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Re: STM "Final v1.7.5" Discussion
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Also in order to limit the captains to ONE per ship they must all be in the same family. Problem, when you choose ONLY LATEST, only the Frieghter Captian will show up. So I tend to agree with CNC, and think that the best option is to ditch all but ONE Captain type with a tech level of I - V or something. |
Re: STM "Final v1.7.5" Discussion
I wasn't suggesting changing the propulsion system, just injecting a comment to someone else's post re: the current impulse component.
SJ gave me a good reason for using the skip armor option on the PPB as it wouldn't trigger the crystalline ability of the shields! For Captains, if you place components between them, then all Captains of the same family will be visible even when show latest is selected. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Thanks Captain. http://forum.shrapnelgames.com/images/icons/icon10.gif I will swap components around to see what happens. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Thanks OpenAir. What other races do you think should have this ability?
And what do you think about increasing the range of the Nova Burst and reducing its reload time? Say double the range? |
Re: STM "Final v1.7.5" Discussion
personally... all of them...
theres a saying one of the Groups in the Armada comunity made popular, least with me... "balance over realism, repeat ten times" and the nova burst.... quad damage to shields would be a good start... and maybe increase the reload rate on the quatum torp to make it the same as the nova burst, and the rest of the torps... would also help balanced the overpowered quantum... PS Question: does "skips shields and armor" skip phased shields? like a "skips all shields"? or just "skips normal shields"? [ July 31, 2003, 23:22: Message edited by: openair ] |
Re: STM "Final v1.7.5" Discussion
It skips all shields...
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Re: STM "Final v1.7.5" Discussion
A few ideas for the Borg
Take out the need for life support and crew quarters, and have a borg control nexus that would act as a bridge and give a joint combat exp. bonus Also IMO as the borg are a collective, give them their own research facilities that way they will research quicker (and possibly make a very strong opponent, well heres wishing anyway) Also, should the borg have captains? And maybe (dunno if this is already done) have their boarding parties double the strength of other races, that way the assilimation affect would kinda work IMO Borg should also start wit an inf supply source, that way they will definitly be a huge threat, after all, all borg ships can substain themselves Now as Im always Federation I would love to see the Borg made as the strongest race as IMO they are the strongest of all the ST races. This way if I happen to border next to Borg terriorty then I must have defenses or I would be doomed. I say this cos Im currently in game early on (Game Date 2416.4), got two races on my borders with whom Im at war with, and they have nvr attacked me, hell Ive only ever seen one Light Cruiser from one of them which my explorer class starship made mince pie of(anyone want a piece?), and I have it on highest diff. lol And finally on the ideas for the borg Change the ships classes, something I didnt like bout all the other ST mods was the fact of all the bloody cubes being used, the Borg have only 3 types of Cubes, Normal Cube, Tactical Cube and a Fusion Cube(In order of size, smallest to Bigest), oh and If I remember correctly from a ST game, the colony ship is actually pyramid shaped. If you want I can give you all of the Borg class vessels, and I should be able to get hold of some pics And something I've just came to realize, I have just switched to Borg in my game to see how they are doing, well needless to say, they havent even designed any ships let alone built any Now other then borg ideas Have most of the general weapons for general races only and not for all (confusing when u have ur races weapons and general weapons at the same time) As for the engines idea I posted earlier I think it should be left for now as it does work. If you need any help (or maybe a new member to the team *hint hint* http://forum.shrapnelgames.com/images/icons/icon12.gif ) then just ask and I will gladly accept Well that my 2 cents for now, holla at yer later |
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