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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
hmm...
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Much of the stuff you object to on ethical grounds changes as soon as the psi has permission (as you noticed on the rider); If I obtain permission from you beforehand about borrowing your medical skills every now and then so there will be a doctor nearby, perhaps paying you for the priviledge, then borrowing your medical skills hurts nothing. Ditto for learning a skill in such a manner; it then becomes similar to paying an instructor, but less time consuming for both. Further, it allows for multigenerational preservation of knoweledge, much like writing.
As for those that are unethical under virtually any circumstances, well, some things are forbidden, and only criminals do them. That is one of the primary functions of the psionics guild - enforcing such rules for the protection of those who can't defend themselves, much as modern police enforce 'don't shoot people unless in self-defense' for the protection of those who don't carry guns. It might be interesting to be hired by the guild to help track down a psi in violation. Can you imagine how hard it would be to track down a mindswapper, or a rider who routinely uses possesion? You'd need a police rider with you to scan potential victims. As for things that are cliche, well, yes, a lot of things are. It's tricky to come up with something that is both new and widely useful. Sure, you can have a geokenetic, who can controls earthquakes, but that is pretty much just destructive, and wide area. About the only thing you can do with it is destroy things, perhaps prevent earthquakes. Great for blackmailing the local nobility and merchants, but that's about it; you can't really risk being caught in your own earthquake. As for the rock-paper-scissors balance, simply make anything that would be unbalancing as a difficult task limited to the most skilled. For instance, we've already established that enough energy will penetrate damping dust - highly skilled/powerful magic can beat standard alchemy. Jack's mention of the origins of burning lead on his own plane imply that a highly skilled alchemist can indirectly cast spells - perhaps the magical mind block. By psionically projecting, a skilled psi can get past magical mind shielding on an area. Thus, a highly skilled psi can beat a standard mage, a highly skilled mage can beat a standard alchemist, and a highly skilled alchemist can beat a standard psi. The rock/paper/scissors only applies when the skill is about even. A highly skilled alchemist can make a mind block potion, sure, but a highly skilled psi can project in under that defense. However, when a highly skilled psi tries that on a highly skilled mage, the psi discovers that the mage gridded the psi defenses, rather than making it a stationary bubble, so that even after the psi has projected inside, the psi can't do anything as the psi is limited to effects that operate in litttle one inch cubes. A highly skilled mage can overload damping dust, but a highly skilled alchemist can make damping dust that can't be overloaded nearly as easily. At high skill levels, the balance is again restored. Oh, and a psi could always telekenetically throw stuff around at random to mess up an alchemist. Imagine what happens to the poor alchemist who doesn't have defenses against psionics but maintains exploding potions. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
i'll do a real rundown when i wake up. few hours.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
New post is up. I had company come Fri. before I was able to get on, so I was delayed. Evil minions of Sauron. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif I don't mind having psis be evil. I don't see it as psis with evil powers, but evil psis with powers. Most would be good (or at least restrained/compelled by the good ones/the guild), a few would be rogues and/or criminals, much like our current society. I would classify the psi we just fought as evil, although she might not label herself as that.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
right, rundown.
hive mind: well, wizard's can pool their power. now, how would alchemists pool there power? i'm tired again, and i don't have a clue Mindswap: given the limitation's on mind-to-mind fight's, possible, very few of the criminal class could manage it with good chances. Borrow Skill: as long as people have some chance of knowing if someone's doing this, to aviod mob panic. Lend Skill: nothing more to say. Learn Skill: see Borrow. Teach Skill: more Psionic's being scholar's? possibility of the learned skill coming with most of the other person's problem's with that skill? no real, instictual famaliarity untill it's been used for a while? Rider: nothing more to say. Borrow Senses: if the person has a chance of detecting it. Lend Senses: nothing more to say. Relay: stealth attack at Alchemists? Psi Proj: nothing more to say. Clair stuff: nothing more to say. Psychometry: sounds ok. mage's could do a limited Version and alchemists could do an analysis? Possess: memories could be recoverable with psi, mage or alchemist help? Imprint: nothing more to say. Dreamwalk: would require guards, so wouldn't be to overpowered. especially if timesense was hard to keep track of and power+skill/2 was how long you could stay awake. and, of course, bodily needs. so, our rock-paper-scisser's looks like alchemists-mage's-psionics. I'll post tommorrow. [ September 03, 2003, 06:20: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
ok, the Dreamwalk makes fits right in. ignore my earlier comments, i was thinking they'd actually move from there bodies. perhaps they'd need a bit more sleep? call it Dreamtrance?
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
um. sorry, ran into the novelization of the X-2 movie.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
posted. ok, suggested additions to alchemists:
'Although alchemists use the physical properties of elements and molecules, their main use is there psuedo-magical properties, which are generally dirivations of the physical properties. Thus, mercury can be used in a potion to make something change or become more bendable, while sulpher is often an ingrediant in an exploding potion. The flowers of a hardy mountian plant can be used in a potion of endurance.' 'Alchemists can use psyco-reactive and psyco-active potions to detect and block psionic influence, although the result's are as reliable as a mage blocking damping powder. They can also, with a little more success, mimic some psionic abilities.' Alchemists would store potions. proposal: alchemist healing potion's as good as mage potions, since there's no reasen for them not to be. proposal, sort of. my mind is foggy and tired. each class of AMP can mimic the other's abilities, although the imitation's are not as good. not sure how not as good, though. alchemists can use complex potions to imitate complex spells, and use other potions to replicate psionic powers. mage's can cast spells on a container of water to make it act like a potion, or use other spells to imitate psionics. psionics can replicate the effects of spells, but i'm not sure how they would do potions. altering the chemical structure would be to hard. there would also be stuff that would be common to two or three of the classes, like all of them can make someone stronger/faster. as a suggestion for allowing psionic's to store energy, putting kinetic energy in the molecular bonds of something, then drawing it out. i just realized this could create an explosion, to. [ September 05, 2003, 08:07: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
That stupid Narp. Jack didn't want the gold, anyway. Let him suffer--he probably doesn't even have a use for money. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Interestingly enough, I originally had Narp ask for the gold, then thought John might be a better fit. D's character is rather hard for me; he was developed so little, and I can't quite get a handle on him. Maybe Jack could attach an enchanted one to him. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif Then again, maybe we should enlist the SE4Bot to inject commentary every so often. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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