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Re: Bug Thread: Discussion
Better to just give them #onebattlespell of self bless.
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Re: Bug Thread: Discussion
Could work, but they often show up with 1 commander and several other giants. #onebattlespell isn't guaranteed to get them all. An H1 priest will keep casting until he does. The only other thing is that he'd banish undead instead of closing.
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Re: Bug Thread: Discussion
He isn't going to attack anyway if he has troops. He'll default to staying behind them.
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Re: Bug Thread: Discussion
But as I said, blessing the other giants that show up helps. And it helps if PD closes with him.
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Re: Bug Thread: Discussion
The most recent patch broke the "Maggots" spell.
It now causes curse, a Curse of Stones effect and a weird affliction with no effect, instead of doing Poison damage. Bananadine reported this and I've confirmed it. In one test it worked in 3.23 and broke watching the replay in 3.24. Burnsaber came up with a mod fix: Code:
#selectspell "Maggots" |
Re: Bug Thread: Discussion
BUG:
Bathusma, Queen of the Deeps, monster nr 907 equipped with hydra skin armor and ring of regeneration while fighting underwater can be poisoned by tritons with coral spears even though she has 200% poison resistance. This might have something to do with her having more regeneration than her maximum hitpoints. She also suddenly died without reason during the fight. |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Maybe as Illwinter is fixing small bgus, they could at last fix the problem with #specstart and coastal nations? [LA Atlantis, LA Marignon, EA Fomoria] The one that makes it impossible to use #specstart with coastal nations without destroying the game [unless you place them on coast that is, but not possible on every map].
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Re: Bug Thread: Discussion
Ok guys, Im a new member who is really confused atm.
So here is my situation. I have just downloaded the game, patched it all the way through, and now when i end my turn it says some stuff in a language i don't quite understand and something like convarmy something something. Then the game closes automatically. But when i boot dominions up again and play that same game, the turn has been completed as if the game never closed. Does anyone know what that is? Just to let you all know, I have two copies of the game (both on the desktop). One unpatched, the other is patched. The unpatched version works just fine but the patched version (which is the one i copied/pasted) has problems still. I don't quite understand what's going on. Should i delete both and reinstall one singular version and patch that to 3.23? :confused::confused::confused::confused::confused: EDIT: Yeah the unpatched one is now doing the same thing. What should i do? |
Re: Bug Thread: Discussion
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