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Re: Small Ships Mod discussion
You could try adding some dummy abilities and have the AIs call for those instead of colony modules. There are plenty of them available.
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Re: Small Ships Mod discussion
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Re: Small Ships Mod discussion
If you add these abilities (for example) to the Rock Colony Module:
Resource Generation - Minerals Then open up the Design_Creation AI files and do a find-replace of Colonize Planet - Rock with Resource Generation - Minerals Sure, it is not a whole lot of fun, but you can get the AI to design the colony ships fine with this method. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Small Ships Mod discussion
ShipsizeChart.txt states the Bulk Transport is 600kt large. VehicleSize.txt has 200kt.
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