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Re: Energy vs Ballistic weapons...
Quote:
http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Mmm but that corollary is only true if they get into a very early war, in which case it only takes a few turns to research DUC. PvK |
Re: Energy vs Ballistic weapons...
Quote:
Equal combat bonuses on each side occur very frequently, esp. mid to late game. Combat bonuses and damage/kT/ROF ratio are the two most important factors in combat. When combat bonuses are equal on both sides, they no longer matter. All that is left is the damage ratio. Sure, things like range and speed cane make a difference, but it is nothing compared to the first 2 items.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">But some racial weapons - Temporal Cannon and High Energy Magnifier - have to-hit bonuses !</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, but they are too small to make up for their extremely low damage... only useful in situations were you are behind your enemy in to hit bonus tech. |
Re: Energy vs Ballistic weapons...
Quote:
http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Mmm but that corollary is only true if they get into a very early war, in which case it only takes a few turns to research DUC. PvK</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If someone shows up knocking on your HW's door with DUC V and you have DUC I, it is too late. http://forum.shrapnelgames.com/images/icons/icon12.gif It all depends on the size of the map and number of players. |
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