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Re: Momentum 2 - Running
Bah, I just keep making one error after another. I was thinking last night over my nearly done turn - should I take the safe path and leave most of the job to Ctis or should I try to annihilate the whole army by myself. I knew a thug in the army could be my doom, but then I though "Fortune favours the bold". Yeah, right. :doh:
Well at least Ctis knew what he was doing. One of your armies is gone, although it doesn't seem like a big dent in the army graph. And Hrimmner, the most beloved hero of the Van, has gone to Valhalla. May others follow him shortly. :) |
Re: Momentum 2 - Running
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* I used an insufficient force to storm a fort that I knew was strongly defended. * Though I knew it was strongly defended I didn't know the details of what was waiting inside and couldn't be bothered to send in a test force to check things out. * I also couldn't be bothered to guard my only province to retreat to (why would I need a province to retreat to - what could possibly go wrong?). * I neglected to give my F1 dwarf a skull of fire so he couldn't cast flaming arrows (this is one of my favorites). * I assigned the valiant Hrimmner to cast mistform *after* I had already cast fog warriors. While a great warrior, Hrimmner doesn't make the best decisions and promptly cast Thunder Ward, sending his fatigue up to 75. By the time he engaged the AQ his fatigue was at 98 (!). The AQ's attack did weaken me by killing a lot of troops (skinshifters without a MR boost don't fare well against the Aegis) and causing my fog warriors caster to burn through all 8 A gems (no fog warriors for the storming attempt). But even if I hadn't lost those forces and actually had flaming arrows I think I would have lost to C'tis ... well unless I got lucky. :rolleyes: The worst loss wasn't the troops but the cap only mages - I only get so many of those per game so each vanadrott/dwarf is valuable. And the magic items - you'll have to ask C'tis for your Aegis back. The good news is sometime soon you can expect to see Hrimmner again in his new, higher HP undead form. :) Anyway, nice job yandav. I didn't really want to attack that fort until you mentioned it and I'm not inclined to try again soon. :hurt: |
Re: Momentum 2 - Running
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Also, on turn 8 of the battle, Hrimmner should have died to aegis when he lost a MR roll, but instead lost only 15 hp and stayed alive. That is probably a bug, since he lost the amount of hp he would have normally (without heroic obesity). So, go figure my luck in this game. Quote:
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Re: Momentum 2 - Running
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Re: Momentum 2 - Running
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Can I have my standard 24h hour delay, please. |
Re: Momentum 2 - Running
Hosting postponed. We are slackers. :) Though you ask for the delays I usually submit my turn later than you. It would be good if we could speed things up a bit for the sake of the other players...
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Re: Momentum 2 - Running
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Re: Momentum 2 - Running
Understood. I wanted to keep the game moving quickly throughout but at this crucial stage it's even more important everyone have time to do their turns properly. But as game admin I at least should be doing a better job of getting my turns in more quickly so I'll work on that. Hosting postponed 24 hours.
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Re: Momentum 2 - Running
I unexpectedly went on a trip for the weekend. I'll be away from my computer until tomorrow evening. It would be nice to have 48h delay.
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Re: Momentum 2 - Running
sigh, i know that delays are necessary sometimes but this game is really going in slow-mo
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