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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder April 26th, 2003 09:22 PM

Re: Babylon 5 Mod
 
My current single-player game (B5 Gold): Narns seem to bit off too much--at war with both ShagToth and Minbari. They ShagToth on the ropes then blam their fleet got hosed or left to take on the Minbari and then got hosed there...

I have the EA and am at war with Minbari and dancing a fine line between the Brakirii and Vorlons who are at war with each other..

[ April 26, 2003, 20:59: Message edited by: pathfinder ]

Fyron April 26th, 2003 09:58 PM

Re: Babylon 5 Mod
 
Can someone that knows where they are post links to all of the latest files for the 1.49 Version and the Gold Version of the B5 Mod?

pathfinder April 26th, 2003 10:02 PM

Re: Babylon 5 Mod
 
IF, this is the latest Gold less the Vorlon graphics updates I posted a day or so ago:

First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets.

1: 1044154075.zip

2: 1044155514.zip

You may want to d/l the gold "base" stuff from Rambie's site then overlay this into it.

I don't know how to make this zip file load directly to the mod folder, so I just send it to a dummy folder then copy them manually to the mod folder.

[ April 26, 2003, 21:08: Message edited by: pathfinder ]

Geryon April 27th, 2003 03:53 AM

Re: Babylon 5 Mod
 
Hey PF, just to make sure I have everything I need to run the Gold Version of the mod when the game finally arrives, could you list me exactly which files I need, I seem to have about a thousand zips right now...

Currently I have everything in Rambie's site; Core, data files, and 3 updates. I also have your Gold conVersion, latest Vorlon shipset and the new emps you just released. Do I need anything else? And in what order should I install these?

Should I first install the Core, then normal data and 3 updates and then your gold conVersion, shipset and emps? Or should I just install the Core and then your Gold conVersion, shipset and emps? Thanks bud.

Btw, what are those new emps for? I guess I'll find out what an emp is when my game arrives huh http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh yeah and one more question, how does the combined League race work if you have them separated by race? There's Brakiri in the League race fighting the Barkiri government? Was wondering about that.

[ April 27, 2003, 03:08: Message edited by: Geryon ]

pathfinder April 27th, 2003 04:12 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Geryon:

Do I need anything else?

And in what order should I install these?
Should I first install the Core, then normal data and 3 updates and then your gold conVersion, shipset and emps?

Btw, what are those new emps for?

<font size="2" face="Verdana, Helvetica, sans-serif">1-Not that I know of.

2-Yes http://forum.shrapnelgames.com/images/icons/icon12.gif (I thimk).

3-The .emp are the basic start-up setup factors for your race and the AI (numeric values for how well a race does certain characteristics/traits)

Before doing this look at the folder & file structure of the game. The Mod should be in its own sub-folder which looks something like this (crosses fingers that I get it right): shrapnelgames/malfador/seiv/B5

[ April 27, 2003, 03:16: Message edited by: pathfinder ]

pathfinder April 27th, 2003 04:18 AM

Re: Babylon 5 Mod
 
LNAW Vs Brakiri or others in the LNAW? hehe...it gets confusing at times....no way to stop it unless you manually setup the races that you play against in single-player.

Geryon April 27th, 2003 04:20 AM

Re: Babylon 5 Mod
 
Thanks Bud. Hopefully I'll get the game on Monday and start wrecking havoc in the B5 universe. http://forum.shrapnelgames.com/images/icons/icon7.gif

Have you thought about using the Tethys Cutter, Artemis Heavy Frigate and Sagittarius Missile Cruiser? Or any other B5 Wars ships I could help you out with?

Thanks again.

[ April 27, 2003, 03:21: Message edited by: Geryon ]

pathfinder April 27th, 2003 04:29 AM

Re: Babylon 5 Mod
 
Geryon: Actually yes on the other ships....seems the Nova is being used as a destroyer, so maybe an enterprising soul could re-do some the ships http://forum.shrapnelgames.com/images/icons/icon12.gif

Geryon April 27th, 2003 05:02 AM

Re: Babylon 5 Mod
 
It's such a shame when I think about it. Long ago, before I even had ordered the game I had made my very own EA shipset but eventually erased it when I was convinced I wasn't getting the game...oh well.

Anything in particular I should know about the ships or at least the type of ships you'd like me to find? So that I might have an idea of what to look for.

Still keep the Nova in there though, I love that ship. The only thing that I've never agreed with is the Nova firing lasers, fine with Omegas that have a specialized turret to fire both pulse and beam weapons but the Nova has exactly the same cannons as always I kinda like the idea of it firing the heaviest pulse weapons (stronger than the Omega's) but no lasers, after all the pulse cannons on the Warlock are the ones taken from the Nova stated by Tim Earls CGI director of B5 and creator of the ships.

[ April 27, 2003, 04:06: Message edited by: Geryon ]

pathfinder April 27th, 2003 04:27 PM

Re: Babylon 5 Mod
 
Geryon: How's this for a Tethys? Darn hard to get the aft or rear done correctly http://forum.shrapnelgames.com/images/icons/icon9.gif

1051453497.zip

Oh, and would the Tethys be a scout/escort or corvette/frigate or some other class/size?

EA Sagittarius missile cruiser?:

1051456890.zip

EA Artemis?:

1051463470.zip

One thing to think abou: SEIV has the ships set by class/size (scout, escort, corvette, frigate, destroyer, etc) not by model (Sagitturus, Tethys, Nova, etc).

[ April 27, 2003, 18:12: Message edited by: pathfinder ]


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