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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Geryon April 22nd, 2003 06:19 AM

Re: Babylon 5 Mod
 
Pathfinder that looks real sweet. The armor looks real smooth, excellent job.

I might not have explained myself clearly on the petal thing. The ship looks great now as it is but just to clarify what I meant. I see you added 2 petals to extend from the sides, that's more or less what I meant. If you look at the Lightning Fighter and the Ambassador Transport they have 4 petals, one extends upwards, one downwards and one to each side...in the original Version you had 2 extending upwards and 2 downwards. Basically, the 2 petals you just added are corretcly placed but there should be 1 petal extending up and one down, not 2 up and 2 down...see what I mean now? That is of course keeping the 4 petal standard used in these ships I mentioned, it's not like they have to be all the same. http://forum.shrapnelgames.com/images/icons/icon7.gif

On the other hand, the ship now has a more unique look to it as it currently is with 6 petals (which no other Vorlon ship I recall has) so it's perfectly fine the way it is and doesn't require any further changes unless you personally want to change something.

It looks really good congrats.

[ April 22, 2003, 05:23: Message edited by: Geryon ]

Suicide Junkie April 22nd, 2003 02:35 PM

Re: Babylon 5 Mod
 
Or simply a sans-serif "x"

From the sounds of it, you've got an "H" shape instead of an "X"

Geryon April 22nd, 2003 06:20 PM

Re: Babylon 5 Mod
 
Yeah like a cross. Still as I said the Last one you put up looked great so there isn't a real need to change it.

pathfinder April 23rd, 2003 01:12 AM

Re: Babylon 5 Mod
 
Kinda like a cross instead of an X?

pathfinder April 23rd, 2003 01:39 AM

Re: Babylon 5 Mod
 
I'll leave that heavy destroyer as is and add some petals to the destroyer (same model & texture, just different # of petals http://forum.shrapnelgames.com/images/icons/icon12.gif )

SJ: Naw, the heavy destroyer has an asterix (6 petals) http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 23, 2003, 00:40: Message edited by: pathfinder ]

pathfinder April 23rd, 2003 02:33 AM

Re: Babylon 5 Mod
 
Pathfinder's Vorlon Light Cruiser:

1051057913.zip

Question: Stay as is or should I change texture of the tentacles to match the "torso" or hull?

Fyron April 23rd, 2003 02:42 AM

Re: Babylon 5 Mod
 
Maybe the tentacles should be set to a more normal angle? They look kinda odd in that position they are in. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 23, 2003, 01:45: Message edited by: Imperator Fyron ]

pathfinder April 23rd, 2003 03:54 AM

Re: Babylon 5 Mod
 
IF: At least they aren't trying the Gryphin Position or Circling the Wagon http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Geryon April 23rd, 2003 04:40 AM

Re: Babylon 5 Mod
 
That Light Cruiser is sure looking good PF. http://forum.shrapnelgames.com/images/icons/icon7.gif

I agree with Imperator Fyron about the tentacles. Something looks just not quite right like that...like the builder had a few too many on the job. http://forum.shrapnelgames.com/images/icons/tongue.gif

Are you going to use the Vorlon Destroyer from the show? The Red One.

pathfinder April 23rd, 2003 04:44 AM

Re: Babylon 5 Mod
 
The tentacles are a bit thick...working on them http://forum.shrapnelgames.com/images/icons/icon12.gif and as for the builder having too many on the job http://forum.shrapnelgames.com/images/icons/tongue.gif (probably)

As for a red destroyer...*shrug* I have only seen 2-3 of the shows, so not sure what that is/was. only ones I have seen (in color) are from the B5 tech web site (yellowish with blue petals)

[ April 23, 2003, 03:46: Message edited by: pathfinder ]


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