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-   -   FQM Damaging WPs (http://forum.shrapnelgames.com/showthread.php?t=10533)

narf poit chez BOOM October 14th, 2003 04:53 AM

Re: FQM Damaging WPs
 
NO! NOBODIES OVERDRAMATIZING!

Ran-Taro October 14th, 2003 06:55 AM

Re: FQM Damaging WPs
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
http://www.click-smilie.de/sammlung0...smiley-026.gif

That battle over damaging warp points has been won. Reducing the number of occurances has prevailed.

<font size="2" face="sans-serif, arial, verdana">There was a battle going on? Over-dramatization, perhaps? http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">just an excuse to get out the gun toting smileys, I suspect http://forum.shrapnelgames.com/images/icons/tongue.gif

Grand Deceiver October 14th, 2003 10:00 AM

Re: FQM Damaging WPs
 
I think the systems are great..but agree that the Damaging WP's are a pain. Since I only get to play solitaire I went in and changed the majority of WPs to normal....left Damaging WPs on systems with Storms, BH's etc..as well as a few "Standard Systems". This does 2 things...sometimes it gives you a warning of what MAY be on the other side (Storm System, BH etc..)in the next system...so I may not take the chance and just look for a different route. Unfortunately I have not explored thru a WP because of them and missed out on some Golden oportunities. Just a way to make it easier..but mess with my own mind.

Arkcon October 14th, 2003 11:35 AM

Re: FQM Damaging WPs
 
Look like an even split between "1/4 as many" and "just fine the way it is". We all know what that means ... more quadrant types to select from. Yeah. http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron October 14th, 2003 04:49 PM

Re: FQM Damaging WPs
 
That would require duplicating nearly every system...

Loser October 14th, 2003 04:55 PM

Re: FQM Damaging WPs
 
Might be simpler to just have two Versions of the FWM mod on your system.

Just modify one yourself.

Of course, if we could put mods-with-mods this would be a little simpler. I also wouldn't need separate folders for TDM, FQM, and TDM+FQM...

Cyrien October 14th, 2003 05:51 PM

Re: FQM Damaging WPs
 
Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO! http://forum.shrapnelgames.com/images/icons/icon7.gif

rdouglass October 14th, 2003 06:07 PM

Re: FQM Damaging WPs
 
Quote:

Originally posted by Imperator Fyron:
Why is it that noone ever gives me feedback on this stuff until I bug them about it? http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">We just wait for you to post the inevitable poll... http://forum.shrapnelgames.com/images/icons/icon10.gif

Seriously, I think damaging WP's do add something to the game and I play FQM almost all the time w/ AIC. I like 'em but as many others, I feel there may be a few too many sometimes. I voted for half....

Loser October 14th, 2003 06:32 PM

Re: FQM Damaging WPs
 
The colonization period can be very frustrating when one of the WP in your home system is a heavy damager. It means that your empire is basically cut in two, with those few surviving colonists on the other side cut off from any dependable assistance from the homeworld.

Fyron October 14th, 2003 10:21 PM

Re: FQM Damaging WPs
 
Quote:

Originally posted by Cyrien:
Hrmm... another feature for SEV! I can see it now... the only game that allows you to make mods of mods! Maybe we should add in a third tier! Mods of mods of mods! WOO! http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Check out Morrowind. Instead of mods, it uses "plugins", which are mods, but you can use as many at a time as you like. As long as they don't try to modify the exact same data (such as 2 plugins altering the longsword), it works out great.


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