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Re: STM "Final v1.7.5" Discussion
There is an opening in the Conquest mod for the BORG if any one interested. Grab it quick before someone else takes it.
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Re: STM "Final v1.7.5" Discussion
Atrocities:
Restrict the red to the wings and neck only! Plus stop lurking around here and play your AUK turn! Fyron: Maybe you need to adjust your gamma! http://forum.shrapnelgames.com/images/icons/tongue.gif Seriously, the darker green looks Ok. |
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Kwok, my gamma is at a perfectly normal level.
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Re: STM "Final v1.7.5" Discussion
hi guys, ive played se4 gold for a long time, but just recently started looking at mods. so i have no idea how to use them, but i want to download star trek mod 1.35. how?
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Re: STM "Final v1.7.5" Discussion
You can get it here: Star Trek Mod 1.35
It is a self-extracting .exe file (not a virus!) and just extract to to your root Space Empires IV Gold directory. To use the mod, change the path.txt file from "none" to "Star Trek Mod". If you are using the mod launcher, just click on the Star Trek Mod. |
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Ahh but it might be my eyes, to be as YOUNG as you again Fyron http://forum.shrapnelgames.com/images/icons/icon12.gif |
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There is a 1.40 beta you can download, but I don't think Atrocities knows if it will effect savegames or not.
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Re: STM "Final v1.7.5" Discussion
Another suggestion for the next Version is to adjust the bussard/ramscoop components. Right now they are too powerful and I can build ships that never need to resupply, including resource ships etc. I'd recommend that you collapse them both into one 5 level area, perhaps called "Bussard Ramscoop", and reduce the supply generation to 30-35-40-45-50 with a limit of 2 per ship. That would limit even the top ships to 100 supplies per star and would increase the need for occassional resupply.
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Re: STM "Final v1.7.5" Discussion
I've been taking a closer look at some of your newer ships Atrocities and while I like them, the pixelated look from Doga was making me bonkers - so I did a little editing.
I took one of your BoP images and I applied a blur to it using Photoshop. I also took the burn tool to reduce the glare spots. Here are the results: http://members.rogers.com/capt-kwok/images/bop.png The top image is the touched up one. I think it looks pretty good and it only took about 20sec to do it. What do you guys think? [ January 26, 2004, 18:11: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
Here is a 128x128 approximate game Version:
http://members.rogers.com/capt-kwok/images/bop128.png |
Re: STM "Final v1.7.5" Discussion
That looks GREAT Captain K.
[ January 26, 2004, 18:13: Message edited by: JLS ] |
Re: STM "Final v1.7.5" Discussion
the top one looks more realistic, but i liked the shiny parts - and not becuase i'm being in character, either.
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I also like the top http://forum.shrapnelgames.com/images/icons/icon7.gif
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thanks for the link captain kwok. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
The shiney parts look cheesy. Ships should not be shiney unless they are covered in solar panels or very highly polished, which Klingon and Romulan ships are most likely not.
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Indeed he has! I think the shineyness just comes from how Doga renders models...
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Re: STM "Final v1.7.5" Discussion
The image is a little dark for me as well.
Here are some new concept ships. The first 3 are basically the same ship are my concept for a baseship. The Last two are concepts for Carriers http://www.astmod.com/startrek/stmimages/1.PNG http://www.astmod.com/startrek/stmimages/2.PNG http://www.astmod.com/startrek/stmimages/3.PNG http://www.astmod.com/startrek/stmimages/4.PNG http://www.astmod.com/startrek/stmimages/5.PNG |
Re: STM "Final v1.7.5" Discussion
Kwok that BOP looks great at 128x128. I really need to learn how to use Photo Shop. I sent you the latest Klingon and Romulan images Last night. Feel free to do what needs to be done. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
There are also a number of other balance issues that I think need resolved, perhaps if you are Online you can look me up on MSN/Trillian?
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Life is unbalanced. http://forum.shrapnelgames.com/images/icons/icon9.gif
Any help in balancing the mod would be a god send. But I question if I will have the engergy to do anything about it in a timely manor. |
Re: STM "Final v1.7.5" Discussion
well, i don't think anyone is going to yell at you if you take a month off.
i mean, i've gotten diddly+20% done on my mod in what? four months and nobody's yelled at me. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: STM "Final v1.7.5" Discussion
That's nothing. Try 16 months... http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: STM "Final v1.7.5" Discussion
hi guys. i feel really stupid for asking this, but i dont know much about computer stuff. i tried to use star trek 1.35 mod, but i dont know how. i dont know how to acess the root path command to change from none to star trek mod.i really want to use it, so if someone could take pity on me and tell me how to do this, i would be very greatful.
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Re: STM "Final v1.7.5" Discussion
The path.txt file is right in the Space Empires IV Gold directory. Change the entry from "none" to "Star Trek Mod" without the quotes. This will start the game with the Star Trek Mod loaded.
Alternate option: Here is a link to the SE4 mod launcher: http://forum.shrapnelgames.com/newup...1039630481.zip Unzip the program into your SE4 directory and create a desktop shortcut for it. Then open the SE4 launcher and you can pick any mod you have installed and it will load it for you without having to change the path.txt file! |
Re: STM "Final v1.7.5" Discussion
i changed the path.txt file to star trek mod but it still wont run????????? any suggestions? the mod launcher wont even recognize the star trek mod.
[ January 28, 2004, 23:23: Message edited by: grimreaper ] |
Re: STM "Final v1.7.5" Discussion
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fyron classic...
You know i am a little upset that my event did not make the cut. You know the one where you show a picture of Captain Kirk pulling on his boots and there is a population boom on the planet... |
Re: STM "Final v1.7.5" Discussion
thank u so much for all your help captain kwok. http://forum.shrapnelgames.com/images/icons/icon7.gif i got it working. you were right, it was in the wrong place http://forum.shrapnelgames.com/images/icons/icon9.gif thank you for taking the time to help me
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What would happend if I removed the Bonus movement ability from the Impulse Engines?
Will they then work regardless of how many are on a ship design? IE designs with 2 empulse engines will provide movement? The reason I am asking this is because as the game progress, the AI keeps designing larger ships that have no movement. They have warp drive, and one or two impulse engines, but as we know, they do not move. And Kwok, The Klingons have suffored a horrific loss to your forces. We now sue for peace. |
Re: STM "Final v1.7.5" Discussion
Yes, the foolish attacking Klingons lost over 300 ships to my fleets - and now the only peace they will get is armed Romulan troops on all of their planets to ensure that Lord Atrocities' Klingons never act up again.
But I see UserX contains to maintain ships with the stacked sensors while attacking any ships I may have nearby. Nice of you to continue to use this exploit! I guess the Federation's superior production rate, population rate, larger ships, better armor, wasn't quite enough for you. [ January 29, 2004, 16:29: Message edited by: Captain Kwok ] |
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Actually, let's call for some other opinions, should the Federation be able to stack their sensors?
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Only if it does not result in a massive advantage. 10 points in CS and ECM advantage is what I would call massive, due to how SE4 combat works involving to hit chances.
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Well, all bonuses add linearly. So a 10% advantage can change a 30% chance to hit into a 20% chance to hit. That is a pretty significant drop, and highly typical.
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Many of your ships have this combination: Sensor Array V = 40% OFF + 40% DEF Combat Sensors III = 35% OFF ECM III = 30% DEF Federation Captain II = 10% DEF Scattering Armor III = 15% DEF Total = 75% OFF + 95% DEF Romulan Ships Combat Sensors III = 35% OFF ECM III = 35% DEF Quantum Singularity Core III = 7% OFF Romulan Commander II = 15% OFF Scattering Armor = 15% DEF Total = 57% OFF + 50% DEF You have an 18% OFF and 45% DEF advantage. Not including the Defiant ships, which if I recall has a additional defense bonus due to size of 40%!!! Plus, sure the Romulan Plasma Torpedoes can go through shields, but are you not aware that Ablative Armor III gives 12 hitpoints/kT versus the top shields that only give 10 hitpoints/kT? In addition, the Plasma torp has shorter range, less damage, and extra reload time versus the Federation Quantum torpedo??? Do you see why I'm not happy? |
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I noticed on Kwoks website that he had plans for captains that gave different bonuses (ie plus maintenace or reduced supply) I assume the idea would be you could only palce one per ship. Thus you could choose a captain that gave an offensive bonus or perhaps a maintanace bones etc. This would be great if it could be added.
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Re: STM "Final v1.7.5" Discussion
Hi everyone... This is my first post... ( 10380 to catch up with Imperator Fyron !!! )
I just got the game in the mail ( finally... ) yesterday and I must admit that I'm quite overwhealmed!!! I'm a strategy game vet ( MOO, CIV, SMAC, RRT etc... ) but this game seem to rock quite a bit. I love being overwhealmed http://forum.shrapnelgames.com/images/icons/icon12.gif Being a Star Trek fan I downloaded the Mod and installed it. I changed the path and fired it up and it started ok. Unfortunatly I keep receiving Messages ( windows Messages ) that p0433.bmp, p0461.bmp etc... can't be found in the SEIV planet directory. I checked and these files are not there. I end up with white squares in the system screen where the planets should be... I'm running SEIV Gold 1.84 and the 1.35 Mod ( 17 Mb download )... What's wrong... Kudo to the Star Trek dev team... This is quite a piece of work you guys did... Thanks in advance... Extro http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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You need to download the imageMod. It contains all sorts of extra images that are used by many different mods. You can get it from here: SE.net ImageMod Mirror You'll need to download the full planet pack, facility pack, component pack, and combat pack for sure. The event pack would probably be a good idea too. Install these in the default picture directory! |
Re: STM "Final v1.7.5" Discussion
As it says in the Mod's readme, you need the Image Mod, a collection of lots of new images. A mirror is located here: http://imagemod.spaceempires.net/
Grab the latest full Versions of all the files and extract them into the appropriate Pictures subfolders, based on the name of the pack. So Components Pack goes into Pictures\Components. You do want to overwrite Components.bmp. The Image Mod does not change any default images, only adds new ones. So, it is perfectly safe (and a good idea!) to install the packs into the default folders. They will be used automatically by all mod that make use of the Image Mod, which is nearly all mods. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Geez... that was quick... do you guys ever sleep?
Of course the readme file... ( A little anxious maybe http://forum.shrapnelgames.com/images/icons/icon12.gif ) But probably I would had no idea where to get the files in the first place... As I mentionned earlier this is quite overwhealming... Thanks to both of you... Extro http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Range and rate of fire are irrelevent in troop combat, as is damage attenuation (decreasing (or increasing even) damage at range). Only damage at range one matters. More advanced troop weapons can only be improved with increased damage, decreased cost, and/or decreased size. Breen Troops II and III are 100% useless components compared to Breen Troops I.
[ January 30, 2004, 04:44: Message edited by: Imperator Fyron ] |
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I am working on updating Kwoks old web site with the newest data. I am also thinking about the future of the mod and working with many people on several good ideas. Right now I am very sick and with the recent water issue in my PC's, I just don't fell like spending a lot of time on line or working with the computer. http://forum.shrapnelgames.com/images/icons/icon7.gif Version 1.4.5 is nearly ready for release and I hope to have it fully ready soon. |
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