.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder April 30th, 2003 10:24 PM

Re: Babylon 5 Mod
 
Pocus & netra: As Imerator Fyron says go back a couple of Posts or pages and I have the other files that flesh out the B5 MOD or at least to the point it is at...(yes, incomplete)

Geryon: reason no Brakirii are shown is I did not include the set I did. They are REALLY rough. I'll post later tonite and you can use or not as you wish but be sure to have a barf bag ready http://forum.shrapnelgames.com/images/icons/icon12.gif

The Avioki I did is REALLY bad...

[ April 30, 2003, 22:08: Message edited by: pathfinder ]

Geryon April 30th, 2003 10:56 PM

Re: Babylon 5 Mod
 
PF: Lol, ok I have the bag prepared and lots of Pepto Bismol...I also have a psychiatrist on speed dial in case this will cause permanent psychological damage. http://forum.shrapnelgames.com/images/icons/icon12.gif

Btw, what are those extended Groups of ships I see a lot used for? I've seen a lot of shipsets (outside the B5 mod) that have an extended group of ships like infantry, Carriermassive, resourcestation, resourceship,worldship, etc. Does the AI use these additional units as well or can it be made to?

pathfinder April 30th, 2003 11:06 PM

Re: Babylon 5 Mod
 
The extended shipsets are what are called neostandard set and yes the AI can be made to do those. B5 has the infantry as an "added value" to "troops". This what I was referring to when I said we could make the AI use the Cotton for a repair ship. all it would mean is changing one line in the vehiclesize.txt file in B5/data folder. course that means the B5 coder/programmer (I guess me since Val is AWOL again) would have to figure out what to call the ship in the AI folder. Probably somefink like repairshipsmall, repairshiplarge and repairshipmedium and change the line in the data folder. *shrug* can be done..

[ April 30, 2003, 22:07: Message edited by: pathfinder ]

pathfinder April 30th, 2003 11:18 PM

Re: Babylon 5 Mod
 
1051737325.zip

The Brakirii ship set I did for the B5 MOD. Really VERY rough set (placeholder only). Has a Gold compliant AI.

Bare, nekked files as it were so unzip accordingly.

Geryon April 30th, 2003 11:55 PM

Re: Babylon 5 Mod
 
Gotcha. Are you interested in using these additional ships though. I already made the EA Repair and Supply ships and can look for other things as needed.

Additionally, the Brakiri aren't as bad as I was expecting, some of the models are a bit plain yes but the overall designs aren't terrible at all. Still, I already made portrait/minis for the Avioki Heavy Cruiser, Tashkat Battlecruiser, Brokados Carrier, Falkosi Heavy Fighter and Halik Gunboat.

If you want the Brakiri ships I made and the EA repair and supply ships I can send them to you. Otherwise, I'll start working on getting them ingame at least for myself until Val or you develop the real ones http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder May 1st, 2003 12:56 AM

Re: Babylon 5 Mod
 
Geryon: go ahead and e-mail them. I won't be able to do much with them though until Sunday.

I'll do that vehiclesize.txt change after loading them in...should work AND provide some variety http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 30, 2003, 23:58: Message edited by: pathfinder ]

Geryon May 1st, 2003 01:50 AM

Re: Babylon 5 Mod
 
Great, they're on their way. If you can get these and the other 3 EA ships I sent you; Artemis, Tethys, and Saggitarius I'd really appreciate it. If not then I'll manage to get them in eventually. http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder May 1st, 2003 02:26 AM

Re: Babylon 5 Mod
 
Geryon: Gaim, you say found not?

In pictures/races neutral look you must...

OR this download....

1051748635.zip

[ May 01, 2003, 01:32: Message edited by: pathfinder ]

jimbob May 1st, 2003 03:34 AM

Re: Babylon 5 Mod
 
The Gaim shipset looks great to me! (IMHO)
And with the exception of just a few ships that need textures, the Brakirii look great too.

jimbob

[ May 01, 2003, 02:36: Message edited by: jimbob ]

pathfinder May 1st, 2003 03:36 AM

Re: Babylon 5 Mod
 
Geryon, anyone???: Other than the EA, who had fleet tenders (repair tugs)?

After getting home Sunday I just may try to figger out how to make the EA AI design and BUILD repair tugs...and any other race that had repair ships in-fleet

Putting Cotton in as RepairTugMedium. Is the Majestic a larger civilian ship? If so, it will be the repairtuglarge http://forum.shrapnelgames.com/images/icons/icon12.gif

Halik "gunboat" = ??? Heavy Destroyer? Frigate?

[ May 01, 2003, 03:21: Message edited by: pathfinder ]


All times are GMT -4. The time now is 03:17 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.