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-   -   Gamey Tactics and Bug Exploits Thread Talk (http://forum.shrapnelgames.com/showthread.php?t=10020)

Stone Mill July 30th, 2003 07:08 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
Quote:

Originally posted by geoschmo:
I never even cared about the whole gamey thing until the issue with the 100 mines came up originally. In the period of a couple months I was basically labeled a cheat by a couple people, one of whom I knew fairly well, and we ended up losing a PBW admin over it. Nasty incident. Left me quite shell shocked I don't mind telling you. As a result I stated encouraging game owners to delineate this stuff up front and we pushed hard to get the 100 mine limit loophole closed. Not because I particularly cared one way or the other, but just because some others cared about it so strongly.

But given the choice I prefer playing with as few rules as possible and usually stick to a core group of players I know as Grandpa suggests.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">I haven't had time to test the mines thing...

But I think I was in that game, Geo, and I remember the whole incident.

But to clarify that issue was due to one empire launching more than 100 mines over a planet due to a bug. I think that has been fixed.

geoschmo July 30th, 2003 07:36 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
Quote:

Originally posted by Stone Mill:
But to clarify that issue was due to one empire launching more than 100 mines over a planet due to a bug. I think that has been fixed.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, sorry if I wasn't clear. I was rambling on and reminising. http://forum.shrapnelgames.com/images/icons/icon7.gif The issue that caused the major stinkus was Last year and was regarding one empire being able to launch more than 100. It was patched.

There is still an issue of allied empires cooperating to exceed the limit per sector. That is the current issue regarding mines on the gamey list.

Geoschmo

Fyron July 30th, 2003 08:04 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
Quote:

Originally posted by tesco samoa:
25. Emergency building when there is no emergency.

Sorry you lost me on that one

<font size="2" face="Verdana, Helvetica, sans-serif">Some people consider EB to be used only in emergencies, not as a standard building practice for when there is no emergency (enemy fleet bearing down on the planet, for example).

tesco samoa July 30th, 2003 08:06 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
really did not know that.

Fyron July 31st, 2003 09:05 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
Quote:

Originally posted by Stone Mill:
Even I consider this to be gamey... and the interface will allow it...

Offering tech you do not possess in a trade! http://forum.shrapnelgames.com/images/icons/icon8.gif

The game does not verify what you offer, you can offer anything, and receive a bunch of tech for nothing. It's the honor system.

Most times when this happens, this can be viewed as a breach of honor, and that player will not be liked very much.

Gray areas do apply, like offering a gift for expectation of a gift in return... but before the return gift can be offered, your empire relations go sour, and you go to war, which kind of ruins the whole gift exchanging thing.

<font size="2" face="Verdana, Helvetica, sans-serif">That has nothing to do with gameyness. There is no reason why you should not be able to make outright lies to other empires in a roleplay environment. Would you call claiming to have 200 ships when you have 50 a gamey action? I would not, I would call it bluffing, lying, whatever. In fact, the game should allow you the option of not going through with a trade you proposed at all. If you refuse to play with a player that roleplays a dishonorable race, then I feel sad for you. http://forum.shrapnelgames.com/images/icons/icon9.gif Not everyone should be the good guys. Even in a non-RP game, there should still be the ability to make sour diplomatic deals.

Stone Mill July 31st, 2003 09:15 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
OH yes it is gamey, and the interface is weak for allowing it so easily.

If I take my cart to the town square, and see that you do not bring your cart, I turn around and go home.

I do not proceed to naively give you my cart.

Fyron July 31st, 2003 09:21 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
I think you missed my point. It is not about not having a cart, it is about having fake stuff in the cart that seems to have value, but does not actually have value.

geoschmo July 31st, 2003 09:23 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
Quote:

Originally posted by Stone Mill:
OH yes it is gamey, and the interface is weak for allowing it so easily.

If I take my cart to the town square, and see that you do not bring your cart, I turn around and go home.

I do not proceed to naively give you my cart.

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but if I trade you a cart that has bum wheel and you don't find out till it comes off on you way home...

Stone Mill July 31st, 2003 09:30 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
Well... ok... I guess you can look at it that way. Very interesting...

You two better not agree or the universe will implode... http://forum.shrapnelgames.com/images/icons/shock.gif

geoschmo July 31st, 2003 09:37 PM

Re: Gamey Tactics and Bug Exploits Thread Talk
 
Quote:

Originally posted by Stone Mill:
You two better not agree or the universe will implode... http://forum.shrapnelgames.com/images/icons/shock.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Agreeing with Fyron is the path to true understanding. Along this path you will find peace and tranquility.
http://forum.shrapnelgames.com/newup...1059590690.gif

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