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-   -   Proportions Mod Versions 2.5.2 and 2.5.3 available (http://forum.shrapnelgames.com/showthread.php?t=8534)

oleg March 18th, 2003 09:30 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Ducks use my AI, so I refuse to believe they are losing http://forum.shrapnelgames.com/images/icons/icon12.gif Wait a little and you will see them fighting back ! They are not baddest AI for sure. Xi'Chung is a vermin. Also check my latest Krill AI.

Aloofi March 18th, 2003 09:44 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by oleg:
Ducks use my AI, so I refuse to believe they are losing http://forum.shrapnelgames.com/images/icons/icon12.gif Wait a little and you will see them fighting back ! .
<font size="2" face="Verdana, Helvetica, sans-serif">One of the reason they are losing its colonization. They are way behind the Phong.
The other reason is that they claimed one of my systems http://forum.shrapnelgames.com/images/icons/icon10.gif , and sent a massive 30 ship fleet to scare me or something, but they ran out of supply and now are moving one sector per turn to get back to their nearest supply base, while in the meantime the Phong have glassed one of their system almost unoppossed.
And the Phong have grown so fearless that now they have a minelayer mining a Warp point on the Drush side, while the the Drush keep sending ships one by one to the minefield. I suppose those ships are minesweepers.
Gotta tell you, your Drushs are really in trouble, especially if tonight they declare war on me and start fighting a war in 2 fronts http://forum.shrapnelgames.com/images/icons/icon10.gif

Its there any chance that the Drushs might convince their only ally, the Jraenar, to join their war against the Phong?

oleg March 18th, 2003 09:59 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

Originally posted by Aloofi:
One of the reason they are losing its colonization. They are way behind the Phong.
[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Damn, damn, damn.. This is another manifistaion of horrible AI bug that affects Proportions' AI http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
here is a link to its desription:
http://www.shrapnelgames.com/cgi-bin...=008385#000000
I made my AIs very aggressive in expansion/population transfer. But it backfired because of SEIV bug http://forum.shrapnelgames.com/images/icons/icon9.gif Next time, either play simultaneous turns or take control of AI races for every other 10 turns.

JLS March 18th, 2003 10:14 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Oleg,
I haven’t played out your Krill yet, But your Drushskies are VERY tough!!! As is!!!

Crystals are tough also; after they get there Point Defense Weapons on board!!!

Keep in Mind in Aloofi's game they may have a bad start!

[ March 18, 2003, 20:17: Message edited by: JLS ]

oleg March 18th, 2003 10:30 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Thanks, John http://forum.shrapnelgames.com/images/icons/icon7.gif

But I am still very mighty pissed of by this "population transfer" bug. Up to the point I play "turn based" SE no more. What is the point if your latest and best ever AI becomes a laughing stck of a galaxy with all loaded colony ships sitting arond homeworld for years and years !???

JLS March 18th, 2003 10:43 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
I NEVER play se4 (turn based)… http://forum.shrapnelgames.com/images/icons/shock.gif

Reminds me of my old board game days http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg March 18th, 2003 11:00 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Me too, but as a cortesy to vast majority of SE players I'm obliged to check AI in "turn-based" mode. This is how I get to this bug I never knew about.. !

JLS March 18th, 2003 11:02 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Gotcha http://forum.shrapnelgames.com/images/icons/icon12.gif
Makes good sense, Oleg http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 18, 2003, 21:15: Message edited by: JLS ]

Aloofi March 18th, 2003 11:23 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Sorry, but was the diference between Turn Based and simultaneous?
Is it there tactical combat in simultaneous?
Is it better?
Is the AI better?

I love turn based, so i haven't tried the simultaneous. Sounds like RTS... http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron March 18th, 2003 11:26 PM

Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
 
Quote:

I love turn based, so i haven't tried the simultaneous. Sounds like RTS...
<font size="2" face="Verdana, Helvetica, sans-serif">There is absolutely no correlation between simultaneous and RTS. 0% exactly, in fact. http://forum.shrapnelgames.com/images/icons/icon10.gif


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