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-   -   MP: Noobs are gone frenzY - Late Age - (Running) (http://forum.shrapnelgames.com/showthread.php?t=47557)

Bullock September 12th, 2011 04:42 PM

Re: Noobs are gone frenzY - Late Age - (Running)
 
Alright i havent paid enough attention to the fight and didn't notice the slave things. Maybe i wasn't prepared enough for that.
I should have invoc more non-undead stuff to defend my cap and maybe also bring more of indies mages.

Btw i admit it was very well played. But i still remain very disappointed with the fall of my dom in 1 turn.
I thought priest H1 were almost useless against dom10 and h2 not much better.

But yes i m despaired ;) i ve no more mages (like 3 3D national mages remaining...) and will lose 90% of my gems income next turn.Without pretender i have a huge lack of power.

it s obvious i can't win anymore and i m raging against my coastal cap. i hope the others will move fast and together against you !

Soyweiser September 13th, 2011 09:43 AM

Re: Noobs are gone frenzY - Late Age - (Running)
 
Well the dominion drop suprissed me a lot too.

Just watched the battle. Wow... Only the golem did some damage.

Ps: I enslaved the eater of the dead. But I did not get it. Weird...

Yeah, coastal caps are very dangerous. One of the many reasons I went after R'lyeh first. Actually, you should always own all provinces next to your cap.

Bullock September 13th, 2011 04:44 PM

Re: Noobs are gone frenzY - Late Age - (Running)
 
Omg you cut the retreating road of all my remaining mages ... I hate you

I should have expected it ! :)

Soyweiser September 14th, 2011 01:12 AM

Re: Noobs are gone frenzY - Late Age - (Running)
 
I actually expected you to stay put in the fort. Why did you break siege? It only gave me defenders advantage again.

And cutting of the retreat routes was only natural after I counted the nr of SC's I had in that battle :D.

Edit: and thanks for not wrecking the lab.

agelian September 14th, 2011 03:18 AM

Re: Noobs are gone frenzY - Late Age - (Running)
 
Hey guys im going to be away from Wednesday 23:00 GMT through to Saturday 23:00 GMT.. so 3 days..

So im basically asking for around a 24 hour extension based on when the turn actually occurs.

Let me know if its a problem.. since ive effectively been in my own world this game I think I could handle a stale..

Ill be contactable throughout but wont have access to Dom3.

Cheers

The Forger of all artefacts!

Bullock September 14th, 2011 04:50 AM

Re: Noobs are gone frenzY - Late Age - (Running)
 
Quote:

Originally Posted by Soyweiser (Post 783535)
I actually expected you to stay put in the fort. Why did you break siege? It only gave me defenders advantage again.

And cutting of the retreat routes was only natural after I counted the nr of SC's I had in that battle :D.

Edit: and thanks for not wrecking the lab.

Yeah i guess those are mistakes due to my noobinesh.
No idea why i break the siege.

@Agelian: sure i ll lengthen the turn.

Soyweiser September 14th, 2011 05:53 PM

Re: Noobs are gone frenzY - Late Age - (Running)
 
Well, I think us used the mage assistance during the battles rather well. Casting wailing winds and shadow blasts worked pretty well. So, you are not that noobish. You gave me ideas if I ever play Ermor myself. :D.

LongBrodie September 19th, 2011 10:45 AM

Re: Noobs are gone frenzY - Late Age - (Running)
 
I'll be traveling (and without internet access) for the next couple days. I'd appreciate it if we could delay the next turn by 48 hours.

Bullock September 19th, 2011 12:30 PM

Re: Noobs are gone frenzY - Late Age - (Running)
 
sure, it s done

agelian September 20th, 2011 01:36 AM

Re: Noobs are gone frenzY - Late Age - (Running)
 
I have 14 lightless lanterns and 4[sorry 5] skull mentors if anyone wants to offer something for them :D


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