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Re: STM "Final v1.7.5" Discussion
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Why I ask...because my turns are now taking about 10-13 minutes to process....I must admit, I'm tempted to abandon this game, and start a new one http://forum.shrapnelgames.com/images/icons/icon9.gif . But I probably won't, because this one's going so well! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
10-13 minutes to process??!!? Holy Cow man, what are the game parameters. I remember I used to play TDM games, with 255 systems, 20 empires and neutrals, and even near the end of the game when I had thousands of ships still it only took a few minutes, and that was on a pretty cruddy laptop a few years ago. What're your system specs again?
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Why I ask...because my turns are now taking about 10-13 minutes to process....I must admit, I'm tempted to abandon this game, and start a new one http://forum.shrapnelgames.com/images/icons/icon9.gif . But I probably won't, because this one's going so well! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: STM "Final v1.7.5" Discussion
Game parameters:
-Star Trek Mod -Star Trek Map (by Tnarg, different sized homeworlds). -Max Units and ships -High difficulty, Medium AI bonus -10 AI's System specs: -2.2 GHz Intel Celeron Processor -60 GB Hard Drive -256 MB RAM |
Re: STM "Final v1.7.5" Discussion
The map is causing the problem. Plus the AI's are building a ton of fighters, weapon platforms, and mines. I hate to say it, but the mod is designed to play as close to human as possible, and humans use a lot of defensive tools.
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Re: STM "Final v1.7.5" Discussion
*Newbie Alert*
Alarm klaxxons sound everywhere as everyone is called to their stations ok, I have only just discovered both this forum and this mod. i am just wondering, what is the difference between these two mods that are housed on the same domain: this mod and this mod? i started to read this thread from the beginning but gave up about 60 pages in... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
Welcome to the forum and the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif We get this question from time to time.
The major differance is that the AST (Atrocities Star Trek Mod) use standard Space Empires IV technology with some racial trait specific weapons and stuff. It is basically SEIV with a slight star trek flavor. STM (Star Trek Mod) is a complete conVersion mod that use exclusive star trek technology and racial traits. Both mods are good mods, but for the best Star Trek feel, I recommend the STM v 1.7.5. EDIT: Since your new I should also point out that you will need to download and install the Image Mod files. These files are required by the both the STM and AST mods. www.spaceempires.net IMAGE MOD MIRROR. These image mods include Planet Pack, Facility Pack, Component Pack, Combat Pack. You install these over your exsisting Space Empires IV / Pictures / ABOVE NAMES folders. They will add extra content to each of the folders, more planets, more facilities, more components, and more combat images. They will require that you over right ONE file each. Planets.bmp, components.bmp, facilities.bmp, and combat.bmp. The reason for this is these bmp's are the mini images that are used in the game, and therefore must be included for the game to use them correctly. Also you migt get an error over missing system image. Usually Nebula5 or something. If you do post and we will tell you have to fix this. Its easy to do, but requires that you download the FQM Delux mod and copying over some images into your STM folder. Fyron can explain this better but I think by the time that this happens to you, you will know how to do it yourself. Also UPDATE to the latest Version of Space Empires IV. (1.91) This is critical. Have fun and good luck. [ August 03, 2004, 00:03: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
sweeeeeeeeeeeeeeeeeeeet http://forum.shrapnelgames.com/images/icons/icon10.gif
thx for the reply. given the answer, i think i'll follow the advice and go with the STM for the 'real deal' http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Colony Modules
I'm wondering why the colony modules have 300 hp, while the entire rest of the ship has only about 50 hp total.
Spaceyards and robominers are similar. The capital ship missile component has an ability description of "+10% bonus to hit" when its a seeker, and thus guaranteed to hit. |
Re: Colony Modules
Cuz I am to lazy to fix them.
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Re: STM \"Final v1.7.5\" Discussion
Here is an update:
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