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-   -   Map: Height Maps (http://forum.shrapnelgames.com/showthread.php?t=50616)

DRG January 14th, 2023 11:15 PM

Re: Height Maps
 
I noticed that earlier today. I was going to wait another day and then try and contact Tuomas

Not available as a standalone that I have ever heard about

DRG January 15th, 2023 04:33 PM

Re: Height Maps
 
Quote:

Originally Posted by SaS TrooP (Post 853575)
Is Venhola down?
If so, does anyone have it for Windows? Legend has it it is available as a program too


Just tried the email address I had for him that I had used before and received an autogenerated message that he no longer works for that company so I tried an old gmail address I had .

I just got an automated message that it was delivered so lets hope

wulfir January 16th, 2023 12:34 PM

Re: Height Maps
 
Quote:

Originally Posted by SaS TrooP (Post 853575)
Is Venhola down?
If so, does anyone have it for Windows? Legend has it it is available as a program too

It has not been working for me for some time. Tried going back to making maps in the pre-Venhola fashion and thought it would speed things up but found it's more frustrating not having that detailed level of information Venhola provides.

You might be thinking of WW2 map and MicroDEM which I think was sort of the origin of Venhola:

https://forum.shrapnelgames.com/show...light=microdem

SaS TrooP January 19th, 2023 05:58 AM

Re: Height Maps
 
Still nothing. I barely remember how to do this without this tool, help ;__;

DRG January 19th, 2023 11:05 AM

Re: Height Maps
 
I will wait a few days more before trying that Gmail address again in the meantime I have tried contacting his former employer to see if they have any contact info for him

Suggest finding a map you have already built using the program and modifying it to suit the new one you want to build. It's OK to take some liberties with maps. You cannot do precise representations of existing terrain anyway.

The cut-and-paste feature in the extended map editor is handy for that

DRG January 29th, 2023 12:19 PM

Re: Height Maps
 
No reply yet and there could be 100 reasons why but I may have found out why this has happened. On my first try today a message was displayed that said the website’s certificate expired 81 days ago

Quote:

Error code: SEC_ERROR_EXPIRED_CERTIFICATE
BUT HOPE STILL LIVES

I can get to the map editor now but it shows a white screen until you press the bottom button that toggles between map and satellite imagery

And from that I was able to generate a map ! get while you can
https://i.imgur.com/Xr2lOaI.png

MarkSheppard March 23rd, 2023 07:34 PM

Re: Height Maps
 
I've been able to get almost all of Venhola running local except for one bit... the download bit which is stored as https://www.venhola.com/maps/download.php.

Apparently you have to pass some identifiers to it and it does it's magic.

DRG March 24th, 2023 05:32 AM

Re: Height Maps
 
The last time I tried a map a couple of weeks ago it was working though there were some things that had to be done a little differently than before I still go the DL OK. Will be out most of the day but will investigate on the weekend

DRG March 24th, 2023 06:46 PM

Re: Height Maps
 
I just DL an Italian mountain/valley map no problems except for Chrome refusing to let me enter but with Firefox I was able to assure it I was a big boy and didn't need an auto-nanny

zovs66 January 14th, 2025 11:56 AM

Re: Height Maps
 
Over on a Discord channel I am subscribed to a fellow posted the following conversation:

"hi
tried registering on shrapnelgames forums but they wont let me
anyone here use the venhola map utility?"


I told him to try and get ahold of Tim Brooks and he then said:

"I tried registering for the forums there, but for some reason it got declined, stating i didnt meet certain criteria.

There is a bug in the Venhola map utility where if the longitude is greater than 99, the program cannot find the heightmap file.
I ended up loading the code on Eclipse and fixed it there."


It would be nice if he could post here and maybe share what he fixed or how he got the code, no?

Don


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