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-   -   Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining (http://forum.shrapnelgames.com/showthread.php?t=49219)

Minor Kitty January 4th, 2013 01:19 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
I'm personally up for 48hrs, I find that I'm losing determination, but gaining hatred...

Anyways I believe I'll be a bit busy for the next week moving and getting reestablished. Not impossible, but I prefer longer turns.

Tiavals January 4th, 2013 01:35 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
I don't mind what the interval is, long or short, both is good.

Hereward January 4th, 2013 10:59 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
Ok so you are going to put the timer to 48 or 60 now or after you've finished moving kitty?

Minor Kitty January 6th, 2013 10:57 AM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
ABSOLUTELY, I just got back and due to some nice polite Natives and their railraod block for Idle no More I'm late 8 hours. I need to get stuff like food and textbooks so I'll delay until tonight

Sluagh January 6th, 2013 08:03 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
Hehehe, it's for the greater good.

krpeters January 7th, 2013 08:13 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
Did I miss something? I thought this was a newbie game...

Tiavals January 7th, 2013 11:45 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
Quote:

Originally Posted by krpeters (Post 816062)
Did I miss something? I thought this was a newbie game...

???

krpeters January 10th, 2013 08:28 AM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
Well, after watching one of my major forces getting squished like a bug, I'm feeling a bit outclassed.

I have one or two tricks still up my sleeve, but if they don't work, I think I'll be giving up on Dominions.

Hereward January 10th, 2013 09:28 AM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
One thing I noticed peters is that you didn't have any mage support in our main battle, and i'm guessing you didn't have many mages in the battle against tiavals due to the sea element. Army strength could be considered 1/3rd troops, 1/3rd thugs and SCs and 1/3rd mages, roughly, and if you are lacking this 3rd element then it's pretty likely you will lose...

Hereward January 10th, 2013 09:46 AM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining
 
Also one of bandar's main strengths is the mobility of its top tier mages, who can teleport around and so join a battle all the way across the map in 1 or 2 turns from the capital.

As for the newbie element of this game, players who haven't played many mp games could still be way higher in ability than other 'new' players because of the strange learning curve of this game and the almost infinite different strategies you can employ. Although many of the players, especially agartha and ermor and me, and ulm before he left, are very competent in decisions and compositions, they still seem to me to be many levels below the upper tier of players - I have been playing one other game, my second, where there were some upper-tier players, and I was facing many SCs in the 30-40 turn period, and facing such strategies as small stealthy forces attacking many of my provinces each turn which I could hardly defend against. This game in comparison is much easier and 'standard' in that it consists of large areas which are very defendable through a few choke points, which encourages more standard large army vs large army play.


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