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Re: Did you know that? (Dominions trivia)
..... while your normal units will fight successive battles with lost HP and reduced ammunition, PD is not tracked on a per unit basis, and so is full strength in each battle, if they fight more than once in a month.
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Re: Did you know that? (Dominions trivia)
Did you know that demons are unaffected by the dominion of MA C'tis? While there are no national blood mages for em, it might still be an interesting path to put on your pretender and then create an all demon army. Also Sirrush's, while not having the cold blooded tag, are immune, yet the scorpian king, another national sacred summon without the cold blooded tag, is not.
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Re: Did you know that? (Dominions trivia)
The Sirrush has swamp survival, which also gives immunity to C'tis miasma.
All demons and undead are unaffected by disease. |
Re: Did you know that? (Dominions trivia)
...when Decaying units disappear into a puff of blood at the end of a battle, it's because they got Diseased? Diseased units which are decaying lose one hit point per combat round, even if they can regenerate. (Tested on Hydra Hatchlings. 25 HP... 24 HP... 23 HP... etc. Apparently it doesn't regenerate.) Normally regenerating creatures do not lose hit points to disease over time, but this appears to be an exception.
Have I also mentioned that Fear From the Horror Harmonica does not affect friendly units? The graphic hits them but they do not actually suffer Fear effects. -Max |
Re: Did you know that? (Dominions trivia)
...Blood Vengeance does NOT reflect Disintegrate? My guess is that this is because Disintegrate is 999 damage, which is a "special" number in Dom3. (For instance, attacks which cause 999 damage are not affected by Luck.) If so, other 999 damage attacks are probably also not affected by Blood Vengeance.
-Max |
Re: Did you know that? (Dominions trivia)
Disintegrate got reflected when I tested it. You have to fail the save to take damage in order to have it reflect. You don't reflect damage that you don't take, if that makes any sense.
Code:
castspell: cnr96 spl405 (Disintegrate) vis0 x23 y15 spldmg999 |
Re: Did you know that? (Dominions trivia)
ah good to know - it seemed unthematic that disintegrate wouldn't be reflected.
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Re: Did you know that? (Dominions trivia)
Quote:
-Max |
Re: Did you know that? (Dominions trivia)
the resistance roll is made by the original caster, modified by the targets blood vengeance; so, it could be that the Disintegrate caster had a higher MR than the others, making it more likely for the spell not to reflect.
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Re: Did you know that? (Dominions trivia)
I omitted the first 4 casts of Disintegrate from the above log, sorry.
They look like this: Code:
castspell: cnr96 spl405 (Disintegrate) vis0 x23 y15 spldmg999^M But when the unit with Blood Vengeance fails the MR check, then the Disintegrate caster still gets a chance to avoid the reflected damage, and if that happens, the BV unit dies: Code:
castspell: cnr94 spl405 (Disintegrate) vis0 x23 y16 spldmg999 I tested with: Disintegrate caster = Maker of Ruins, Eye of the Void (pen+2, mr 12) BV target unit = Angel of Fury, Flesh Ward (mr 18, bv 4) |
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