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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Arcosephale has a surplus of air gems. We will trade them 1:1 for fire, water, or earth gems. Contact by PM if interested.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Vanheim's smiths are happy to produce Dwarven Hammers, in between the needs of our rather intense war for the valley with LA Man.
Please PM me if interested in trading for one. Interested in items/gems not including air & earth. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Intense War?? didn't LA Man go AI?!
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I was playing MA Man :O
Jazzepi |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yep, LA Man is AI, but on the basis of province count appears to be winning! Why AI a seemingly leading position?
That said, I was a bit surprised when I finally made it into bandar's castle anumber of turns after starshine went AI - thought I'd have a walkover and was almost embarrassed by the mage power in there! |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
What the... AI??? HAHAHAHAHA I didn't even realise... geez, that explains a lot! :)
Actually qio was in total control of the valley there for a while, got me down to my capital only, where I won some key battles. I've been slowly pushing Man back even since. Damn I really thought I was still playing against a human. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
On turn 30 I will switch the timer to 48h.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA T'ien Ch'i is interested in nature gems. We can forge cool items in exchange.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
would prefer 48 hrs sooner, as I continue looking for a sub.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA Abysia is seeking earth and astral gems, can trade air/water/fire/nature in singificant quantities, and to a smaller extent death
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