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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

thejeff January 14th, 2010 07:44 PM

Re: Bug Thread: Discussion
 
Two different hidden resources. One is unusable until a castle is built.
The other is the accounting error that shows up when you've got more units queued than can be built.

vfb January 18th, 2010 04:46 AM

Re: Bug Thread: Discussion
 
I'm surprised this one has not been mentioned before.

All you need to do is hit the 'B' key, and you can blood hunt underwater.

Frozen Lama January 18th, 2010 07:15 PM

Re: Bug Thread: Discussion
 
Teh Hax!!! :p

Squirrelloid January 18th, 2010 07:28 PM

Re: Bug Thread: Discussion
 
Do they drown?

vfb January 18th, 2010 07:32 PM

Re: Bug Thread: Discussion
 
No. In UW battle (if one happened in the prov you are hunting), the slaves stay as gems on the commander, not as slaves running around UW.

Frozen Lama January 18th, 2010 08:02 PM

Re: Bug Thread: Discussion
 
wow. that's quite a big bug.

thejeff February 5th, 2010 10:35 AM

Re: Bug Thread: Discussion
 
Sea of Ice doesn't keep water breathers from retreating to an water province. Then they can't return to the land.

This has been both good and bad. Units who would be cut off on land can still survive, but units who could retreat on land can wind up underwater and out of the fight.

It may work the other way as well, retreating to land, but I haven't tested that.

nordlys February 22nd, 2010 05:17 AM

Re: Bug Thread: Discussion
 
Cursed artifact or not, I don't think a pebble skin suit should have a power over undeath and celestial beings. Transforming a spectral mage into a living troll makes little sense thematically :)

cleveland February 23rd, 2010 08:10 PM

Re: Bug Thread: Discussion
 
Edi, please check your PM regarding a cheat detection :bug:

Edi February 24th, 2010 10:08 AM

Re: Bug Thread: Discussion
 
If you sent the files to the Illwinter address, Johan can check it.


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