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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Geryon April 23rd, 2003 10:41 AM

Re: Babylon 5 Mod
 
Wow a modder that has barely seen the theme he is currently modding...now I'm going to need a few too many. http://forum.shrapnelgames.com/images/icons/tongue.gif

Doesn't matter that much, the Red ship is the Vorlon Destroyer, seen mostly in background fleet shots and briefly up close in the movie Thirdspace.

But if you need references for Vorlon ships or any others, these sketches may be useful.
http://www.wolfsshipyard.mystarship.com/drawings.html

Just my recommendation though, stick towards the stuff labeled canon...those are the ships from the series and the B5 Wars game...the completely non-canon ones may have a couple of interesting ones but ultimately they look like massive kitbashes on steroids, particularly in the EA non-canon Groups. The ship size charts have some good side shots of the official ships of most races so that might give you an idea of what to search for inside the race sections.

pathfinder April 23rd, 2003 12:19 PM

Re: Babylon 5 Mod
 
Geryon: Hehe, yeah. Most of what I draw from are the AoG books, the B5 tech website and a couple of others I have since lost the links to. and talking back and forth with Val (and others)...

Geryon April 24th, 2003 12:22 AM

Re: Babylon 5 Mod
 
Well I'm afraid I'll still be only of partial use since severe shipping problems have delayed the arrival of my game...this is so disappointing, I ordered it almost 2 weeks ago and was supposed to receive it in 2 days and they haven't even shipped it to me yet http://forum.shrapnelgames.com/images/icons/icon9.gif

God I hope they can sort this out because I'm really interested in playing this darn Mod http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder April 24th, 2003 04:26 AM

Re: Babylon 5 Mod
 
I made some new ship models for the Vorlon shipset. The destroyer/heavy destroyer hull seemed a bit blurred (IMHO) and the transports & colony ships minis didn't look right (again IMHO); so I made new ones http://forum.shrapnelgames.com/images/icons/icon12.gif

1051150999.zip

jimbob April 24th, 2003 05:45 PM

Re: Babylon 5 Mod
 
Kinda whacky that there's a colony ship picture, but that the ancients can't colonize http://forum.shrapnelgames.com/image...s/confused.gif

jimbob

Geryon April 24th, 2003 11:07 PM

Re: Babylon 5 Mod
 
I like the new shipset very much PF. Vorlons with colony ships is a bit weird but I suppose practical and necessary for the game.

Hell, they do have a bunch of territories aside their homeworld they must have transported colonists there with something...somehow I doubt they all appeared in those planets out of spontaneous combustion. http://forum.shrapnelgames.com/images/icons/icon10.gif

pathfinder April 25th, 2003 02:34 AM

Re: Babylon 5 Mod
 
Vorlon colonyships: The game would use a ship from that folder or a generic one and I prefer a race specific one http://forum.shrapnelgames.com/images/icons/tongue.gif . Yes, as currently configured in "normal" or as prefferred by most, especially in PBW the Ancients are not capable of colonizing EXCEPT when planets are gifted. However, one CAN setup single-player to have them enable to colonize (VERY tough games http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ April 25, 2003, 01:35: Message edited by: pathfinder ]

Klebdog April 25th, 2003 04:24 PM

Re: Babylon 5 Mod
 
Where can I find the EMP Files for all the other races on the Mod or do I need to go in and do them myself?

pathfinder April 26th, 2003 12:04 AM

Re: Babylon 5 Mod
 
KlebDoG: If you are in a hurry do them yourself OR wait until I can zip what I have and post them. Which Version of SEIV do you have (Gold and 1.49 "old" have different files)?

pathfinder April 26th, 2003 12:23 AM

Re: Babylon 5 Mod
 
Pathfinder's B5 .emp files for the 1.49 "old" Version of game:1051309218.zip

Pathfinder's B5 .emp files for the Gold Version of game:

1051309310.zip


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