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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

samoht February 22nd, 2012 12:57 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796395)
...fine. Barbarian attack on one of my remaining provinces. Sure.

Yeah I saw that. That really sucked. The game wouldn't let you catch a break, huh?

3V4JKZ2 February 22nd, 2012 03:37 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I did take Misfortune 2, so it was probably about time :p

Executor February 22nd, 2012 09:42 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Not sure what that Starspawn was supposed to do? It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.

I'm sorry to say Arco, but you're going to have to come inside my dominion if you're itching for a fight. Bring that Cyclops too, I could use those items off him.

legowarrior February 22nd, 2012 03:39 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I might have a tough time turning in my turn this Saturday.

3V4JKZ2 February 22nd, 2012 03:49 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I'll keep an eye out for the Mictlan stale this Caturday, then.

February 22nd, 2012 04:09 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Executor (Post 796413)
Not sure what that Starspawn was supposed to do?

Mostly I was just curious about what countermeassures/script you would go for after the previous experience. The mark was a bonus.

Quote:

Originally Posted by Executor (Post 796413)
It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.

No problem then, I will stamp a couple dozen additional marks on him, & you will get many chances to prove your point.:angel

Executor February 22nd, 2012 06:42 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Well I hope you waste your gems... I mean check my countermeasures every turn than! :p

Korwin February 23rd, 2012 06:00 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Whelp!
I need an extension for 4 hours please (to get home from work) and do my turn.

Thanks!

(Hopefully its not to late.)

Executor February 23rd, 2012 10:12 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Arena rematch!

3V4JKZ2 February 23rd, 2012 03:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?


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