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Re: Mega Age II (Kingmaker) Sign Up!
You can be my neighbour anytime Jazzepi.
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Re: Mega Age II (Kingmaker) Sign Up!
Is there still room for another player for the megagame?
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Re: Mega Age II (Kingmaker) Sign Up!
Hi, i don't think it is very hard to make a new research setting in the patch. Since it is about to be released soon I would like to suggest the following:
1: 20 2: 50 3: 100 4: 200 5: 500 6: 1000 7: 2000 8: 5000 9: 10000 First levels almost at easy. Last levels way more expensive. Is this interesting? |
Re: Mega Age II (Kingmaker) Sign Up!
Kristoffer:
You may get some dangerous levels of love from some people now http://forum.shrapnelgames.com/images/smilies/laugh.gif Maybe you could add an option to make bigger HoF and customisable amount of globals allowed? |
Re: Mega Age II (Kingmaker) Sign Up!
Less likely, since I like the current settings on those http://forum.shrapnelgames.com/images/smilies/happy.gif
Hmm, 5 globals with 60 players. Hmm. Nah, I still like it http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mega Age II (Kingmaker) Sign Up!
Yes the globals amount is great. New research settings! I love you! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Mega Age II (Kingmaker) Sign Up!
Your lazy side wrote that post http://forum.shrapnelgames.com/images/smilies/happy.gif Fight the urge to procrastinate!
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Re: Mega Age II (Kingmaker) Sign Up!
Hmm, I just realized that it will not be possible to make my suggested change.
However research can go on beyond lvl 9. So it should be possible to mod a bit. Current cost lvls: lvl 9: 1100 * researchcost 10: 1780 11: 3000 12: 4000 13: 5000 Thus it is possible to move all lvl 7+ up one or a few lvls (making lvl 7 empty) Suggested fix: Difficult research Lvl 2-> lvl 1 Lvl 7-> lvl 8 Lvl 8-> lvl 10 Lvl 9-> lvl 12 This leaves lvl 7, 9 and 11 empty. 7+8 costs (420+680)*researchcost 9+10 costs (1100+1780)*researchcost 11+12 costs (3000+4000)*researchcost Might even work with standard research. If these costs are unfit I can change them before the patch, but it will not be possible to make another grading without a more thorough fix. |
Re: Mega Age II (Kingmaker) Sign Up!
KO, I am willing to delay the start of the game as late as June 1 for the patch. Target date for the start has always been May 15(earliest)to June 1.
Please give ma man a KOA commander. see i said the magic word. heh. please. It always drove me nuts when i used to play man that the koa's had move 3 and forest survival, but no commander that had 3 moves and forest survival! And maybe reduce the Koa's resource cost to 51(still high but bearable). Then I will let you play them and you can see that they still are not overpowered! |
Re: Mega Age II (Kingmaker) Sign Up!
I do not intend to make any changes to nations more than has already been in this patch. Fixing balance stuff for Gath et al, and fixing simple bugs are all that remain on my agenda for the patch.
New stuff for LA Atlantis and other nations will have to wait until after 3.17 is released. Stuff that might have direct effects on the gameplay in the megagame might recieve attention, but apart from research I think most stuff can be fixed during game, and research will have to be done the way I just said, with a mod, lest all research in all games will be affected. |
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