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Re: Gamey Tactics and Bug Exploits Thread
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Re: Gamey Tactics and Bug Exploits Thread
How 'bout:
Email diplomacy between players when races haven't met in the game yet. |
Re: Gamey Tactics and Bug Exploits Thread
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Geoschmo |
Re: Gamey Tactics and Bug Exploits Thread
We could make a separate list for AI interactions... but, the new number one pretty much covers it. http://forum.shrapnelgames.com/images/icons/icon12.gif
1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. |
Re: Gamey Tactics and Bug Exploits Thread
Gifting/trading ships (or did you mean to leave that out?)
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Re: Gamey Tactics and Bug Exploits Thread
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
disagree 3. Retroseries building. disagree 7. Surrendering to the empire attacking you. disagree ( depends on rules ) 8. Intelligence projects. disagree ( depends on rules ) 9. Gifting/trading planets. disagree ( depends on rules ) 10. Gifting a planet for the primary purpose of keeping an another player alive. disagree ( depends on rules and the eventual outcome of the agreement ) 11. Tech sharing. disagree ( depends on rules ) 12. Gifting/trading population.disagree ( depends on rules ) 13. Gifting/trading colony techs. disagree ( depends on rules ) 14. Min/maxing empire setup. disagree ( depends on rules ) 15. Allies laying mines in the same sector to get more than 100 mines in it. disagree ( depends on rules ) 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. disagree ( depends on rules and how long they do it for) |
Re: Gamey Tactics and Bug Exploits Thread
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Mothballing ships to get around the maximum ship limits. 22. Gifting ships to an ally to get around the maximum ship limits. |
Re: Gamey Tactics and Bug Exploits Thread
Tesco, please take that to another thread. Again, this is NOT a list of things that ARE gamey, it is a list of things that MIGHT BE gamey, and are what game hosts need to consider when setting up the game. What they decide to state as allowed or not is up to them.
[ July 28, 2003, 01:40: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
Tesco, again the objective is not to generate a discussion as to whether any of these are gamey. It's simply intended to be a list for referance by game owners so they can decide what is and isn't going to be allowed in their games. It's to be used only as a checklist so they don't forget something and have it come back to bite them later in the game.
Geoschmo Edit, too slow. http://forum.shrapnelgames.com/images/icons/icon10.gif [ July 28, 2003, 01:42: Message edited by: geoschmo ] |
Re: Gamey Tactics and Bug Exploits Thread
Geo, do you think you could get some form of this list once it is completed in the default game description when creating a new game on PBW? Or if you do not want it there, at least in a very noticeable place in the game creation page, such as a link towards the top of it.
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