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-   -   Small Ships Mod discussion (http://forum.shrapnelgames.com/showthread.php?t=10024)

Fyron August 2nd, 2003 05:48 AM

Re: Small Ships Mod discussion
 
You could try adding some dummy abilities and have the AIs call for those instead of colony modules. There are plenty of them available.

Pax August 2nd, 2003 09:06 AM

Re: Small Ships Mod discussion
 
Quote:

Originally posted by Imperator Fyron:
You could try adding some dummy abilities and have the AIs call for those instead of colony modules. There are plenty of them available.
<font size="2" face="Verdana, Helvetica, sans-serif">I'm not rewriting the AI; I wouldn't even know where to begin.

Fyron August 2nd, 2003 08:59 PM

Re: Small Ships Mod discussion
 
If you add these abilities (for example) to the Rock Colony Module:

Resource Generation - Minerals

Then open up the Design_Creation AI files and do a find-replace of

Colonize Planet - Rock

with

Resource Generation - Minerals

Sure, it is not a whole lot of fun, but you can get the AI to design the colony ships fine with this method. http://forum.shrapnelgames.com/images/icons/icon7.gif

atari_eric October 4th, 2003 12:09 AM

Re: Small Ships Mod discussion
 
ShipsizeChart.txt states the Bulk Transport is 600kt large. VehicleSize.txt has 200kt.


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