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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

JLS June 20th, 2004 10:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JLS:
Outstanding http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Indeed it will be. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Indeed http://forum.shrapnelgames.com/images/icons/icon7.gif

miller2123 June 21st, 2004 08:21 AM

Re: STM "Final v1.7.5" Discussion
 
darn no more updates for STM http://forum.shrapnelgames.com/images/icons/icon9.gif , but what about the Irradiated planets, you can form them from astoriods but u can't destroy them, is that what you intended http://forum.shrapnelgames.com/image...s/confused.gif

[ June 21, 2004, 09:15: Message edited by: miller2123 ]

TNZ June 21st, 2004 09:10 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Miller2123
darn no more updates for STM , but what about the Irratated planets, you can form them from astoriods but u can't destroy them, is that what you intended

<font size="2" face="sans-serif, arial, verdana">You are looking for the “Genesis Weapon” components in the ship design screen. They are grouped under “Weapons Of Mass Destruction”. Also, you will need to research weapons of mass destruction to get the Genesis Weapon components. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 21, 2004, 08:11: Message edited by: TNZ ]

miller2123 June 21st, 2004 10:12 AM

Re: STM "Final v1.7.5" Discussion
 
I have lv 3 Genesis weapon but when I try to destroy an Irridiated size planet, it says that size is beyond my ability or somthing like that. I tryed it with a dooms day machine also and it didn't work. What happend was I destroyed a huge planet in my system cause i thought i could maybe create a breathable planet with the astroids, but it made a irradiated, so I tryed to destroy it, to try again, lol, and it wouln't let me destroy it. Before all that I had a colony on one of the irradiated planets and it wouln't let me convert the atmosphere so i abondoned it to try and destroy it but that didn't work.

[ June 21, 2004, 09:41: Message edited by: miller2123 ]

TNZ June 21st, 2004 12:19 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

SEIV Modding 101: by Imperator Fyron (Nolan Kelly), with contributions from Suicide Junkie (Nick Dumas)

Create Planet Size
Value1 = Size of planet that can be created.
Value2 =
Valid in Components.txt

This will create a planet up to size Value1. The maximum size of planet is based on the position of the planets in PlanetSize.txt. So, a Value1 of 3 can create up to the 3rd listed planet in PlanetSize.txt (medium in unmodded SE4).

Destroy Planet Size
Value1 = Size of planet that can be destroyed.
Value2 =
Valid in Components.txt

This will destroy a planet up to size Value1 and create an asteroid field of the same size in its place. The maximum size of planet is based on the position of the planets in PlanetSize.txt. So, a Value1 of 3 can create up to the 3rd listed planet in PlanetSize.txt (medium in unmodded SE4).

<font size="2" face="sans-serif, arial, verdana">Bug? http://forum.shrapnelgames.com/image...s/confused.gif

Captain Kwok June 21st, 2004 05:06 PM

Re: STM "Final v1.7.5" Discussion
 
It's not a bug. Irradiated planets in FQM are additional sizes beyond the huge planet entry in planetsizes.txt. The planet create/destroy ability works by specifying a number that corresponds to the place of the maximum entry it can work on. In order for it to work, Atrocities will probably have to increase the value from 5 (I presume) to whatever the Last irradiated planet entry is.

Fyron June 21st, 2004 07:32 PM

Re: STM "Final v1.7.5" Discussion
 
No, it is not a bug. Irradiated planets and machine planets were meant to be special, indestructable planets. Creating them from asteroids is annoying, but with the number of asteroids around, they are just a drop in a bucket.

Kwok, that would actually be a very bad idea. If you do that, you could destroy EVERYTHING. Including sphereworlds, asteroids, etc. IF you really want irradiated planets and such to be destructable, move them after Huge planets and before Ringworlds. Then adjust the ability number of the Last planet destroying component.

Atrocities June 21st, 2004 09:06 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by miller2123:
darn no more updates for STM http://forum.shrapnelgames.com/images/icons/icon9.gif , but what about the Irradiated planets, you can form them from astoriods but u can't destroy them, is that what you intended http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="sans-serif, arial, verdana">1.7.5 is the offical final release of this mod. We will only do an update from this point if a major bug is discovered or I get a wild hair up by arse. And that is unlikely given the fact that when I say I am done with something, like making ship sets, I mean it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok June 21st, 2004 09:16 PM

Re: STM "Final v1.7.5" Discussion
 
Fyron:

That's not what I meant. I was just elaborating on why they wouldn't be destroyed from a technical standpoint, and that as such wasn't a bug.

I didn't care if they were meant to be destroyed or not. Nor did I know they were after sphereworlds and asteroids. http://forum.shrapnelgames.com/images/icons/tongue.gif

[ June 21, 2004, 20:17: Message edited by: Captain Kwok ]

Fyron June 21st, 2004 10:24 PM

Re: STM "Final v1.7.5" Discussion
 
That was just confirmation...


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