really need to get myself Windows 7, but that means getting a new computer too. Of course, at that point I will turn the old machine to a Linux box. |
Re: Conquest of Elysium 3 dev log
I think it would have been a good idea to let everyone who preorder access the beta. That would have helped you to get more feedback about the game.
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Re: Conquest of Elysium 3 dev log
The music was one of the last things added. The short test music worked allright but apparently the full music files caused the crash problem. Fixed now. Thanks Iod (I was still trying to figure out what was crashing my beta)
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Re: Conquest of Elysium 3 dev log
During combat, the combat messages go by so fast that I miss most of it. Is there a way to slow it down and/or rewind the battle so you can review what is happening? As it is now I can't follow the text that scrolls while also watching the battle unfold.
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Re: Conquest of Elysium 3 dev log
Do a ? in the battle to see the battle keypresses
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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
I pause it, then use the up arrow. That moves back the messages.
Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did |
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