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-   -   MP: Morla MA noob game (running) (http://forum.shrapnelgames.com/showthread.php?t=47802)

Morla December 5th, 2011 12:09 PM

Re: Morla MA noob game (running)
 
Quote:

Originally Posted by Olm (Post 790021)
The server shows my file as being received, though I didn't send one.
Morla, it would be nice if you could turn off quickhost until I tell here that I sent in a correct one.


OK, let me know if you need an extension.

Olm December 5th, 2011 02:01 PM

Re: Morla MA noob game (running)
 
You can switch quickhost on again, my file seems to have been deleted.
I'd like an extension for 24 hours, don't know if I need it, but I can't guarantee I get ready today.
Could we perhaps extend hosting interval to 36 hours? I am fighting many fronts and my time schedule is rather tight with a job, building a house and 3 children....

Immaculate December 5th, 2011 02:03 PM

Re: Morla MA noob game (running)
 
you really need to prioritize olm- may i suggest abandoning your children?

Morla December 5th, 2011 03:19 PM

OK, i´ll extend this turn 24h, the hosting interval is 48h i´ll extend it to 56h.

Morla December 7th, 2011 12:04 AM

Re: Morla MA noob game (running)
 
I have interet problems, i waited to send my turn just in case anyone had problems, and now i am the one who is unable to send my turn, i should buy a laptop. I´ll try to fix my conexion an send my turn as soon as posible. 12h extension.

Olm December 7th, 2011 06:14 PM

Re: Morla MA noob game (running)
 
I declare the nation of Ulm to be oathbreakers!
They canceled our NAP-3 before turn 40.
Now, in turn 42 we are attacked on all fronts by ulmish forces!
This is clearly a violation of our treaty, and we would not have expected something like that by our former friends!

Morla December 7th, 2011 06:42 PM

Re: Morla MA noob game (running)
 
Quote:

Originally Posted by Olm (Post 790329)
I declare the nation of Ulm to be oathbreakers!
They canceled our NAP-3 before turn 40.
Now, in turn 42 we are attacked on all fronts by ulmish forces!
This is clearly a violation of our treaty, and we would not have expected something like that by our former friends!

:eek:****:doh:, our NAP ends in turn 42, so i make my move. Wait, i am noob:bug:, if i break a NAP-3 in turn 10 then i should wait to turn 13 to send my troops?.

Ahhhhhh, what a shame¡¡¡¡.

SpaceViking21 December 7th, 2011 06:48 PM

Re: Morla MA noob game (running)
 
That is something that's kind of complicated to figure out. Moreso if it was not done through the message system.

For example, if he broke it during turn 39, on the forum, do you count 39 as one of the turns? It's hard to say, especially since you could argue that they had three turns of reaction (39, 40, 41).

Olm December 7th, 2011 07:05 PM

Re: Morla MA noob game (running)
 
I understand it that after you announce it you may not attack for 3 turns.
So if it is declared before turn 40, 40,41 and 42 are the turns you may not attack. If you cancel ingame with a message arriving with turn 39 you still may not attack on turn 40,41 and 42. Thats how I would understand it. In both cases turn 39 is over, I couldn't change anything in that turn. Even so you could wait until only your turn is missing. Then cancel the NAP in the Forum and immediately send in the turn, that would cut reaction time to two turns with a quite dirty trick. I would still call that breaking of a treaty.

triqui December 7th, 2011 07:07 PM

Re: Morla MA noob game (running)
 
The easiest way is to be clear and say so.

For example "I break our NAP. We are free to attack each other in turn X".

some people send the message in, say, turn 10, and count that turn as one of the 3 turns. Others say that a NAP 3 broken in turn 10, means you can attack free in turn 13, and others say it means you can attack free in turn 14+ (counting 13 as part of NAP-3).


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