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Re: Bug Thread: Discussion
Two different hidden resources. One is unusable until a castle is built.
The other is the accounting error that shows up when you've got more units queued than can be built. |
Re: Bug Thread: Discussion
I'm surprised this one has not been mentioned before.
All you need to do is hit the 'B' key, and you can blood hunt underwater. |
Re: Bug Thread: Discussion
Teh Hax!!! :p
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Re: Bug Thread: Discussion
Do they drown?
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Re: Bug Thread: Discussion
No. In UW battle (if one happened in the prov you are hunting), the slaves stay as gems on the commander, not as slaves running around UW.
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Re: Bug Thread: Discussion
wow. that's quite a big bug.
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Re: Bug Thread: Discussion
Sea of Ice doesn't keep water breathers from retreating to an water province. Then they can't return to the land.
This has been both good and bad. Units who would be cut off on land can still survive, but units who could retreat on land can wind up underwater and out of the fight. It may work the other way as well, retreating to land, but I haven't tested that. |
Re: Bug Thread: Discussion
Cursed artifact or not, I don't think a pebble skin suit should have a power over undeath and celestial beings. Transforming a spectral mage into a living troll makes little sense thematically :)
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Re: Bug Thread: Discussion
Edi, please check your PM regarding a cheat detection :bug:
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Re: Bug Thread: Discussion
If you sent the files to the Illwinter address, Johan can check it.
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