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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
darn no more updates for STM http://forum.shrapnelgames.com/images/icons/icon9.gif , but what about the Irradiated planets, you can form them from astoriods but u can't destroy them, is that what you intended http://forum.shrapnelgames.com/image...s/confused.gif
[ June 21, 2004, 09:15: Message edited by: miller2123 ] |
Re: STM "Final v1.7.5" Discussion
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[ June 21, 2004, 08:11: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
I have lv 3 Genesis weapon but when I try to destroy an Irridiated size planet, it says that size is beyond my ability or somthing like that. I tryed it with a dooms day machine also and it didn't work. What happend was I destroyed a huge planet in my system cause i thought i could maybe create a breathable planet with the astroids, but it made a irradiated, so I tryed to destroy it, to try again, lol, and it wouln't let me destroy it. Before all that I had a colony on one of the irradiated planets and it wouln't let me convert the atmosphere so i abondoned it to try and destroy it but that didn't work.
[ June 21, 2004, 09:41: Message edited by: miller2123 ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
It's not a bug. Irradiated planets in FQM are additional sizes beyond the huge planet entry in planetsizes.txt. The planet create/destroy ability works by specifying a number that corresponds to the place of the maximum entry it can work on. In order for it to work, Atrocities will probably have to increase the value from 5 (I presume) to whatever the Last irradiated planet entry is.
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Re: STM "Final v1.7.5" Discussion
No, it is not a bug. Irradiated planets and machine planets were meant to be special, indestructable planets. Creating them from asteroids is annoying, but with the number of asteroids around, they are just a drop in a bucket.
Kwok, that would actually be a very bad idea. If you do that, you could destroy EVERYTHING. Including sphereworlds, asteroids, etc. IF you really want irradiated planets and such to be destructable, move them after Huge planets and before Ringworlds. Then adjust the ability number of the Last planet destroying component. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Fyron:
That's not what I meant. I was just elaborating on why they wouldn't be destroyed from a technical standpoint, and that as such wasn't a bug. I didn't care if they were meant to be destroyed or not. Nor did I know they were after sphereworlds and asteroids. http://forum.shrapnelgames.com/images/icons/tongue.gif [ June 21, 2004, 20:17: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
That was just confirmation...
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