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-   -   Joker: new game, new theme, HA Ha ha (http://forum.shrapnelgames.com/showthread.php?t=40786)

Incabulos February 9th, 2009 06:23 PM

Re: Joker: new game, new theme, HA Ha ha
 
Quote:

Originally Posted by Gregstrom (Post 673425)
I'll say this for the AI - it's very brave. Flamegasm's prophet stood bravely while his army fled around him, and took on an undead monstrosity toe to toe - briefly. Flamegasm itself was last seen shouting "10101010111100001010101000101010!" and engaging in a headbutting contest with a large rock. Brave for certain, intelligent... perhaps not.


Hah was hoping for a hidden binary message but no such luck.. Although at second glance it looks like some sort of winged insect... perhaps there is more to this than meets the eye.

ªðª*

Mithras February 9th, 2009 06:30 PM

Re: Joker: new game, new theme, HA Ha ha
 
Does anyone else thin Tien Chi is getting a little too powerful? Not that I care, I'm down to two provinces and my little bag of tricks is running down somewhat, and when I say this keep in mind that it wasn't up to much to start with.

So this is just to say, I'm only one mildy annoying trick away from going kapput. And you guys should really think about getting your act together agaisnt the guy with (I assume) all the artifacts and arcane nexus... just a suggestion, the first person to declare their enmity to Tien Chi gets a small cache of gems and a few rather naff magic items! Just looking to make the game more interesting.

Tifone February 10th, 2009 07:28 AM

Re: Joker: new game, new theme, HA Ha ha
 
BTW T'ien Ch'i, how did the equipped demonbred I sent to your province with the temple in my last turn do? Did he manage to kill someone at least? I don't think he was able to get the province by himself, but as I didn't have the chance to see how he did, I'm curious :smirk:

Ossa February 10th, 2009 02:19 PM

Re: Joker: new game, new theme, HA Ha ha
 
Ahem... I did not notice something abnormal-I'm loosing a few provinces to atlantis' SCs at the moment.

Other than that everythings fine;)

Actually... its a lot better than in every single other MP game I played.

Ossa February 26th, 2009 08:13 AM

Re: Joker: new game, new theme, HA Ha ha
 
Shall we roll back to the previous turn?

Who is admin right now btw?

Gregstrom February 27th, 2009 02:49 AM

Re: Joker: new game, new theme, HA Ha ha
 
I don't know - not me, that's for sure.

I'm in favour of a rollback too.

Gregstrom March 26th, 2009 11:28 PM

Re: Joker: new game, new theme, HA Ha ha
 
C'tis appears to be staling out, which is a bit of a pain.

Ossa March 27th, 2009 01:46 AM

Re: Joker: new game, new theme, HA Ha ha
 
That is definitly a pity - maybe we should search for a replacement?

Btw, Gregstorm, that was not nice. And I'm kind of pissed about the dozillians of scouts.

Maybe I need to send some *cough* scouts too;)

Digress March 27th, 2009 02:49 AM

Re: Joker: new game, new theme, HA Ha ha
 
Hi everyone - staling has been something of an issue. Especially sucks when you spend ages prepping things (defensively - all defense in the lands of C'tis) and then stale, again, and again and again.

My apologies. If we could stretch hosting times out a touch I might do a little better - any suggestions as to how C'tis can compete with the two big boys would be gratefully received.

Sorry for the repeated stales.

Gregstrom March 27th, 2009 04:01 AM

Re: Joker: new game, new theme, HA Ha ha
 
Hmm - I thought C'tis was one of the two big boys. You've had the edge on me in provinces, forts, research, income, dominion and army for pretty much the whole game.

Ossa, 3 scouts is hardly a dozillion. I was a little surprised that my attempt to steal the Nexus went off successfully, but to my mind the alternative to trying to take it off you was basically 'lube up and bend over'.


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