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Re: OT: Narf has gone looney and wants to GM.
Don't think I could make ten o'clock now, anyway. Sorry.
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Re: OT: Narf has gone looney and wants to GM.
Eh, lets skip it today. Tired...
As for the long gaming sessions, not my fault you people talk for an hour on a tiny detail. |
Re: OT: Narf has gone looney and wants to GM.
Well, Server up and running.
I suppose if only Kaylin shows up, I could run the Archmage thing as a solo; planning to have a bit of a duel in there anyway..... |
Re: OT: Narf has gone looney and wants to GM.
If I was correct, Kaylin WASN'T going to show up. Frisbee tourny?
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Re: OT: Narf has gone looney and wants to GM.
Oooh, a duel. *starts preparing some intense Dispel Magics*. I've got 2 more sessions that I'm pretty sure I can attend without troubles 'til the tourney. I just hope I can become physically strong enough to survive.
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Re: OT: Narf has gone looney and wants to GM.
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Current sheet, ignore the wolf in the name.
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Re: OT: Narf has gone looney and wants to GM.
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Server closed; details in the log; one CR 15 Mummy Lord, one CR 17 Maralith, and one CR 16 Horned Devil defeated;
CR 16; 1680 xp to Elorin and Kibin (at 14th), 1350 xp each to Kaylin, Derrel, and Jason (15th) CR 15; 1260 xp to Elorin and Kibin (at 14th), 900 xp each to Kaylin, Derrel, and Jason (15th) Elorin made 15th after the above battles, so Kibin was the only 14th for the CR 17 fight: 1800 xp each to Elorin, Kaylin, Derrel, and Jason for the Maralith, 2520 xp to Kibin. And Kibin - your XP total on 10/16/2005 was 99,513; 1,900 for the 10/22/2005 session, you won the Roleplay vote, so a bonus 1000 xp (just issued now); and 2520 for the Maralith, 1260 for the Mummy, and 1680 for the Horned Devil; 99513+1900+1000+2520+1260+1680=107,873 xp; the threshold for 15th is 105,000 xp, so congrats - you just made 15th... and you really need to keep track of your own XP. Oh, and who roleplayed best today? Note that you can't vote for yourself. Log attached. |
Re: OT: Narf has gone looney and wants to GM.
Hmm, working on the charsheet... what bonus does the Monk's Belt go in? +1 to AC plus Wis modifier, just can't find which slot is appropriate.
For roleplaying, I cast my vote to Derrel, although I'm still not totally sure whan encompasses a good roleplayer. Other than that, character sheet will be updated at the usual place soonishly. |
Re: OT: Narf has gone looney and wants to GM.
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So we have: Derrel: 1, everyone else, 0 |
Re: OT: Narf has gone looney and wants to GM.
Whoa, just realised I didn't give Kaylin the bonus to a stat available at 4th level when creating her... is that something Limited Wish could take care of? Int should be at 27, still +8 modifier... Ahh, you know a game is good when you're constantly forgetting all the intricacies. Well, either it's good or you're brain-dead, and I don't think I've been brain-dead for several days, but if I had, would I notice? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: OT: Narf has gone looney and wants to GM.
For something like that that's actually forgetting a rule rather than making a valid choice that you later regret, just correct it as soon as you notice. By my calculations, however, you spent it already. Your non-intelligence stats:
<font class="small">Code:</font><hr /><pre>Stat value base cost Str 8 10 2 Dex 14 14 6 Con 12 12 4 Wis 14 14 6 Cha 14 14 6</pre><hr /> With 32 point buy, that leaves 8 points for intelligence, enough for a base score of 15. Your gray elf bonus brings it to 17, stat bumps at 4th, 8th, and 12th level make it 20, and your newly upgraded headband brings the total to 26. |
Re: OT: Narf has gone looney and wants to GM.
Jack, you messed up on the AC again, some of the attacks I made would have hit. Flanking removes all bonus to AC, and makes it easier to hit, so it would be flat-footed AC minus 2. And Elorin figured that out...
Woo! Level 14 rogue! Or maybe I should finnally multiclass into something now... |
Re: OT: Narf has gone looney and wants to GM.
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At no point, has one of my mistakes resulted in an extra Player Character death than there would have otherwise been. |
Re: OT: Narf has gone looney and wants to GM.
Do I get anything special with the 15th hitdie?
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Re: OT: Narf has gone looney and wants to GM.
Character Level 15 is a multiple of 3, so you get a character level feat; any of the non-epic Monster feats in the SRD that you qualify for are available (as you have dragon HD)
Other than that, just the skills, hit points, and any class special abilities for the class level you grab. |
Re: OT: Narf has gone looney and wants to GM.
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Why not take another dragon hit die? d12 HP, +1 BAB, +1 to all saves, almost as many skill points as a rogue. Keep it up long enough, and you might eventually get to increase your age category. |
Re: OT: Narf has gone looney and wants to GM.
Actually, on the point buy thing, I think you counted the -2 to strength as costing 2 points, when I think it should be giving me two points. Not totally sure, I'll have to get home ot actually check it though.
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Re: OT: Narf has gone looney and wants to GM.
If you have an 8 after racial adjustment with no other modifiers, then you paid for a 10. If you spent no points on strength, then you would have 8 (base) -2 (racial) = 6 strength.
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Re: OT: Narf has gone looney and wants to GM.
My mistake, you're right... I think a real-life trait of mine must be Forgetfulness or something, possibly a low wisdom modifier http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
Oh, I have that problem myself at times....
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Re: OT: Narf has gone looney and wants to GM.
So, right now, I'm kind of wary in case the GM tries to have something steal my spellbook... so I was thinking, put Symbols on it. Would a trigger condition along the lines of "Detonate whenever someone not of the party and not observably accepted by caster tries to touch <object>" work?
Hmmm... with a bit of XP and some time I could booby-trap every piece of kit around... http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: OT: Narf has gone looney and wants to GM.
Or with Jason.
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Re: OT: Narf has gone looney and wants to GM.
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My interest in getting back into D&D seems to have been very periodic, somewhere in the middle of a mood swing; now, it doesn't strike my fancy at all (well, not much strike my fancy to begin with, but still). So, no more glowering from me. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
So all they have to do is knock you unconscious and put you near the symbol? Wow, that was easy. The symbol wouldn't even know the difference between willing and unconscious.
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Re: OT: Narf has gone looney and wants to GM.
Well, that's the thing about traps - The're remarkably simple-minded...
/Narf On ...Why, just the other day, I was having a conversation with one and all it could say was 'Smash. Smash. Smash'... /Narf Off |
Re: OT: Narf has gone looney and wants to GM.
Even my cat can tell the difference between someone wanting to be somewhere and not, and by D&D mechanics, she'd have the intellect of a trap (or thereabouts). It's not really very hard to tell, and generally, if someone is unconcious, it's either very special circumstances (tooth removal, etc) or they don't want to be there.
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Re: OT: Narf has gone looney and wants to GM.
The trap could also not know. Is it sanctioned? I dunno, I'm just not going to activate.
See, everything gets funky with stuff that takes you literaly... |
Re: OT: Narf has gone looney and wants to GM.
Hmm, let's see... You're sleeping/meditating for the night, and thus are present willingly. The thief sneaks in without waking you up, picks up the book without triggering the Symbol (because you are present willingly, if not awake), and sneaks off.
/me thinks this condition is a little flawed. |
Re: OT: Narf has gone looney and wants to GM.
hmm. I'd work on that some more but right now my brain is about as active as a jug of week-old warm milk...
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Re: OT: Narf has gone looney and wants to GM.
...Full of colourfull activity?
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Re: OT: Narf has gone looney and wants to GM.
You get colour in those? http://forum.shrapnelgames.com/images/smilies/eek.gif
Nah, I was actually thinking it's just partially solid and overgrown with god only knows what... |
Re: OT: Narf has gone looney and wants to GM.
Week-old warm milk? I presume so.
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Re: OT: Narf has gone looney and wants to GM.
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Also, I'll want a specific list of those for whom you are attuning it when you cast the spell. |
Re: OT: Narf has gone looney and wants to GM.
Guess we'll leave it at password... hmmph, I can't make my spells have magical knowledge? *grumble*
For attuning, how about the current party? Derrel, Elorin, Kibby, Jason. Let's see... if(identity == 'Derrel' || identity == 'Elorin' || identity == 'Kibin' || identity == 'Jason') trigger = 0; else if(presencePermittedBy('Kaylin') == 1) trigger = 0; else trigger = 1; Harrumph. |
Re: OT: Narf has gone looney and wants to GM.
presencePermittedBy(X) has the same issue as "willing presence" and for the same reason... unless, of course, you want it to read "anyone in your presence" (after all - Kaylin is a powerful sparkcaster - anyone she doesn't want in her presence is soon gone... if she knows about them.... and knows who they actually are....)
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Re: OT: Narf has gone looney and wants to GM.
I'd interpret "Presence Permitted" as somewhat different than "Willing" since, as was pointed out earlier, "willing" could mean that Kaylin isn't necessarily concious, just willing to be in the area, while "presence permitted" would - to me - imply a concious decision to permit someone's presence. Of course, that gets back to the problem of how does the trap know...
I suppose it's highly unlikely that Kaylin will ever try to get someone to fetch her spellbook for her, outside of the party, so I suppose the trigger condition "Detonate on object touch" would work once the rest of the party is attuned. |
Re: OT: Narf has gone looney and wants to GM.
About Kibin's hit points, I did a little more searching for the clause about constitution changes due to polymorph not changing HP that I thought I remembered, and here's what I found:
Kaylin's Great Warping is based on Shapechange IIRC Shapechange is "like polymorph, except..." Polymorph is "like alter self, except..." Alter Self says "Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same." The only mention of hit points in the exceptions noted in Polymorph and Shapechange is the target of Polymorph healing as if having rested for one night. I'm not entirely sure which way this is supposed to be interpreted. Polymorph makes no mention at all about hit points changing due to changing constitution, either to say that it does or that it doesn't. A strict reading would say that max hit points stay the same because no exception to that provision is noted, but it could easily just be a minor oversight on the part of whoever wrote the Polymorph spell description. On the other hand, it could be a balancing factor to avoid people polymorphing into something with insanely high constitution just to gain HP. I have checked both errata and the D&D FAQ on wizards.com, and neither of them mentions the issue. |
Re: OT: Narf has gone looney and wants to GM.
Sigh, my Saturdays are filling up... What time are we planning on starting? I've got a Frisbee practice from 9 AM 'til probably 11 AM, and then this week I'm supposed to have a viola sectional for symphony, despite my protests. Oh well... I'm not sure exactly what time it is, but it'll be about 2 hours away.
NPC me while I'm gone please, charsheet is up at the usual spot. |
Re: OT: Narf has gone looney and wants to GM.
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Violist - that's Pacific Standard, right? 5:03 PM as I edit this post. |
Re: OT: Narf has gone looney and wants to GM.
Yep, PST.
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Re: OT: Narf has gone looney and wants to GM.
I'm not sure why I'm thinking about this now, but I'm mildly curious about what would have happened if Kaylin had rolled a natural 1 on her mining check, which would have been a 0 after her strength penalty.
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Re: OT: Narf has gone looney and wants to GM.
Then she would have lost 100 gold.
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Re: OT: Narf has gone looney and wants to GM.
200!
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Re: OT: Narf has gone looney and wants to GM.
Then she would have lost about 500, methinks.
And probably started blasting then and there. Which would have worked out okay, except that she'd run through her blasting list on mooks. |
Re: OT: Narf has gone looney and wants to GM.
I've got a meeting at 2:00. Sorry.
(Well, at least I didn't post that at 12:00) |
Re: OT: Narf has gone looney and wants to GM.
Ah, so no blasting required adventures until Violist brings Kaylin in at about 11, then "normal" adventuring until about 1:30 or 2 when narf takes Derrel out of the picture, followed by a bout of no thugs needed till close? Tricky... but doesn't fit in too badly with my plans anyway....
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Re: OT: Narf has gone looney and wants to GM.
The timing of that works well, my sectional is at 1:30 as well. Should be back by 3:00. And yes, a natural 1, I think she'd have just started casting at everything she saw...
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