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-   -   Things we'd like to see in the next patch (http://forum.shrapnelgames.com/showthread.php?t=7099)

Suicide Junkie November 9th, 2002 03:54 PM

Re: Things we\'d like to see in the next patch
 
Quote:

You can't have 'destroyed on use' for a component that doesn't do a stellar manipulation or 'destroy ship' unless boarded - yet two more good abilities that could be added/tweeked in the next patch!! The best you can do in the meantime is have a long reload time (weapons fire rate of 30 should do)
<font size="2" face="Verdana, Helvetica, sans-serif">I made a suggestion for an "Explodes when destroyed" ability.
EG: when the enemy destroys your CSM launcher with an APB, the ammo cooks off and does an additional 200 damage to your ship.
This would be very good for ramming warheads. You could make them more powerful, but if a shot breaches your shields, the warheads will create a chain reaction and destroy your ramming ship. http://forum.shrapnelgames.com/images/icons/icon7.gif

Along with the destroyed when fired ability, it could make suicide guns.

Gryphin November 12th, 2002 02:26 AM

Re: Things we\'d like to see in the next patch
 
I would like Satelites to fire first.
Situation:
Defending Warp Point with
78 Satelites each with 4 Direct fire weapons.
20 Battle Crusiers each with 8 of the same weapons

TDM race knocks on the door with 40 plus ships most with the Talisman.
At least 8 of the TDM BCs were withing range of the Sats
My BCs open up first knocking out 5 of them. The Sats take out the remainging 3 within range. Only 40 to 45 of the Sats fired. (that was very tedius counting).
If the Sats had fired first the BCs could have taken out ships further away.

Anyone else have this desire?

Pablo November 12th, 2002 01:09 PM

Re: Things we\'d like to see in the next patch
 
I would appreciate a button 'Add all' included in the trade technology screen. It takes (sometimes) time and patience to click every tech you've researched to give to your partner. It would be great just to click once and like in fleets window - add all and that's it. If you are a trader - you can NOT to click that button and work your way as usual. I've played a couple of games when the tech level is extremely important and it is great when you have a couple of partners who are sharing all techs with you.

dogscoff November 12th, 2002 01:47 PM

Re: Things we\'d like to see in the next patch
 
Actualy I'd like to see tech tradnig/ gifting made a little more clear. Instead of having to gift

ship construction
ship construction
ship construction
ship construction

to give SC IV, I think you should click a tech to gift/ trade and then a popup box should ask you what level you want.

Suicide Junkie November 12th, 2002 04:29 PM

Re: Things we\'d like to see in the next patch
 
Quote:

It takes (sometimes) time and patience to click every tech you've researched to give to your partner.
<font size="2" face="Verdana, Helvetica, sans-serif">My current solution is to madly click the mouse button while moving the mouse down the list.
You get some items twice, but that's no big deal.

On the other side, your partner will be spammed with "useless tech, sire" Messages from all the stuff he's already got, but that's filterable, and not your problem http://forum.shrapnelgames.com/images/icons/icon7.gif

Gryphin November 13th, 2002 02:30 AM

Re: Things we\'d like to see in the next patch
 
I'd like to see a new System type:
Slows down ships movement by 1/6 through 5/6ths of a ships speed with or without a destructive core.

Edit: Hmm, whsy stop with system typs. It would be cool to apply it to sectors. Imagine the fun Fyron cvould have with that.

[ November 12, 2002, 12:32: Message edited by: Gryphin ]

Pablo November 14th, 2002 09:52 AM

Re: Things we\'d like to see in the next patch
 
SJ that's the way I do it i.e. madly clicking every tech. But if you have let's say 4 partners? Oh man!
That's why I ask for this 'feature' which I think shouldn't be very difficult to implement but would really save some time and fingers http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie November 15th, 2002 02:51 AM

Re: Things we\'d like to see in the next patch
 
I suppose the easiest way would be to jot down the research log Messages you've recieved for the Last few turns since sending the previous tech exchange.

Rich04 November 23rd, 2002 06:18 PM

Re: Things we\'d like to see in the next patch
 
I would really like drones to be recoverable. In a recent game I tried to make a go with drones. I think as a weapon system they have potential.

The problem. Every once and a while an intel mission would get through and take over say a repair ship. It dies instantly but now there were 80 drones floating around with nothing targetable in range.

After the third time this happend I just gave up. It takes many,many turns to equip a drone armed fleet just to have it go poof. I gould also see this happening with a random encounter.

"Admiral Karg in route to the evil Drang systems encounters a Drang Colony ship. "Better make sure we kill it" and orders the entire fleet to fire 120 drones at the vessel. "But wont we need those when we engage the Drang Battle Fleet" pipes up an ensign. "Silence we may lose to the Battle Fleet but at least we made sure some civillians are dead".

LGM November 26th, 2002 01:48 PM

Re: Things we\'d like to see in the next patch
 
I would like facility tags for moons to display. Currently, they only display for the main planet. Kind of a disadvantage for no atmosphere players, but I guess they get the benefit of colonization obscurement (others have to click on the square to see the planet is inhabited).


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