.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

jimbob October 2nd, 2002 03:24 AM

Re: *** Star Trek Mod Discussion ***
 
Ok, out comes my total ST geek side:

I remember reading in the ST roleplaying game (blush) by FASA waayyy back in the 80's something about the Kirk era klingons being a human-klingon genetifc fusion to allow better combat vs. humans (understanding human thought psyche, and strategies I guess). Well that was their way of whitewashing the inescapable reality that Gene just didn't have enough cash for good makeup.

DavidG October 2nd, 2002 03:59 AM

Re: *** Star Trek Mod Discussion ***
 
Why is it that hardcore Trekkies have to explain everything? Like when Kirk and the boys were flying back and forth on the bridge. Didn't TNG 'explain' this as some kind of inertial damper failure when the real reason was that in 1966 it just looked cool and made the ship look like it was being attacked.
I am a diehard old Trek fan but it boggles my mind how anyone could whine about things being "non-canon". Heck anything after TOS could be considered non-cannon. It's just a TV show for crying out loud.

jimbob October 2nd, 2002 10:04 PM

Re: *** Star Trek Mod Discussion ***
 
Dave, it's just one of the many unexplainable mysteries of the physical world. http://forum.shrapnelgames.com/images/icons/icon12.gif

ZeroAdunn October 3rd, 2002 01:12 AM

Re: *** Star Trek Mod Discussion ***
 
Actually this is what I heard about the klingons:

Early klingons used midget slaves to design and construct everything. Consequently kirk Era klingon ships had very low hanging doorways. The klingons, being of normal height would constantly bash into these doorways, thus smoothing out their doorways. Eventually the klingons got tired of the romulans making jokes about it and redesigned all their ships to correct specifications.

On a sad note, all the klingon midgets were slaughtered for their misdoings.

jimbob October 4th, 2002 04:46 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

...thus smoothing out their doorways.
<font size="2" face="Verdana, Helvetica, sans-serif">Wow, now those are thick skulls if they smooth out the doorways instead of the foreheads! http://forum.shrapnelgames.com/images/icons/icon10.gif

ZeroAdunn October 4th, 2002 10:01 PM

Re: *** Star Trek Mod Discussion ***
 
Oi! Humor doesn't work when your an idiot... http://forum.shrapnelgames.com/images/icons/icon10.gif

Captain Kwok October 6th, 2002 07:34 PM

Re: *** Star Trek Mod Discussion ***
 
I'll be updating the TNG Mod site later this evening with some fun tidbits of information in regards to some new things I've come up with.

Stay tuned.

Timstone October 6th, 2002 07:35 PM

Re: *** Star Trek Mod Discussion ***
 
*Lot's of cheers from the gathered crowd*

Magnum357 October 7th, 2002 12:59 AM

Re: *** Star Trek Mod Discussion ***
 
Sounds cool!

ZeroAdunn October 7th, 2002 01:06 AM

Re: *** Star Trek Mod Discussion ***
 
I think I speak for everyone here when I say, "you the man Kwok!"


All times are GMT -4. The time now is 09:59 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.