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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Geryon May 1st, 2003 04:22 AM

Re: Babylon 5 Mod
 
I have repair ships for other races but they are completely non-canon and were developed for the Armada 2 B5 mod. I'm not sure if you're interested in those but that's the best I can offer at the moment.

The reason I have the EA Cotton Tender is because that ship was developed (though never used) for the show, no other repair ships were created for any other race in the show. B5 Wars also didn't create any repair ships either (hell they don't even use the Cotton) so repair ships have been created from made up/or kitbashed designs. Still if you're interested in that I can send you what I have.

So you received the Last zip I sent you? Were the Brakiri and EA ships ok?

I'm definately going to check out these Gaim http://forum.shrapnelgames.com/images/icons/icon7.gif

The Majestic is a resupply ship, fuel and maybe weapons and the such so that ships don't require to go back to starbases all the time.

The Halik is the SE4 equivalent of either an escort or the ship that goes just above that one but smaller than a standard Cruiser.

[ May 01, 2003, 03:25: Message edited by: Geryon ]

pathfinder May 1st, 2003 04:41 AM

Re: Babylon 5 Mod
 
I guess that Halik will be the corvette (between escort and Frigate) then http://forum.shrapnelgames.com/images/icons/icon12.gif

Yup, got 'em (other pics) that's why me askin' about their size/type http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 01, 2003, 03:43: Message edited by: pathfinder ]

Geryon May 1st, 2003 04:54 AM

Re: Babylon 5 Mod
 
Ok then. In the E-mail I sent with the Lastest zip I briefly mentioned the classes of both the Brakiri and all of the EA ships I sent you. If you need any further info such as weapons or actual sizes let me know. http://forum.shrapnelgames.com/images/icons/icon7.gif

Btw what do I do with the neutral races that are the same as the new normal ones like the Abbai and Gaim? Do I leave the neutral Versions of these races in the mod also or just use the new ones? And also will these new races like the Gaim, Dilgar, Raiders, etc work without an emp file? Because there aren't any.

[ May 01, 2003, 09:34: Message edited by: Geryon ]

pathfinder May 1st, 2003 12:35 PM

Re: Babylon 5 Mod
 
Neutral Versions are the same as the others (I think). I'd leave them neutral ...for now anyways. You could, to make sure that AI isn't pre-Gold, overlay them (I gave the Gaim and Abbai their own AI even if neutral).

Neutrals don't require an .emp IIRC. It is better if "regular" races do...

[ May 01, 2003, 12:30: Message edited by: pathfinder ]

Fyron May 1st, 2003 04:53 PM

Re: Babylon 5 Mod
 
Abbai still need a replacement player in the B5 Mod Game on PBW.

Geryon May 1st, 2003 05:08 PM

Re: Babylon 5 Mod
 
Ok thanks for the info. I'll leave both normal and neutral Versions installed for now.

Have you decided the positions of the Brakiri and the other EA ships I sent you?

Halik as the Corvette sounds real good. Here's my suggestion for the ships. I guess you can put the Avioki as either the Heavy Cruiser or Battlecruiser if you want, the Tashkat maybe as the Battleship or Dreadnought, the Brokdaos would probably work as either the normal or large Carrier, Falkosi as the normal or large fighter. As for the EA I was thinking the Tethys could be the Escort, the Olympus (currently the Frigate) could be placed as the Corvette and the Artemis made the Frigate, the Saggitarius is tough, maybe the light cruiser or some kinda cruiser (doesn't really matter all that much all this ship does is spew out missile after missile), the Cotton sounds perfect as the medium repair tug and the Majestic I'd say as the supply ship. Any and all of these are subject to change to your personal preference, better suggestions, drunken mishap or innate madness. http://forum.shrapnelgames.com/images/icons/icon12.gif

And on a separate note...a buddy of mine is having problems with combat. He plays in tactical combat but lets the comp control the battle. But he tells me that then he can't access any of the panels and doesn't know how to accelerate or end the battles which drag on for a long time. Do you have any idea what this is about or how to get around it?

[ May 01, 2003, 17:10: Message edited by: Geryon ]

Nomor May 1st, 2003 10:39 PM

Re: Babylon 5 Mod
 
PF I don't think anyone else did.

The Repair Tug was my bright idea to Val when I first started emailing him. He liked it so much he bunged it in the mod pronto and got me working on other aspects. It was just coincidence that a Cotton Class supply ship was found on B5TECH.com.

The idea was to have a ship that could tow stranded vessels out of Black Hole systems. However the programme did not allow for this kind of action http://forum.shrapnelgames.com/images/icons/icon9.gif so the only compromise was to have a ship that could repair even if badly damaged.

It would make sense for any space age race to have some means of rescue or repair for ships that are very expensive to produce. EA have the Cotton Supply vessels, but any large ship like the Carriers should also be able to serve this function although not to the same degree as the specialist. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Other races could simple modify an existing combat hull to this purpose. Advanced races like the Abbai and Minbari etc. would simply have one of their large battle cruisers modified to serve this roll, and leave it looking like any other ship so as to not attract undue attention or reveal it's vulnerability.

I'm sure that most EA war ships can link up air locks and tether to one another to act as an engine for the other. Even the fighters had a grapple design to allow them to piggy back, so to speak. Other races with less modular designs would have to be explained away some other way.

The Cotton Class could be made available to the lesser league races as a sort of lend lease, like the Sherman Tanks to the Brits in WWII. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

IF: I'm sorry I can't take on the Abbai, limited PC time. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ May 01, 2003, 21:43: Message edited by: Nomor ]

pathfinder May 4th, 2003 01:59 AM

Re: Babylon 5 Mod
 
Geryon: I did pretty much as you patterned for the EA and only slight variance for them : the Majestic I have as the large repair ship. The Brakiri same except: Taskat as the Brakiri battlecruiser.

and as for the other repair ships. the AI currently uses the tarnsport .bmp as the ship hull. *shrug* no biggie (IMHO). The AI will design the repairships but I haven't seen them use the hull yet...I'd probably have to put a call for that in the vehicle construction file (not sure how to do that)..

[ May 04, 2003, 01:04: Message edited by: pathfinder ]

jimbob May 4th, 2003 03:37 AM

Re: Babylon 5 Mod
 
RE: B5 PBW game.

Hey, I just got an RCE error message when playing my turn. Actually I got a few of them, and I just clicked the "ok" box. What effect will this have on my turn? Is it a real RCE message? I ask because I was able to finish my turn. unfortunately my sector screen and my galaxy screen went completely black.

Help?

pathfinder May 4th, 2003 03:40 AM

Re: Babylon 5 Mod
 
jimbob: ugh....mine went ok, so not sure what happened. Not sure what the cure would be...what race are you?

[ May 04, 2003, 02:40: Message edited by: pathfinder ]


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