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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Don't blame me about the rumors, I'm just passing along what I heard from the Rumor Mongers. Don't worry though because we'll go after those rumor mongers and stop them. We just don't know where they are... yet.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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If I ever get the chance to play MA Ermor again I'm strongly considering a bless strategy even though they're not a nation built for bless. Their sacred vestal ladies are already ethereal with good MR and defense and a magical spear, but add a major astral and good water, and you have units that basically can't be hit. They would have insane defense, great MR, a good number of attacks, and you still have to consider that you're going to miss most of the time (with normal weapons) becuase of ethereal, and the first time you ACTUALLY get past all of that... POOF! Twist fate, sucka. Of course when you do actually hit them... they don't have any armor and just 9 HP if I remember correctly. But all of that is considering what they're looking like before all of the Unholy magic available to boost their MR, attack and speed even more. INSAAAAANE! |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
A bless strategy is not really a good thing for MA Ermor, don't get sucked in by how awesome the vestals are.
They are too expensive, capital only and too easy to kill. You'd need a high dominion to compensate for the capital only part and a water + astral bless is very expensive for Ermor. Archers will still massacre your vestals even though they are ethereal. Anything with moderate or high protection will be extremely hard to kill for them (str 9 and a spear). Even low level spell will make short work of them. They need undead leadership which means you'll lose a lot of early research and likely Grand Thaumaturgs. And last but not least, Ermor desperately needs some diversity which it can get only with a pretender. Death and astral is what you have, which isn't a lot. Your non cap mages suck. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Sorry. I didnt mean to spoiler if the participants havent watched it. I wont do it again, sorry. It wasnt bad, no worries.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
OH! I was at school all day, but misread it! I thought I lost and was like "God damn it." I thought the line was "Ermor bless on vestals is good, and they definitely beat angry ancient giants." or something like that.
Now I'm home and courageous enough to open my turn file. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
...fine. Barbarian attack on one of my remaining provinces. Sure.
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