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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Violist October 22nd, 2005 02:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
There wouldn't happen to be any way by which I could increase my HP, is there? All that discussion of lots of damage is really scary...

douglas October 22nd, 2005 02:19 PM

Re: OT: Narf has gone looney and wants to GM.
 
The obvious way would be to increase your constitution. Heroes' Feast also gives 1d8+7 temporary HP as a side benefit.

douglas October 22nd, 2005 07:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
An interesting article on Lawful and Chaotic alignments and the Paladin's Code

NullAshton October 22nd, 2005 08:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Did you crash?

NullAshton October 22nd, 2005 08:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Nevermind, come on back now...

Jack Simth October 22nd, 2005 08:56 PM

Re: OT: Narf has gone looney and wants to GM.
 
Back a little bit earlier than expected. Yummy meal.

douglas October 22nd, 2005 11:41 PM

Re: OT: Narf has gone looney and wants to GM.
 
Treasure division for loot acquired before this session. If the gp amount at the bottom of your entry is negative, that means you owe that much to the party loot pool, preferably in cash:

100000 gp diamond - focus for Kaylin's Great Warping. Keep in case we need to Warp something again, sell, or what? Unreasonable to count as part of Kaylin's share in my opinion.

Kibin:
Bracers of Armor +7 (49,000 gp), +4 Mithril Chain Shirt exchanged (17250) (31750 difference)
Amulet of Natural Armor +4 (32,000 gp), Amulet +2 exchanged (8000) (24000 difference)
Ring of Protection +4 (32,000 gp), Ring +2 exchanged (8000) (24000 difference)
-45439.7 gp

Jason:
Orange Prisim Ioun Stone, (30,000 gp)
+1/+1 Quarterstaff (4,600 gp)
-289.7 gp

Derrel:
Ring +2 from Kibin
Amulet +2 from Kibin
Dusty Rose Prism Ioun Stone (5,000 gp)
+13310.3 gp

Kaylin:
Monk's Belt (13,000 gp)
+21310.3 gp

Elorin:
+34310.3 gp

Sell
+4 Mithril Chain Shirt from Kibin
Gloves of Dexterity +4 (16,000 gp)
Spell Components Pouch (5 gp)
Spell Components Pouch (5 gp)
Masterwork Dagger (302 gp)
Masterwork Dagger (302 gp)
Large Spear +1 (2,604 gp)
potion of darkvision (300 gp)
potion of darkvision (300 gp)
scroll
arcane (175 gp)
Cat's Grace (l2, cl3)
Charm Person (l1, cl1)
arcane (25 gp)
Spider Climb (l1, cl1)
divine (325 gp)
Hold Person (l2, cl3)
Calm Animals (l1, cl1)
Stonetell (l2, cl3)

Party ownership:
Carriage
Light Horse
Light Horse

Not yet appraised:
art
amber gold earring
black velvet mask with numerous lapis lazuli gems
ceramic doll
electrum bracer with mock scales and four citrine gems
false hand, solid silver, with ivory nails
false hand, solid silver, with ivory nails
gold dragon comb with red garnet eye
hairpins, gilded, with sard stones
jeweled electrum ring
mithril brooch with deep blue spinel stones
ornamental saddle, embellished with gems and scenes of horsemanship
platinum flask inlaid with gold and silver designs
seashell fingerpick
well-wrought miniature scale castle

Violist October 22nd, 2005 11:48 PM

Re: OT: Narf has gone looney and wants to GM.
 
Whoa, you're organised. http://forum.shrapnelgames.com/images/smilies/shock.gif I think I'll leave accountancy up to you from now on http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth October 22nd, 2005 11:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed. One Sorceror and lots of little imp-possessed miners killed; out in the middle of a desert; 900 xp each for battles fought; Elroin - you're 14th, aren't you? If so, that means you get 1260 xp, rather than 900, for battles fought. Derrel's sword upgraded with the Holy special ability - which incidentally also raises her Ego score by 2.

900 xp each for combat; by the book, nothing for the traps; 1000 plot xp each for puzzles puzzled out.

Oh, and who role-played best today?

As for loot, I'd honestly suggest breaking up the diamond into smaller pieces incase I accidentally kill someone.....

douglas October 22nd, 2005 11:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
I told you I had it all figured out. http://forum.shrapnelgames.com/images/smilies/happy.gif

Violist October 23rd, 2005 12:01 AM

Re: OT: Narf has gone looney and wants to GM.
 
So what does the Ego score on a weapon do, anyways?

I can't tell who roleplayed the best... but this whole language thing opens up a world of fun http://forum.shrapnelgames.com/image.../firedevil.gif

Breaking up the diamond... if we put it back together, would it still work as a focus? Unlikely I'd need to cast Great Warping again, but a honkin' big diamond is still cool to have.

douglas October 23rd, 2005 12:05 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
Elroin - you're 14th, aren't you? If so, that means you get 1260 xp, rather than 900, for battles fought.

Yep, and I still need about 1500 more to level, even with the plot xp bonus, and I've got 3600 xp worth of crafting planned...
Quote:

Jack Simth said:
Oh, and who role-played best today?

Kibin, I think, though I think we all did better at that this time than the past few session.
Quote:

Jack Simth said:
As for loot, I'd honestly suggest breaking up the diamond into smaller pieces incase I accidentally kill someone.....

If that can be done without decreasing the total value, that would be enough for 10 Resurrections. Just make sure I'm not the one you accidentally kill.

narf poit chez BOOM October 23rd, 2005 12:08 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ok, I'll take that loot division.

The Ego score determines which person a sentient weapon thinks should be weilded.

It's sort of an artificial way of keeping a sentient weapon as more than a Thinking Trinket +5: http://www.giantitp.com/cgi-bin/Gian...tscript?SK=154

On the other hand, it could also hinder role-playing to have a strictly-enforced ego complex.

douglas October 23rd, 2005 12:11 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
So what does the Ego score on a weapon do, anyways?

http://d20srd.org/srd/magicItems/int...ms.htm#itemEgo

Hmm, I just checked, and Oraneormu's Ego score is now just 1 short of considering itself superior to any character.

Jack Simth October 23rd, 2005 12:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
The Ego score does many things.... mostly, it acts as the Will save DC in player vs. item; it also influences how many negative levels an inappropriet wielder gains when when picking it up. Now, as the sword is lawful-good, and Derrel's Lawful-good, he's an appropriet wielder; as long as he maintains his Paladin's Oath, she will serve him faithfully. If a Chaotic-Evil character picked her up, though, the CE would "gain" two or three negative levels (perhaps four; I haven't looked at it that closely recently), and then have to make a Will save (with the penalty!) or make a concession to the sword - which would likely mean giving the sword to someone else (e.g., back to Derrel).

Violist October 23rd, 2005 12:30 AM

Re: OT: Narf has gone looney and wants to GM.
 
If we're doing crafting, can I help you with that? I've got 2688 XP to burn before losing a level.. oh, and we forgot to do the Limited Wish thing.

Any tips on how to roleplay well?

Violist October 23rd, 2005 12:49 AM

Re: OT: Narf has gone looney and wants to GM.
 
crap. the </a> tag I typed didn't ... work..

Sorry for making the whole into a link... it still works..

douglas October 23rd, 2005 12:58 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
If a Chaotic-Evil character picked her up, though, the CE would "gain" two or three negative levels (perhaps four; I haven't looked at it that closely recently)

Two. One for not matching the alignment of an intelligent weapon with Ego <20 and another for being evil and wielding a Holy weapon. One more Ego point, and the penalty for non-matching alignment goes up by one negative level and it gets a superiority complex.

douglas October 23rd, 2005 01:02 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
If we're doing crafting, can I help you with that? I've got 2688 XP to burn before losing a level..

Yes, you could. The question is, would you?
Quote:

Violist said:
oh, and we forgot to do the Limited Wish thing.

In character, I wouldn't come up with the idea of using Limited Wish in that way on my own and I have no clue about you using it already for yourself. That conversation will have to be started by you, though I could give you an OOC reminder.

Violist October 23rd, 2005 01:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
Would I? Certainly, any time... just ask... and yeah, I forgot about the Limited Wish thing in character and out...

Jack Simth October 23rd, 2005 01:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
And that's why you need to balance your HTML tags. It's fixable....

That should do it... see attached.

douglas October 23rd, 2005 03:47 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm, is it possible for a crafter to "collaborate" with someone who doesn't satisfy any of the requirements for creating a magic item and have that person pay the xp cost? I imagine there would be quite a number of people willing to sell some portion of their "personal energy" (not to be confused with souls) represented by xp for the right price, and there's a standard conversion rate between xp and gp cost of 5 gp/xp that could be used as the standard going rate.

Violist October 23rd, 2005 04:35 AM

Re: OT: Narf has gone looney and wants to GM.
 
I'm guessing Alneyran (sorry for the spelling) will have his character as one of the newly freed miners? That crafting idea is interesting... considering I can craft Magic Arms and Armour, and Scribe Scrolls, someone willing to pay XP costs for mere gold would be quite handy.

Alongside the Monk's Belt, I'd probably like the "mithril brooch with spinal stones" from the Countess/Dragon encounter. From yesterday's Miner encounter...

finely wrought gold bracelet (50 gp)...
the Wings of Flying would be nice, but they're way above equal treasure share for any of us...

So that brings my total to +21260.3 gp if today's loot division was counted, if it wasn't, add an additional 13955.46 to a total of +35215.76 gp, if my 2-AM-math isn't wrong. That'd probably be in cash, once we get to a town... I vote the party sends Kibby to find a farmer, then we sell the horses. Wind Walk (That does work on the animated transports, right?) back to Ye Olde Magicke Shoppe, sell the loot, buy new stuff, and head on down to the smart dudes. Plus, that'd allow us access to the quick-time portal thing for crafting... whatever it was Elorin wanted crafting. Aaand I could research Elemental Blast, which I've been wanting as a general combat spell...

Sell that Headband +4 and get a Headband +6, give all my spells a little more oomph plus the ability to cast 2 level 8 spells per day http://forum.shrapnelgames.com/images/smilies/happy.gif

Brings my AC up to 20, flat-footed to 18, touch AC 15... nice... interesting, I can now do more damage with an unarmed attack (1d8ish) than with the dagger (1d4). So much for sharp stuff.

NullAshton October 23rd, 2005 01:42 PM

Re: OT: Narf has gone looney and wants to GM.
 
With 4 dragon hitdie, can I get all the bonuses of being a dragon? Seeing how the level adjustment is 4...

Jack Simth October 23rd, 2005 03:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, I was actually hoping Alneyan would show up at yesterday's session, but that obviously didn't happen; the plan would have been for him to show up at the recruiting station at the same time as the party; ah well.

A Wyrmling Silver Dragon has a level adjustment of 4 and seven racial hit dice - ECL 11. Combined with your 13 Rogue levels, that would have to wait until ECL 24.

Seriously, though - what benefits are you missing? You apprear to be reading the feat entry incorrectly; they don't get a bonus feat, they get character level feats based on their hit dice - one at 1st and one additional feat per 3 hit dice - hence the 45 HD example Force Dragon in the Epic section having 16 feats; "just like any other creature." You already have all the special abilities listed for the Wyrmling (Alternate Form, Immunity to Cold and Acid, Vulnerability to Fire, Cloudwalking); the Spell-like abilities don't start until Adult stage, they don't get a Sorcerous caster level until Young, and no SR until Young Adult. Your BAB should now be +10 (over the Wyrmlings +7); your attack bonus of +12 (+10 BAB, +1 Size, +1 Strength) is over the wyrmlings +9; your Grapple check is correspondingly higher (+7 vs. the Wyrmlings +4); your current saves of +7/+10/+7 beat the Wyrmlings +6/+5/+7; you have the same breath weapon (at a higher DC), the same flight speed, the same inherent natural armor, and the same size bonus to AC; in addition, you have lots of equipment that raises your AC even more; you have a great many more skill points from your Rogue levels (rogue gets 8+Int Mod per level, while dragon gets 6+Int Mod per HD). Okay - so your Wisdom and Charisma are a few points lower - but that could easily be passed off as simple random variance.

Violist October 23rd, 2005 04:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
That was a really cool session; where'd you get the idea of using a song for the storyline?

If anyone's planning on a song-based session, might I suggest Johnny Cope? Pretty good for getting some interesting warrior types or cultural interactions... plus there's the inherent premise of a race to get somewhere which could be cool. Just my two cents.

Jack Simth October 23rd, 2005 05:00 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well... the song popped into my head while doing overtime at work... and I knew something of the history that caused the song....

Violist October 23rd, 2005 05:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oooh, what's the history behind it? I'm guessing something during mining era, perhaps California gold rush?

Jack Simth October 23rd, 2005 05:16 PM

Re: OT: Narf has gone looney and wants to GM.
 
Coal, specifically; not gold, in West Virginia (although the same thing happened in many, many different forms over the years with different stuffs - many mined minerals, sharcroppers, and the like). Basically, though, it was a way for wealthier landowners to get labor dirt cheap - the company rents the equipment (be it land and or tools) to the workers; pays them in script (good only at the company store) and then (as the company has a monopoly on redeeming the specific script) charges whatever rates they feel like for such things as food, clothing, doctor bills, building materials, and such. Come the end of the month (sped things up to a day to make it a little more obvious, and shorten the session) the miners/sharecroppers/whatever were paid in script, which they then spent at the company store - but as the company store knew what everyone was paid, and could charge whatever they liked, it was a very rare thing for a miner/sharecropper/what have you to get ahead (had someone rolled a 15 or better, I would have had them actually get gold - but it didn't come up, so....) - so they fell into debt. Day after day, year after year; after a point, they'd joke that they couldn't die now, as they owed their soul to the company store (I made this part slightly more literal...). In many ways, it was a way to get what was essentially slaves after slavery was illeagal. Took a little more bookeeping, though.


NullAshton October 23rd, 2005 05:28 PM

Re: OT: Narf has gone looney and wants to GM.
 
Can the spell at least not show up on detect magic? http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth October 23rd, 2005 05:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, but your supernatural Alternate Form shows up under Detect Magic as well....

And seriously - he didn't react all that badly.

Violist October 23rd, 2005 05:44 PM

Re: OT: Narf has gone looney and wants to GM.
 
All them menfolk really care about is the female bits stay around...

Jack Simth October 23rd, 2005 05:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
Only the low wisdom menfolk (he had a -2 Wis modifier....); those with a little more discernment see deeper.

And Null - if you want Kibin to register as nonmagical, convince Violist to have Kaylin learn Misdirection and cast an Extended version of it on Kibin daily.

Hmm... Jason already has it.... and Extend..... and the Will save DC would be 22....

Violist October 23rd, 2005 06:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
Given Kaylin's desire to learn more spells, it won't take much convincing... pity it can't be made Permanent. Convincing would probably be something along the lines of "I'll split the scroll cost with you 50/50."

Aand... learning Permanency would be very nice for me, 'cause then I could cast stuff like Permanent See Invisible, Permanent Detect Magic... ahh, the fun I could have... speaking of which, are we planning to head over to Ye Olde Magicke Shoppe for some selling/buying?

Jack Simth October 23rd, 2005 06:07 PM

Re: OT: Narf has gone looney and wants to GM.
 
You have Limited Wish; you don't need Permanency:

Quote:

Limited Wish

Universal
Level: Sor/Wiz 7 Components: V, S, XP Casting Time: 1 standard action Range: See text Target, Effect, or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes

A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.

*

Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.
*

Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
*

Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
*

Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
*

Undo the harmful effects of many spells, such as geas/quest or insanity.
*

Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.

A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.

XP Cost: 300 XP or more (see above).

(Empahsis added)

And then note that the Permanency is a 5th level Sor/Wiz spell, and the lowest XP cost on the table is 500 - so no matter how you slice it, when you use Limited Wish to duplicate Permanency, the only recourse you are using more of than actually using Permanency is a spell slot two levels higher - which is renewable.

Hmm... what would be the best familiar for Jason....

Violist October 23rd, 2005 07:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Wooow... I didn't even _think_ of Limited Wish. Got so used to thinking "XP cost, don't use too much", and forgot that I'd be paying XP anyways...

Edit: Time to start setting Symbols of Whatever on my spellbook... and the bag, and the carriage... Hmm, overkill. Well, I just need XP and Limited Wish castings http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth October 23rd, 2005 07:16 PM

Re: OT: Narf has gone looney and wants to GM.
 
A hawk, for the fly speed, then sit on Kaylin's shoulder and pretend to be her familiar.... maybe cast some 3rd level spells as both Silent and Stilled.... learn Polymorph at some point....

Violist October 23rd, 2005 07:26 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oooh familiars... and I get a pretty hawk on my shoulder. I hope it's well-trained. Mmmm... Those symbols look pretty with DC 24 or 25 saves or else some pretty nasty effects...

Why do you need silent or stilled spells? I could help out with Polymorph, if you needed it - aren't sorceror spells known a wee bit limited?

Jack Simth October 23rd, 2005 07:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
Possessed Hawk, usually; and Familiars are intelligent anyway; as a Sorceror 10, Jason's familiar would have an Int score of 10; one for Kaylin would have an Int of 13. Mostly, though, the idea is to have a reliable ride and target for such things as Wind Walk, that's not stepping on anyone's toes.

Well, Polymorph is only good for about 15 minutes or so; basically a single combat, perhaps two if they are really close together; Silent and Still overcome the little issue of a lack of fine manipulators (Still) and the ability to speak (Silent) (Jason already has both feats) so that he can place, say, a Magic Circle Against Evil (+2 Deflection vs. attacks from evil creatures, +2 to saves from effects from evil creatures, counters mind control ... which would supress Jason's control over his familiar.....) on his first action in combat. Alternately, he's a non-target while Telekenetically throwing things around, or casting a nifty Invisibility Spehere that then covers the party... which he can drop on the Rogue without using an extra spell slot and round.

Of course, it's a higher level spell slot... hmm... probably better, under most circumstances, to simply stay manifested and cast normally; that same Invisibility Sphere or Magic Circle Against Evil could be cast on Jason by Jason, giving most of the same benefits, and using a lower level spell slot ... which would then leave Jason free to use Shadow Conjouration (silent) with any noncombatants to drop creatures every here and there to give Kibin flanking for sneak attacks....

Kaylin could also get a familiar; a more powerful one, for that matter, with the five level difference.

douglas October 23rd, 2005 10:43 PM

Re: OT: Narf has gone looney and wants to GM.
 
Still not answered:
Quote:

douglas said:
Hmm, is it possible for a crafter to "collaborate" with someone who doesn't satisfy any of the requirements for creating a magic item and have that person pay the xp cost? I imagine there would be quite a number of people willing to sell some portion of their "personal energy" (not to be confused with souls) represented by xp for the right price, and there's a standard conversion rate between xp and gp cost of 5 gp/xp that could be used as the standard going rate.

Quote:

Violist said:
Alongside the Monk's Belt, I'd probably like the "mithril brooch with spinal stones" from the Countess/Dragon encounter. From yesterday's Miner encounter...

finely wrought gold bracelet (50 gp)...

Art items that you want entirely for RP reasons rather than because they have useful properties for adventuring (because they don't) should be counted at the sale price, in my opinion. My practice of counting items we keep at full value is intended to prevent characters who just happen to be able to use more of the loot we find than anyone else from becoming more powerful than everyone else by happenstance. Since ordinary jewelry and such has no effect on character power, that principle just doesn't apply to it so it should only count for what not selling it would take away from the party.
Quote:

Violist said:
the Wings of Flying would be nice, but they're way above equal treasure share for any of us...

Agreed, unless someone has a big pile of cash saved up to pay for it like Kibin did with all his new AC boosting items.
Quote:

Violist said:
I vote the party sends Kibby to find a farmer, then we sell the horses. Wind Walk (That does work on the animated transports, right?) back to Ye Olde Magicke Shoppe, sell the loot, buy new stuff, and head on down to the smart dudes. Plus, that'd allow us access to the quick-time portal thing for crafting... whatever it was Elorin wanted crafting. Aaand I could research Elemental Blast, which I've been wanting as a general combat spell...

The Archmagi are almost certainly capable of providing everything Ye Olde Majicke Shoppe can. It's a sizable organization whose membership consists entirely of level 13+ arcane spellcasters, surely at least a few of them would have gone into business crafting things, and they can almost certainly set up their own crafting portal in short order once we suggest it to them if they don't already have one.
Quote:

Violist said:
Sell that Headband +4 and get a Headband +6, give all my spells a little more oomph plus the ability to cast 2 level 8 spells per day http://forum.shrapnelgames.com/images/smilies/happy.gif

Assuming you have or learn Fox's Cunning, you could collaborate with me to upgrade that. You'd both get a 50% discount on the upgrade price (but pay some xp) and avoid losing money to the 50% discount on what you sell.
Quote:

Violist said:
Brings my AC up to 20, flat-footed to 18, touch AC 15... nice... interesting, I can now do more damage with an unarmed attack (1d8ish) than with the dagger (1d4). So much for sharp stuff.

Except that it doesn't grant Improved Unarmed Strike, unless Jack rules that that's included in the "unarmed damage of a 5th-level monk". Without that, attacking unarmed provokes attacks of opportunity and can only deal nonlethal damage.

Jack Simth October 23rd, 2005 11:17 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
Still not answered:
Quote:

douglas said:
Hmm, is it possible for a crafter to "collaborate" with someone who doesn't satisfy any of the requirements for creating a magic item and have that person pay the xp cost? I imagine there would be quite a number of people willing to sell some portion of their "personal energy" (not to be confused with souls) represented by xp for the right price, and there's a standard conversion rate between xp and gp cost of 5 gp/xp that could be used as the standard going rate.


Umm... no. That sends my balance alarms ringing; the xp cost mechaninic needs to stay in place - as suggested, that would reduce items to 70% of the market price with little or no drawback; I would permit drawing off a willing PC (E.g., getting Kibin to contribute XP to improving his Bracers of Armor) as then the drawbacks are still in place (XP lost from the party) for the gains (less GP spent on items).
Quote:

douglas said:
Quote:

Violist said:
Brings my AC up to 20, flat-footed to 18, touch AC 15... nice... interesting, I can now do more damage with an unarmed attack (1d8ish) than with the dagger (1d4). So much for sharp stuff.

Except that it doesn't grant Improved Unarmed Strike, unless Jack rules that that's included in the "unarmed damage of a 5th-level monk". Without that, attacking unarmed provokes attacks of opportunity and can only deal nonlethal damage.

Oh... I'd let it grant the feat... but seriously, when's she going to use it - in an Anti-Magic Field?

Violist October 24th, 2005 12:25 AM

Re: OT: Narf has gone looney and wants to GM.
 
I see your point with the Archmagi having a portal, but would they be willing to purchase these loot items? Also, I have Fox's Cunning, so a little collaboration there would be excellent.

douglas October 24th, 2005 03:46 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
Umm... no. That sends my balance alarms ringing; the xp cost mechaninic needs to stay in place - as suggested, that would reduce items to 70% of the market price with little or no drawback; I would permit drawing off a willing PC (E.g., getting Kibin to contribute XP to improving his Bracers of Armor) as then the drawbacks are still in place (XP lost from the party) for the gains (less GP spent on items).

So yes, but in party only. Oh well. Let's see, now what else can I do to bring down crafting expenses... I know, I'll start making everything usable by good-aligned Favored Souls only! That comes out to a 60% discount, right? http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/cool.gif Just kidding, I'm not that much of a munchkin. http://forum.shrapnelgames.com/image...ies/tongue.gif
Quote:

Jack Simth said:
Oh... I'd let it grant the feat... but seriously, when's she going to use it - in an Anti-Magic Field?

Maybe when she's been Swallowed Whole? http://forum.shrapnelgames.com/images/smilies/eek.gif Oh wait, that requires piercing or slashing damage to cut your way out, and I don't see how something could get an AoO against something inside its own stomach anyway.

It might actually matter if someone tries grappling her, but that doesn't seem a very likely circumstance.

Violist October 24th, 2005 04:47 AM

Re: OT: Narf has gone looney and wants to GM.
 
Eeeek... it'd be vaguely interesting to cast something inside something's mouth, though that'd be one heck of a Concentration DC... would you get any more damage for automatically hitting the innards?

Jack Simth October 24th, 2005 10:00 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
Maybe when she's been Swallowed Whole? http://forum.shrapnelgames.com/images/smilies/eek.gif Oh wait, that requires piercing or slashing damage to cut your way out, and I don't see how something could get an AoO against something inside its own stomach anyway.

It might actually matter if someone tries grappling her, but that doesn't seem a very likely circumstance.

And if she prepares Dimension Door regularly (hey, it's only a 4th level spell) then she has a rather quick out for grapples or getting swallowed that rely only on a concentration check, and take but a single standard action.

Well, as long as she doesn't get pinned and unable to speak... as she doesn't have the Silent Spell feat.

Violist October 25th, 2005 11:26 PM

Re: OT: Narf has gone looney and wants to GM.
 
Just a bit of advance warning... November 19 I shall be unable to join the session due to a Frisbee tournament.

Dimension Door... nice escape route... very useful in case someone decides to start smashing on me.

Violist October 29th, 2005 12:58 AM

Re: OT: Narf has gone looney and wants to GM.
 
What time tomorrow? 1000 PST?

douglas October 29th, 2005 01:03 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
What time tomorrow? 1000 PST?

That's the usual, and no one's said anything to change it.

Jack Simth October 29th, 2005 01:04 AM

Re: OT: Narf has gone looney and wants to GM.
 
Would appear so.

narf poit chez BOOM October 29th, 2005 02:50 AM

Re: OT: Narf has gone looney and wants to GM.
 
And then an eight to ten-hour session...

Personally, I'm finding it a little long.


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