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Re: OT: Narf has gone looney and wants to GM.
There wouldn't happen to be any way by which I could increase my HP, is there? All that discussion of lots of damage is really scary...
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Re: OT: Narf has gone looney and wants to GM.
The obvious way would be to increase your constitution. Heroes' Feast also gives 1d8+7 temporary HP as a side benefit.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Did you crash?
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Re: OT: Narf has gone looney and wants to GM.
Nevermind, come on back now...
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Re: OT: Narf has gone looney and wants to GM.
Back a little bit earlier than expected. Yummy meal.
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Re: OT: Narf has gone looney and wants to GM.
Treasure division for loot acquired before this session. If the gp amount at the bottom of your entry is negative, that means you owe that much to the party loot pool, preferably in cash:
100000 gp diamond - focus for Kaylin's Great Warping. Keep in case we need to Warp something again, sell, or what? Unreasonable to count as part of Kaylin's share in my opinion. Kibin: Bracers of Armor +7 (49,000 gp), +4 Mithril Chain Shirt exchanged (17250) (31750 difference) Amulet of Natural Armor +4 (32,000 gp), Amulet +2 exchanged (8000) (24000 difference) Ring of Protection +4 (32,000 gp), Ring +2 exchanged (8000) (24000 difference) -45439.7 gp Jason: Orange Prisim Ioun Stone, (30,000 gp) +1/+1 Quarterstaff (4,600 gp) -289.7 gp Derrel: Ring +2 from Kibin Amulet +2 from Kibin Dusty Rose Prism Ioun Stone (5,000 gp) +13310.3 gp Kaylin: Monk's Belt (13,000 gp) +21310.3 gp Elorin: +34310.3 gp Sell +4 Mithril Chain Shirt from Kibin Gloves of Dexterity +4 (16,000 gp) Spell Components Pouch (5 gp) Spell Components Pouch (5 gp) Masterwork Dagger (302 gp) Masterwork Dagger (302 gp) Large Spear +1 (2,604 gp) potion of darkvision (300 gp) potion of darkvision (300 gp) scroll arcane (175 gp) Cat's Grace (l2, cl3) Charm Person (l1, cl1) arcane (25 gp) Spider Climb (l1, cl1) divine (325 gp) Hold Person (l2, cl3) Calm Animals (l1, cl1) Stonetell (l2, cl3) Party ownership: Carriage Light Horse Light Horse Not yet appraised: art amber gold earring black velvet mask with numerous lapis lazuli gems ceramic doll electrum bracer with mock scales and four citrine gems false hand, solid silver, with ivory nails false hand, solid silver, with ivory nails gold dragon comb with red garnet eye hairpins, gilded, with sard stones jeweled electrum ring mithril brooch with deep blue spinel stones ornamental saddle, embellished with gems and scenes of horsemanship platinum flask inlaid with gold and silver designs seashell fingerpick well-wrought miniature scale castle |
Re: OT: Narf has gone looney and wants to GM.
Whoa, you're organised. http://forum.shrapnelgames.com/images/smilies/shock.gif I think I'll leave accountancy up to you from now on http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.
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Server closed. One Sorceror and lots of little imp-possessed miners killed; out in the middle of a desert; 900 xp each for battles fought; Elroin - you're 14th, aren't you? If so, that means you get 1260 xp, rather than 900, for battles fought. Derrel's sword upgraded with the Holy special ability - which incidentally also raises her Ego score by 2.
900 xp each for combat; by the book, nothing for the traps; 1000 plot xp each for puzzles puzzled out. Oh, and who role-played best today? As for loot, I'd honestly suggest breaking up the diamond into smaller pieces incase I accidentally kill someone..... |
Re: OT: Narf has gone looney and wants to GM.
I told you I had it all figured out. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.
So what does the Ego score on a weapon do, anyways?
I can't tell who roleplayed the best... but this whole language thing opens up a world of fun http://forum.shrapnelgames.com/image.../firedevil.gif Breaking up the diamond... if we put it back together, would it still work as a focus? Unlikely I'd need to cast Great Warping again, but a honkin' big diamond is still cool to have. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Ok, I'll take that loot division.
The Ego score determines which person a sentient weapon thinks should be weilded. It's sort of an artificial way of keeping a sentient weapon as more than a Thinking Trinket +5: http://www.giantitp.com/cgi-bin/Gian...tscript?SK=154 On the other hand, it could also hinder role-playing to have a strictly-enforced ego complex. |
Re: OT: Narf has gone looney and wants to GM.
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Hmm, I just checked, and Oraneormu's Ego score is now just 1 short of considering itself superior to any character. |
Re: OT: Narf has gone looney and wants to GM.
The Ego score does many things.... mostly, it acts as the Will save DC in player vs. item; it also influences how many negative levels an inappropriet wielder gains when when picking it up. Now, as the sword is lawful-good, and Derrel's Lawful-good, he's an appropriet wielder; as long as he maintains his Paladin's Oath, she will serve him faithfully. If a Chaotic-Evil character picked her up, though, the CE would "gain" two or three negative levels (perhaps four; I haven't looked at it that closely recently), and then have to make a Will save (with the penalty!) or make a concession to the sword - which would likely mean giving the sword to someone else (e.g., back to Derrel).
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Re: OT: Narf has gone looney and wants to GM.
If we're doing crafting, can I help you with that? I've got 2688 XP to burn before losing a level.. oh, and we forgot to do the Limited Wish thing.
Any tips on how to roleplay well? |
Re: OT: Narf has gone looney and wants to GM.
crap. the </a> tag I typed didn't ... work..
Sorry for making the whole into a link... it still works.. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Would I? Certainly, any time... just ask... and yeah, I forgot about the Limited Wish thing in character and out...
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Re: OT: Narf has gone looney and wants to GM.
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And that's why you need to balance your HTML tags. It's fixable....
That should do it... see attached. |
Re: OT: Narf has gone looney and wants to GM.
Hmm, is it possible for a crafter to "collaborate" with someone who doesn't satisfy any of the requirements for creating a magic item and have that person pay the xp cost? I imagine there would be quite a number of people willing to sell some portion of their "personal energy" (not to be confused with souls) represented by xp for the right price, and there's a standard conversion rate between xp and gp cost of 5 gp/xp that could be used as the standard going rate.
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Re: OT: Narf has gone looney and wants to GM.
I'm guessing Alneyran (sorry for the spelling) will have his character as one of the newly freed miners? That crafting idea is interesting... considering I can craft Magic Arms and Armour, and Scribe Scrolls, someone willing to pay XP costs for mere gold would be quite handy.
Alongside the Monk's Belt, I'd probably like the "mithril brooch with spinal stones" from the Countess/Dragon encounter. From yesterday's Miner encounter... finely wrought gold bracelet (50 gp)... the Wings of Flying would be nice, but they're way above equal treasure share for any of us... So that brings my total to +21260.3 gp if today's loot division was counted, if it wasn't, add an additional 13955.46 to a total of +35215.76 gp, if my 2-AM-math isn't wrong. That'd probably be in cash, once we get to a town... I vote the party sends Kibby to find a farmer, then we sell the horses. Wind Walk (That does work on the animated transports, right?) back to Ye Olde Magicke Shoppe, sell the loot, buy new stuff, and head on down to the smart dudes. Plus, that'd allow us access to the quick-time portal thing for crafting... whatever it was Elorin wanted crafting. Aaand I could research Elemental Blast, which I've been wanting as a general combat spell... Sell that Headband +4 and get a Headband +6, give all my spells a little more oomph plus the ability to cast 2 level 8 spells per day http://forum.shrapnelgames.com/images/smilies/happy.gif Brings my AC up to 20, flat-footed to 18, touch AC 15... nice... interesting, I can now do more damage with an unarmed attack (1d8ish) than with the dagger (1d4). So much for sharp stuff. |
Re: OT: Narf has gone looney and wants to GM.
With 4 dragon hitdie, can I get all the bonuses of being a dragon? Seeing how the level adjustment is 4...
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Re: OT: Narf has gone looney and wants to GM.
Well, I was actually hoping Alneyan would show up at yesterday's session, but that obviously didn't happen; the plan would have been for him to show up at the recruiting station at the same time as the party; ah well.
A Wyrmling Silver Dragon has a level adjustment of 4 and seven racial hit dice - ECL 11. Combined with your 13 Rogue levels, that would have to wait until ECL 24. Seriously, though - what benefits are you missing? You apprear to be reading the feat entry incorrectly; they don't get a bonus feat, they get character level feats based on their hit dice - one at 1st and one additional feat per 3 hit dice - hence the 45 HD example Force Dragon in the Epic section having 16 feats; "just like any other creature." You already have all the special abilities listed for the Wyrmling (Alternate Form, Immunity to Cold and Acid, Vulnerability to Fire, Cloudwalking); the Spell-like abilities don't start until Adult stage, they don't get a Sorcerous caster level until Young, and no SR until Young Adult. Your BAB should now be +10 (over the Wyrmlings +7); your attack bonus of +12 (+10 BAB, +1 Size, +1 Strength) is over the wyrmlings +9; your Grapple check is correspondingly higher (+7 vs. the Wyrmlings +4); your current saves of +7/+10/+7 beat the Wyrmlings +6/+5/+7; you have the same breath weapon (at a higher DC), the same flight speed, the same inherent natural armor, and the same size bonus to AC; in addition, you have lots of equipment that raises your AC even more; you have a great many more skill points from your Rogue levels (rogue gets 8+Int Mod per level, while dragon gets 6+Int Mod per HD). Okay - so your Wisdom and Charisma are a few points lower - but that could easily be passed off as simple random variance. |
Re: OT: Narf has gone looney and wants to GM.
That was a really cool session; where'd you get the idea of using a song for the storyline?
If anyone's planning on a song-based session, might I suggest Johnny Cope? Pretty good for getting some interesting warrior types or cultural interactions... plus there's the inherent premise of a race to get somewhere which could be cool. Just my two cents. |
Re: OT: Narf has gone looney and wants to GM.
Well... the song popped into my head while doing overtime at work... and I knew something of the history that caused the song....
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Re: OT: Narf has gone looney and wants to GM.
Oooh, what's the history behind it? I'm guessing something during mining era, perhaps California gold rush?
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Re: OT: Narf has gone looney and wants to GM.
Coal, specifically; not gold, in West Virginia (although the same thing happened in many, many different forms over the years with different stuffs - many mined minerals, sharcroppers, and the like). Basically, though, it was a way for wealthier landowners to get labor dirt cheap - the company rents the equipment (be it land and or tools) to the workers; pays them in script (good only at the company store) and then (as the company has a monopoly on redeeming the specific script) charges whatever rates they feel like for such things as food, clothing, doctor bills, building materials, and such. Come the end of the month (sped things up to a day to make it a little more obvious, and shorten the session) the miners/sharecroppers/whatever were paid in script, which they then spent at the company store - but as the company store knew what everyone was paid, and could charge whatever they liked, it was a very rare thing for a miner/sharecropper/what have you to get ahead (had someone rolled a 15 or better, I would have had them actually get gold - but it didn't come up, so....) - so they fell into debt. Day after day, year after year; after a point, they'd joke that they couldn't die now, as they owed their soul to the company store (I made this part slightly more literal...). In many ways, it was a way to get what was essentially slaves after slavery was illeagal. Took a little more bookeeping, though.
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Re: OT: Narf has gone looney and wants to GM.
Can the spell at least not show up on detect magic? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.
Ah, but your supernatural Alternate Form shows up under Detect Magic as well....
And seriously - he didn't react all that badly. |
Re: OT: Narf has gone looney and wants to GM.
All them menfolk really care about is the female bits stay around...
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Re: OT: Narf has gone looney and wants to GM.
Only the low wisdom menfolk (he had a -2 Wis modifier....); those with a little more discernment see deeper.
And Null - if you want Kibin to register as nonmagical, convince Violist to have Kaylin learn Misdirection and cast an Extended version of it on Kibin daily. Hmm... Jason already has it.... and Extend..... and the Will save DC would be 22.... |
Re: OT: Narf has gone looney and wants to GM.
Given Kaylin's desire to learn more spells, it won't take much convincing... pity it can't be made Permanent. Convincing would probably be something along the lines of "I'll split the scroll cost with you 50/50."
Aand... learning Permanency would be very nice for me, 'cause then I could cast stuff like Permanent See Invisible, Permanent Detect Magic... ahh, the fun I could have... speaking of which, are we planning to head over to Ye Olde Magicke Shoppe for some selling/buying? |
Re: OT: Narf has gone looney and wants to GM.
You have Limited Wish; you don't need Permanency:
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And then note that the Permanency is a 5th level Sor/Wiz spell, and the lowest XP cost on the table is 500 - so no matter how you slice it, when you use Limited Wish to duplicate Permanency, the only recourse you are using more of than actually using Permanency is a spell slot two levels higher - which is renewable. Hmm... what would be the best familiar for Jason.... |
Re: OT: Narf has gone looney and wants to GM.
Wooow... I didn't even _think_ of Limited Wish. Got so used to thinking "XP cost, don't use too much", and forgot that I'd be paying XP anyways...
Edit: Time to start setting Symbols of Whatever on my spellbook... and the bag, and the carriage... Hmm, overkill. Well, I just need XP and Limited Wish castings http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OT: Narf has gone looney and wants to GM.
A hawk, for the fly speed, then sit on Kaylin's shoulder and pretend to be her familiar.... maybe cast some 3rd level spells as both Silent and Stilled.... learn Polymorph at some point....
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Re: OT: Narf has gone looney and wants to GM.
Oooh familiars... and I get a pretty hawk on my shoulder. I hope it's well-trained. Mmmm... Those symbols look pretty with DC 24 or 25 saves or else some pretty nasty effects...
Why do you need silent or stilled spells? I could help out with Polymorph, if you needed it - aren't sorceror spells known a wee bit limited? |
Re: OT: Narf has gone looney and wants to GM.
Possessed Hawk, usually; and Familiars are intelligent anyway; as a Sorceror 10, Jason's familiar would have an Int score of 10; one for Kaylin would have an Int of 13. Mostly, though, the idea is to have a reliable ride and target for such things as Wind Walk, that's not stepping on anyone's toes.
Well, Polymorph is only good for about 15 minutes or so; basically a single combat, perhaps two if they are really close together; Silent and Still overcome the little issue of a lack of fine manipulators (Still) and the ability to speak (Silent) (Jason already has both feats) so that he can place, say, a Magic Circle Against Evil (+2 Deflection vs. attacks from evil creatures, +2 to saves from effects from evil creatures, counters mind control ... which would supress Jason's control over his familiar.....) on his first action in combat. Alternately, he's a non-target while Telekenetically throwing things around, or casting a nifty Invisibility Spehere that then covers the party... which he can drop on the Rogue without using an extra spell slot and round. Of course, it's a higher level spell slot... hmm... probably better, under most circumstances, to simply stay manifested and cast normally; that same Invisibility Sphere or Magic Circle Against Evil could be cast on Jason by Jason, giving most of the same benefits, and using a lower level spell slot ... which would then leave Jason free to use Shadow Conjouration (silent) with any noncombatants to drop creatures every here and there to give Kibin flanking for sneak attacks.... Kaylin could also get a familiar; a more powerful one, for that matter, with the five level difference. |
Re: OT: Narf has gone looney and wants to GM.
Still not answered:
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
I see your point with the Archmagi having a portal, but would they be willing to purchase these loot items? Also, I have Fox's Cunning, so a little collaboration there would be excellent.
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Re: OT: Narf has gone looney and wants to GM.
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It might actually matter if someone tries grappling her, but that doesn't seem a very likely circumstance. |
Re: OT: Narf has gone looney and wants to GM.
Eeeek... it'd be vaguely interesting to cast something inside something's mouth, though that'd be one heck of a Concentration DC... would you get any more damage for automatically hitting the innards?
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Re: OT: Narf has gone looney and wants to GM.
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Well, as long as she doesn't get pinned and unable to speak... as she doesn't have the Silent Spell feat. |
Re: OT: Narf has gone looney and wants to GM.
Just a bit of advance warning... November 19 I shall be unable to join the session due to a Frisbee tournament.
Dimension Door... nice escape route... very useful in case someone decides to start smashing on me. |
Re: OT: Narf has gone looney and wants to GM.
What time tomorrow? 1000 PST?
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Would appear so.
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Re: OT: Narf has gone looney and wants to GM.
And then an eight to ten-hour session...
Personally, I'm finding it a little long. |
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