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Re: Carrier Battles Mod
I have joined too-goro! http://forum.shrapnelgames.com/images/smilies/wink.gif
(Yeah, can't get enough of those stupid Zelda games http://forum.shrapnelgames.com/image...ies/tongue.gif) |
Re: Carrier Battles Mod
Acceptances!
Also, from IRC chat with Eorg, I'll be dropping the crew quarters requirement from the scout hull. This makes it a bit more flexible and useful. Also, there will be an adjustment of the happiness types to make them more forgiving. An empire shutting down due to riots isn't fun. But there will still be the unique ways to get the jubilant population bonuses. |
Re: Carrier Battles Mod
Why not give rioting planets some production capability as Fyron has in Adamant mod?
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Re: Carrier Battles Mod
Well, mostly because it dosen't seem to work.
As far as I can tell, rioting is hardcoded to give zeros across the board. |
Re: Carrier Battles Mod
Hi,
got some bug (I think), The Deep Space Weapon Platform doesn't need an lifesupport or crew quarters!!?? Don't know if this is ment to be or some small bug? Inti, |
Re: Carrier Battles Mod
Right. Its unmanned.
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Re: Carrier Battles Mod
Okay,
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Re: Carrier Battles Mod
We have an opening in CarrierBattles#6!
Player had to leave due to that nasty RL thing. The empire looks to be in a solid middle ranking, but the galaxy is pretty evenly divided as far as I can tell. |
Re: Carrier Battles Mod
Quote:
[edit: Duh... Real Life.. Got it] |
Re: Carrier Battles Mod
Fyron came up with the genious idea of point defense tractor beams.
It sounds kind of silly at first, but think about it... the awesomness will come to you. I do need to come up with a sensible description of how the device will work (and what it should be called). Its gotta be somewhat gritty tech. Any suggestions? |
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