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-   -   FQM Reactions (http://forum.shrapnelgames.com/showthread.php?t=10366)

JLS January 26th, 2004 11:19 PM

Re: FQM Reactions
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Why not place an asteroid belt in the center of the BH http://forum.shrapnelgames.com/image...s/confused.gif Mined it if you don't mind.
http://forum.shrapnelgames.com/images/icons/tongue.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif
Humility can have awful repercussions

[ January 26, 2004, 21:20: Message edited by: JLS ]

President_Elect_Shang January 26th, 2004 11:27 PM

Re: FQM Reactions
 
Fyron your Quadrant Mod IS (stress on is) Space Empires as much as the AI or the components. I can’t even imagine playing SE4G (with or without a Mod) without having it loaded. Technically that makes it “with mod” but you get the point. http://forum.shrapnelgames.com/images/icons/icon12.gif As a fact I want to include it (with proper credit of course) in my Mod if I can ever get it finished.

tesco samoa January 27th, 2004 12:15 AM

Re: FQM Reactions
 
i do not like the damaging warp points.

but the shield altering ones are great... as are the other ones that affect sensors etc...

They really add to the stragety of the game.

Truefully i do not anything that damages... As it makes it a pain for waypoints...

Planets are good now since there are not as many of them as compared to the early Versions of fqm.

Sizes are good as is the resources...

What I would like to see is the storms increase in size ( instead of one square have 4 squares )

where the storms are mostly eye candy and then the ship altering ones... http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron January 27th, 2004 12:33 AM

Re: FQM Reactions
 
You can always remove damaging warp points by setting their chance to 0 in StellarAbilityTypes.txt before you start a game or make a map... and it will not cause data file errors for PBW games or anything. I have already greatly reduced the number of damaging warp points to 40% of what they were originally, and loathe doing it again. http://forum.shrapnelgames.com/images/icons/icon9.gif I like damaging warp points.

Quote:

Originally posted by President Elect Shang:
Fyron your Quadrant Mod IS (stress on is) Space Empires as much as the AI or the components. I can’t even imagine playing SE4G (with or without a Mod) without having it loaded. Technically that makes it “with mod” but you get the point. http://forum.shrapnelgames.com/images/icons/icon12.gif As a fact I want to include it (with proper credit of course) in my Mod if I can ever get it finished.
<font size="2" face="sans-serif, arial, verdana">Go right ahead. http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">The only things that can be remote mined are planets and asteroids. So, you would have to create an invisible asteroid belt and place it in the BH, as Oleg said. However, I am pretty sure that the ship will be moved before it can get any resources from mining every turn, so it will not work. Unless you create a black hole that has no movement ability, but where is the fun in that? http://forum.shrapnelgames.com/images/icons/icon10.gif

[ January 26, 2004, 22:36: Message edited by: Imperator Fyron ]

TerranC January 27th, 2004 12:38 AM

Re: FQM Reactions
 
I'd like to see more graphics, or rather, more use of Imagemod graphics, but FQM is a great mod in all. I can't bear playing without it nowadays; the original looks so stale after looking at FQM nebulaes http://forum.shrapnelgames.com/images/icons/icon10.gif

[ January 26, 2004, 23:24: Message edited by: TerranC ]

Captain Kwok January 27th, 2004 01:22 AM

Re: FQM Reactions
 
I think that the asteroid only systems could be thinned out somewhat and a couple more entries added to vary that single 3-planet asteroid system you have. Perhaps have it range from 1-5 planetoids instead of just 3.

tesco samoa January 27th, 2004 01:25 AM

Re: FQM Reactions
 
agree on the astriods... there is too many of them http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS January 27th, 2004 01:32 AM

Re: FQM Reactions
 
Quote:

Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">
Quote:

Originally posted by Imperator Fyron:
The only things that can be remote mined are planets and asteroids. So, you would have to create an invisible asteroid belt and place it in the BH, as Oleg said. However, I am pretty sure that the ship will be moved before it can get any resources from mining every turn, so it will not work. Unless you create a black hole that has no movement ability, but where is the fun in that? http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Thanks Fyron.

Fyron January 27th, 2004 01:46 AM

Re: FQM Reactions
 
Quote:

Originally posted by Captain Kwok:
I think that the asteroid only systems could be thinned out somewhat and a couple more entries added to vary that single 3-planet asteroid system you have. Perhaps have it range from 1-5 planetoids instead of just 3.
<font size="2" face="sans-serif, arial, verdana">Adding 4 more entries to all of the quadrants would be a pain. http://forum.shrapnelgames.com/images/icons/icon9.gif How thin do you want them?

Quote:

Originally posted by tesco samoa:
agree on the astriods... there is too many of them http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">You can use the Mid-Life No AST Versions of quadrant types... you can make Versions for most other quadrants with a little copy and past of the quadrant, then change the system placement and WP numbers to reflect the new type. There are only 2 AST "belts" in most systems with those quadrant types.

Quote:

Originally posted by TerranC:
I'd like to see more graphics, or rather, more use of Imagemod graphics, but FQM is a great mod in all. I can't bear playing without it nowadays; the original looks so stale after looking at FQM nebulaes http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">FQM Deluxe uses most of the non-bizarre "Planet" pictures of the Image Mod. No cube worlds or bunny worlds though. http://forum.shrapnelgames.com/images/icons/icon12.gif Though, I do agree that people should make more new images and submit them to the Image Mod, and I will add them to FQM Deluxe. Hopefully they will try to add them in such a way that the number of planets for each atmosphere type and size gets more balanced than it is now...

[ January 26, 2004, 23:50: Message edited by: Imperator Fyron ]

Suicide Junkie January 27th, 2004 02:00 AM

Re: FQM Reactions
 
Quote:

Originally posted by JLS:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JLS:
FQM is a GREAT MOD Fyron.

I have a technical se4 question for the expert.

Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">
Quote:

Originally posted by Imperator Fyron:
The only things that can be remote mined are planets and asteroids. So, you would have to create an invisible asteroid belt and place it in the BH, as Oleg said. However, I am pretty sure that the ship will be moved before it can get any resources from mining every turn, so it will not work. Unless you create a black hole that has no movement ability, but where is the fun in that? http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Thanks Fyron.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Or, you could build a monster base that has enough armor and repair to survive the hole, and mine it thusly.

Does Organic armor repair automatically outside of combat in the latest patches? If so, you won't need repair bays, and can add more miners in the free space.


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