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-   -   Things we'd like to see in the next patch (http://forum.shrapnelgames.com/showthread.php?t=7099)

Gryphin November 26th, 2002 07:34 PM

Re: Things we\'d like to see in the next patch
 
I would like to see the Movement Replay done the way they do maps of navel battles.
A line showing the path of the fleet
A Blip showing where engagements take place
It would get messy with all of the different paths.
This of course would require a major rewrite of code. Still, It would be nice.

tesco samoa November 27th, 2002 02:09 AM

Re: Things we\'d like to see in the next patch
 
Sortable Reports http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo November 27th, 2002 02:26 AM

Re: Things we\'d like to see in the next patch
 
Rich04, Thank you for explaining the problem so humorously. http://forum.shrapnelgames.com/images/icons/icon7.gif I sent an email to Malfador a while back asking for Drones launched in combat to be recoverd at the end of combat, and to leave drones launched in strategic mode as un recoverable. I see that as a nice compromise between what he apparently wants drones to be, and what many players would like them to be. Haven't heard anything though.

One thing you could do is include a transport in your fleet that has no launchers and only leave a few or none in the launcher ship until you are to the target. Not a perfect solution, but it helps in some cases.

Geoschmo

[ November 26, 2002, 12:26: Message edited by: geoschmo ]

Herby666 November 27th, 2002 09:10 AM

Re: Things we\'d like to see in the next patch
 
One thing I'd like to see for aeons is more intelligence in the AI on using population transport & colony ship loading when I have planets/populations with different breathing habits. It always annoys me when my minister tries to fill up population on an oxygen planet with methane breathers or tries to colonize a methane planet with nitrogen people.

I have mailed this to the designers many times but never got any reaction from them.

Shyrka November 28th, 2002 01:03 AM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by Herby666:
One thing I'd like to see for aeons is more intelligence in the AI on using population transport & colony ship loading when I have planets/populations with different breathing habits. It always annoys me when my minister tries to fill up population on an oxygen planet with methane breathers or tries to colonize a methane planet with nitrogen people.

I have mailed this to the designers many times but never got any reaction from them.

<font size="2" face="Verdana, Helvetica, sans-serif">In general terms, the minister AI sucks http://forum.shrapnelgames.com/images/icons/icon9.gif

Wizarc January 2nd, 2003 06:59 AM

Re: Things we\'d like to see in the next patch
 
Here is a suggestion:

Have an option to control the number of ships per fleet.

Some people like to have hundreds of ships in a fleet some people might like having maybe 10. Having this option will of course limit the AI to this number also. This kinda forces players to design their fleets more.

My personal preference would be maybe 15-20 ships per fleet.

Fyron January 2nd, 2003 07:21 AM

Re: Things we\'d like to see in the next patch
 
You can already control how many ships you put into a fleet. You can make as many fleets as you want.

[ January 02, 2003, 05:22: Message edited by: Imperator Fyron ]

tbontob January 2nd, 2003 08:03 AM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by tesco samoa:
Sortable Reports http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Right on!

Especially the construction report! http://forum.shrapnelgames.com/images/icons/icon8.gif

tbontob January 2nd, 2003 08:13 AM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by dogscoff:
Actualy I'd like to see tech tradnig/ gifting made a little more clear. Instead of having to gift

ship construction
ship construction
ship construction
ship construction

to give SC IV, I think you should click a tech to gift/ trade and then a popup box should ask you what level you want.

<font size="2" face="Verdana, Helvetica, sans-serif">Good idea Dogscoff http://forum.shrapnelgames.com/images/icons/icon7.gif

A slight improvement on your idea is that the next level of what you have is ticked, so if you only want 1 level, all you have to do is hit return.

In other words, if you have Ship Con2, Ship Con3 will be ticked. Only if you want more than 1 level will you have to manually change it.

It would be nice to have a pop-up box for the level you want to give too. This way you will not be giving level 3 when you think you are trading level 2 or level 1.

Desdinova January 2nd, 2003 08:40 AM

Re: Things we\'d like to see in the next patch
 
put in a merge with fleet command (like they did in Stars! ) to add ships to a fleet at a specific location automatically instead of sending ships to specific location then once they get there having to manually add them to the fleet.


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