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-   -   Energy vs Ballistic weapons... (http://forum.shrapnelgames.com/showthread.php?t=10327)

PvK September 16th, 2003 07:51 PM

Re: Energy vs Ballistic weapons...
 
Quote:

Originally posted by Roanon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ed Kolis:
anyone who doesn't research projectile weapons is probably that much ahead of you toward the other ones! http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Corollary: anyone who doesn't research projectile weapons should be dead (by projectily weapons) before he can utilize his advantage.
http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Mmm but that corollary is only true if they get into a very early war, in which case it only takes a few turns to research DUC.

PvK

Fyron September 16th, 2003 09:37 PM

Re: Energy vs Ballistic weapons...
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Cyrien:
Ahh... but the key here is that only very rarely are all things equal. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, and? I have never once lost to anyone using non-mainstream weapons.

Equal combat bonuses on each side occur very frequently, esp. mid to late game. Combat bonuses and damage/kT/ROF ratio are the two most important factors in combat. When combat bonuses are equal on both sides, they no longer matter. All that is left is the damage ratio. Sure, things like range and speed cane make a difference, but it is nothing compared to the first 2 items.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But some racial weapons - Temporal Cannon and High Energy Magnifier - have to-hit bonuses !
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, but they are too small to make up for their extremely low damage... only useful in situations were you are behind your enemy in to hit bonus tech.

Fyron September 16th, 2003 09:38 PM

Re: Energy vs Ballistic weapons...
 
Quote:

Originally posted by PvK:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Roanon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ed Kolis:
anyone who doesn't research projectile weapons is probably that much ahead of you toward the other ones! http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Corollary: anyone who doesn't research projectile weapons should be dead (by projectily weapons) before he can utilize his advantage.
http://forum.shrapnelgames.com/images/icons/icon12.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Mmm but that corollary is only true if they get into a very early war, in which case it only takes a few turns to research DUC.

PvK
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If someone shows up knocking on your HW's door with DUC V and you have DUC I, it is too late. http://forum.shrapnelgames.com/images/icons/icon12.gif It all depends on the size of the map and number of players.


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